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    Default LR Changes - A Rolling List

    08/08/08

    220+ items now in game with
    - lower stats to use
    - lots with lower weights (mainly for taos/wizzies to have an easier life)

    The fixed '4 Buns per mob' drops which were flooding the floor have been changed
    - insect cave reduced by 90% (spiderfrog)
    - EvilProvince reduced by 90% (both mobs)
    - PrajnaTemple reduced by average of over 90% (across the mob range)
    - existing spawned mobs still have old drop rate
    - new rates take effect on current respawns or on all mobs after next reboot

    - OKS room set to give 1 gamepoint per minute after next reboot

    - GreatFox items corrected (I had reversed War/Wizz settings)

    - the weight of ALL booty bundles (hundreds of them!) have been reset to 1 so now noob store chars can hold and store 1000's of booty items making quests much easier to attempt

    [Edit 8/808]
    BlackDragon Dungeon
    - KingScorpian drop rate improved a lot
    - RedPoisonBun removed from a range of mob drops
    - modest drop file added for Wedgemoth (was none)
    - drop rate of books on BDD ghouls and archers doubled on 3 useful books (One for each class)
    - BDD WoomaGuardian no longer drops the damn skelly hats and shamans or purity brace
    - BDD WGs gold doubled
    - BDD ZStatues gold doubled skelly hat and shamans removed
    - BDD ZGuardians gold doubled skelly hat and shamans removed
    - BDD WhiteBoar gold doubled
    - BDD orb drop rate increased x 2, gem drop rate x 5
    - BDD IZT Orb drop rate increased by roughly x4, low level ring drop rate increased x8, mid level weps x4, higher level weps x5 - mob stats unchanged atm (he still hurts )

    [Edit 8/8/08]
    - Evil Centipede drop rates significantly improved (including a few mega rares)
    - Tainted Health Stone level reduced to 48 to match Tainted Tao stone level (lucky boy Wacey )
    - Khazard dc and hp dropped a lot as it was too painful for LR
    - SpiderFrog low level ring/neck, mid level ring/neck drop rates doubled
    - BluHoroBlastr, low level ring/neck, mid level ring/neck drop rates doubled
    - HoroBlaster, low level ring/neck, mid level ring/neck drop rates doubled
    - VioletKekTal, low level ring/neck, mid level ring/neck drop rates doubled

    [Edit 8/8/08]
    Mineral Mines
    - almost all the noob drop junk stripped out of drop files of all mobs
    - a couple of nice lil things added but rare
    - GreatGhoul, drop list remains the same but rates improved on two items
    - GiantKeratoid - noob drops left in as it is a noobie mob

    [Edit 8/8/08]
    RedMoonValley
    - Lots of low level stuff stripped out of some mobs (Prince/Kriss swords etc) - some left in
    - EvilApe - added a 'missing' wizz wep to make drops consistant to all classes
    generally this cave is in very good shape but let me know if you have views
    - Evil Apes were dropping normal orbs. I have changed these to Unluckies cos they are just too easy to kill imo but the drop rate remains the same for now

    [Edit 10/8/08]
    BDD
    - apple drop rate reduced - wasn't huge but too many
    - book rate on books made a little harder but not much
    - Dice made storable (was there an exploit on these on HR anyone know?)
    - Recall allowed to room before IWT so recall sets have some purpose but not further than GG permits

    [Edit 11/8/08]
    MineralMines
    - GreatGhouls now drop two useful items that were needed to be increasd in game BugCave
    - BigCentipepe drops a couple more useful item often and has afew tweaks but rares remain rare BDD
    - IWT drops low level ring/necks MUCH more often and mid level ring/neck/boots and belts drop rates have been have been increased too so you can blow them up with gems

    Stone Tomb
    - one tao and wizz book added to drops. TwinDrakeBlade made rarer - all books same drop rate

    Basic Pills and Enriched Pills - have been added to a total of 6 mobs (5 bosses and one tough non boss) but no one mob contains both pills. Enhanced Pills added to the same five bosses. Fate quest is now achieveable

    [Edit 12/8/08]
    BW Weps shops - Pickaxes sorted

    Fox cave
    - Mobs dc/ac/amc reduced, hp same
    - exp increased by 1000
    - fox levels reduced to 51/52/53 so LR/tame/TU/Hallu/trap can be used when players level (was 79)
    - MC/SC reduced on Red/White - but they still hurt lots

    Fox pets
    - new database entry - current fox pets have old (higher) stats
    (* this applies to level up pets, gamegold pets and shipmap level up replacement pets)
    - GMs can now replaced levelled pet/s if there is a reason (nice one Lone)

    Zuma Temple has the following changes
    - Zumataurus's DC reduced by approx one third, AC and AMC by a third, HP unchanged
    - Slowed him down so you can get away from him now
    - Reduced hit rate by 24%
    - Exp increased from 1900 to 20,000
    - RedThunderZumas reduced from 4 to 2 in KR
    - RTZs reduced from 2 to 1 on 7F and from 2 to 1 on 4F
    - RTZ magic reduced by about 30%, AC/AMC reduced by 25%, HP unchanged
    - Exp increased from 800 to 10,000
    - RTZs in KR respawn rate changed from 15 minutes to 30
    - RTZ level changed from 200 to 60 to give incentive for continued levelling

    [Edit 13/8/08]
    ShipMap
    - Pet NPC giving wrong fox pets - being fixed [Edit - unable to find a problem tonight]
    EvilMir
    - Lightning Cave - RTs now allowed
    Insect cave
    - hp/mp XL buns added to drops files of four mobs rate 1/10
    Fox cave
    - bun drop rate for HedgeKekTal dropped from 1/1 x4 to 1/10x2
    - hp/mp buns increased on whitefoxman
    - whitefoxman file stripped of shop stuff
    Shipmap npc (level up pets) has been moved to to 315 335 Bichon by Gamegold

    [Edit 14/8/08]
    Exp - all hard mobs and sub bosses and bosses exp raised by a lot - see thread Exp Overhaul
    Exp - 30 or so mid level mobs exp raised to encourage levelling in more maps - see thread Exp Overhaul
    OmaThief found to be typing error in database - fixed - will be LOTS after reboot
    Pro, Para, Clear and Tele rings are now special repairable (but no orb/gem will work)
    Elite mobs now drop buns
    SoulSabre has holy+1 and sc+3 top end
    Relic submitted to test Sabuk Wall contest Friday

    [Edit 15/8/08]
    Ship mobs new lvls, drop files and stats - see Ship update post for full details
    EE made killable but retains excellent (but rare) drop file, tougher boss than ZT though (lil).
    Shop stuff stripped out of ZGs,ZSs,ZAs and WGO and DuraGem(L) added

    [16/8/08]
    OKS KR not giving gamepoints - fixed after next reboot
    Hellbracelet typo in drop files - fixed
    Minotaur exp changed from 360 to 600 (missed in previous update)
    Skills - several changes made to levels - see post Skills below
    Fair few mobs relevelled to 51-55 to give incentive to 50+ players
    DropTest mobs created - ready after reboot

    [20/8/08 and last few days]
    Special repair level reset to 50
    ZT attack rating increased effective next reboot

    [23/8/08]
    Sabuk contest start time changed to 8pm (from 6pm) and duration changed to 2 hours (from 3)

    [28/8/08]
    - OmaKingRobe made more likely to succeed but still has significant random risk of failure
    - Buns added to Slave drop files
    - Shop crap removed from more mobs
    - OmaKing stats tweaked
    - EvilEmperor stats changed give a fighting chance of killing it
    - Exp quest about to be brought into the game (on PetRental npc)
    - New PetRental script (Dave's structured for HR - cheers Dave) about to be brought into game

    [31/8/08]
    - Weekly reboot done but delayed till today to get the new Battleground operational

    [1/9/08]
    - Shop items mostly removed from Ghouls (for ghoul cave drop reduction)
    - Additional MP and WGO added to PB mobs to reduce the number times wars have to restock
    - TownTeleport automatically added to bag when using PetRental NPC
    BattleGround - following chnages made after last nights test
    - All mobs set to level 48 or higher to ensure exp for higher levels
    - Hp reduced to 150 more than normal version of mob (some were x10)
    - Exp increased for group sharing benefit (doubled but not for sub/bosses which are already raised)
    - DC lowered to 5-5 above normal mobs (so harder but not as hard as the test mobs)
    - Buns added to mob drops and pots largely removed
    Several mobs have Dura orbs U added to their drop files effective immediately

    [3-9-08]
    - ExpBars added to drop files
    - PoisonCloud drop rate improved
    - DuraOrbs(U) added to a range of mob drop files
    - Prepare event for Saturday 6th Sept - see thread

    [4-9-08]
    - a range of bugs fixed in databese (thanks dave)
    - adamantine boots now orbable
    - PT mob bun drops sorted, tell me if they need further work
    - SR orb NPC script written but untested yet (thanks Daz)
    - Reviewed Bonelord, found to be ok, no changed to be made

    [5-9-08]
    - Waceys exp table implemented and all charr above lvl 46 manually adjusted

    [8-9-08]
    - More gold added for noobie mobs as it was far too light
    - Crowns added to bosses drops (Mongchon, Prajna and Bichon)
    - PT bun drops adjusted
    - GTinvites now cost 50m

    [9-9-08]
    - BattleGround autorecall stopped (hopefully) but only if you use a GT (not TT/DE)
    - Zuma mobs shop stuff removed
    - Zuma mobs, buns adjusted, please advise if they are still too much (or too little)
    - UltraBolt added to items, but not drop files yet

    [10-9-08]
    - battleground tweaked, mobs levels set to norm, exp now +50% of norm, done to make it less attractive to solo high level levelling and restore it to the lower level group hunt it ws intended to be
    - bugged trees sorted (ty Hollywood)

    [11-9-08]
    - Ice cave mobs tweaked, some shop/low level stuff removed, pots enhanced
    - Ice cave now operational and aimed at the over 50's
    - ZT lvl 46 robe drop rate lowered (made rarer) as it was dropping too much
    - A few hundred more items had levels lowered in cases very considerably for LR. (all Hell, Heaven, Mir, MirRev, BugKing, Devil armours and sets, also armours Feiry, Bichon, Energy, Blue/Red/Green dark, Extended, Royal, Revenge, Priest, RobeOfEvil and Holy
    - forced to do a reboot last night due to problems so set the pkpoints as follows
    ** pkpoints per kill=199, brown time=3 minutes, time to remove 1 pkpoint=2 minutes
    - GM will remove pk points if an accident occurs as long as victim agree it was an accident

    [12-9-08]
    - Gamegold script tested and having final tweaks in next 12 hours or so
    - Ice Temple drops done and fully in game after tonights reboot - this is an armour cave

    [13-9-08]
    - Pet Rental script included in Gamegold NPC, 3 pet limit removed
    - Gamegold script implemented - see post dated today for more details
    - Sabuk/GreatWall tele scripts - now take you close to Kings Rooms but not into them

    [14-9-08]
    - SW and GreatWall tele scripts fixed but they now tele you to a room near the kr, no more KRs direct
    - Numa and Jinchon options removed from tele list as it was certain death on landing until changed (not a priority atm)
    - EvilHog drop file added - worth hunting but as with all sub bosses/bosses, the good stuff is rare!

    [15-9-08]
    - Gamepoints removed from ZT KR
    - Fate sword stats changed. Level to wear being reviewed
    - The new Fate Swords created - class specific
    - AFK levelling - server policy is that it is acceptable until further notice
    - Major overhaul of armours, levels and items done but more to do
    - Pills removed from GP Npc

    [16-09-08]
    - Adamantine Bracelet has had the hp and mp reduced
    - Drop rates in Ice Temple for norm orbs reduced
    - Cash in Ice Temple reduced
    - Ares modified the ExpBarNPC so you can now exchange ExpBars to higher or lower ExpBar/s for a fee ranging from 100k to 800k
    - Mutant Captain stats changed (reduced) a lot
    - Dave has finished the Challenge Rooms but scripts not uploaded yet
    - Lone debugged a few scripts
    - Map crossing point database being updated by Dave (removing/correcting about 3000 entries)
    - Unused mobs removed from loadup routine to make monster spawns after reboot a little faster

    [17-09-08]
    - AdvFencing activated for levels 64/66/68 (following player feedback)
    - Ultrabolt in game from reboot at 40/42/44 (Dave has suspended this now it seems it is not fully tested)
    - Fate Sword now level 52 to wear - stats as post later in thread
    - Three class specific Fate Swords in game from reboot. Level 35 to wear. GMs will provide exchanges.
    - ZumaRelic drop rate increased (more will drop)
    - New ZumaQuestRelic needed for Fate Sword Quest only. ZT drop file updated and live now
    - OmaKingRobe and Sabuk/Great Wall contest use the normal ZumaRelic
    - Marble Bundling bug fixed (Poisons)
    - HolySword level to use changed to 47 to tie in with Fate Sword changes (was same a HolyBlade, dunno why)
    - Evil Hog drop rate reduced (less) and Red Moon mobs drops reduced to reduce floor clutter
    - The five suspended high level books made level 100 until resolved

    [19-09-08]
    - Amulets and Grey Poison added to an array of mobs covering most caves
    - Drop rates for pots/buns on Yimoogi Path mobs reduced
    - Suggestions for sorting out the over statted pets added to Which Pets thread
    - Spawn times on Ice boss and ZT increased to reduce the incentive to 'camp' and give others a chance

    [20-09-08] - some cords changes to fix a confusing map crossing
    - If you want to go to Evil Prov, tele to SV and use the top left door as usual
    - If you want to go to Lost Province, tele to Mong and go to 275 754
    - If you ever want to go from Lost back into Mong the cords are 49 13

    [22-09-08]
    Update
    - Pet Rental now has 76 pets that are in a sensible order
    - Some pets have added attributes which I may tweak later after further tests
    - All pets checked and seemingly working as intended
    - Gamepoints pet list not updated and as the high level ones costs so many points, I will probably scrap it altogether or just leave some noobie ones in. Need to chat to Lone
    - Pet leveling mobs (Toff) will be spawning in Map for Everyone after next reboot
    - I have spawned some as a temp measure but please only kill the ones you need to level your pets as I have to manually respawn replacements for those used - cheers. Msg me in game if more are needed
    - Bosses now have rev bars
    - DarkDevil now has more AC and HP so harder than before

    [23-09-20]
    - New teleport destinations added to MP, SV, EP and LP (for EP and LP)
    - New tele NPC addded to BW SZ, others moved to more sensible positions

    [24-09-08]
    - Tested ADVSoulFireBall (ok but needs use levels agreeing before available in game - ideas?)
    - Tested ADVFencing (now in game lvls 64/66/68)
    - New Fox kit - there wasn't much of areason to hunt foxes - until now - see Post same name

    [27-09-08]
    - new teleporters to aid new players getting around
    - 300% more mobs in Ship Maps - drop rates reduced to match - now levelling place
    - 100% more mobs in Fox Cave - still tough but now decent drops
    - XXL pots and buns now in game, Border craftlady and wall potsellers have them
    - New Fox set aimed at 50,51 and 52 players - mobs and boss drop
    - New Great Fox set aimed at 53, 54, 55 and 56 players - mobs and boss drop - still rarish

    [11-11-08]
    - Evil Temple overhauled. 2F now has mobs and bosses. Suitable for levels 70+ (best in groups)
    - BeltOfSliver typo in item database corrected - should start dropping now :-)

    [20-11-08]
    - Book drop rates reduced on those selling cheaply in TM
    - Numa Armour set introducer (from reboot) - lvl 63 armours for each class

    [26-11-08]
    - Destra and Subtle Boots stats fixed, they were swapped

    [5-12-08]
    Heaven and Hell armours have had their weight reduced to 12 to allow level 30-39's to wear

    [12-12-08]
    Ants cave
    - Maps in place, mobs created, NPC made, MonGen DB changed, 7th fl mobs added, Mobs set to be about 15% harder, faster, more painful, better exp than Cylons on 2f Evil Temple
    - Mob count identical to the minos that are being replaced (+ the missing 7th floor mobs added)
    Bug King
    - More mores, wider spread, harder Bug King, Trap Rocks being introduced next reboot
    Pets
    - Overhauled all 96 pets from the Pet Rental NPC have been tweaked sort little problems and make them more fun (tameable, TUable, halluable etc)

    [23-12-08]
    Jinchon Temple overhauled. Major increase in mobs for levelling, drops reduced to compensate


    Penny

    [10/10/08]
    OmaKingRobe Creation has now been fixed - 1 in 3 chance of success.

    option added to Alan in BW Safe Zone for new characters to claim 5k, a torch and a free pet rental teleport to help them get started at those early levels.

    Lone


    Things to do
    - Check if existing SR scripts can be combined with SR orb NPC (Lone)
    - List of mobs up to level 60 affected by TU/Tame/Hallu/Trap etc - *** forum post seeking db expertise
    - Higher level item stats to be reviewed (see Devil item thread which prompted request** lots done, some left)
    - Review fox cave mobs stats and drop
    - Sabuk & Great Wall robes only useable by wall holders
    - Add Ice Temple to Sabuk/great Wall teleport list (exit to 3f)
    - Game point scrolls to be created and added to boss drop files
    - High level skills books to be brought into game after making them suitable for Low Rate - subject to change of course (Dave - suspended as a priority
    - Can storage orb be made to deposit AND withdraw rather than just one? Request from leviathan

    Server priorities atm (current week)
    - Make XXL pots/buns (Lone) - started, scripts done waiting to be loaded (Done)
    - Introduce the hp/mp bundle upgrade option to both SW andGreat Wall (Lone) - started (as above)
    - Add XXL buns to border bun converter NPC (Lone) - started (as above) (Done)
    - Fix teleporters so they take you useful landing places, add missing places (EP/LP) (Done)
    - Test skills books and bring what can be used into game (Penny started - not finished)
    - Need skills levels for ADVSFB and need to test UltraBolt (test settings in online DB)
    - Change started kit to add lil gold and petrental tele for noobs. Change first pet to level 1 (Done)

    more soon

    Penny

    I have made the following changes but can alter them if there are strong views one way or the other. I have not done a list of which class gets which skill at which level but there may be an issue about incentive to level which i have not taken into account as this has hopefully been better addessed with the item weight and level changes and mobs level settings

    Changed made are:

    FlameField - increased lvls 2/3 to 42/44/46 (was 42/43/45)
    Blizzard - reduced level 3 to 52/54/56 (was 52/54/58)
    Hallucintion - reduced lvls 2/3 to 40/43/46 (was 40/44/48)
    MagicShield - reduced lvl 3 to 31/34/37 (was 31/34/38)
    TurnUndead - reduced lvl 3 to 32/35/38 (was 32/35/39)
    Vampirism - reduced lvl 3 to 33/36/39 (was 33/36/40)

    MeteorStrike is 38/40/45 which seems very low to me - suggest maybe 42/44/47 as the HR issue of delay in casting does not exist anymore (I believe) - views?

    If all are happy to try these they will be in next reboot, if not happy pls post away

    Penny

    18/08/08


    Item changes below (Item/weight change/new level or necessary to use)

    WarCharm 90DC
    CrimsonRobe 54 weight lowered
    Cleric 53 weight lowered
    Fiery 60 (was reduced to 57 but increased after debate - see rolling changes for details)
    TaintedPowerStone 45
    Death ring 55
    PowerArmour 55
    TaintedMCStone 53
    RevengeMCStone 50
    BichonArmour 60
    TaintedMagicStone 45
    RevengeMagicStone 40
    EnergyArmour 55
    TaintedHealthStone 45
    TaintedTaoStone 48
    CastingWand 52
    StoneofNuma 40
    ChainofDeath 51
    HardenedRing 58
    TaintedDCStone 49
    ProtectionNecklace 46
    ForceNecklace 52
    HolyAccWheel 25
    NumaWand 54
    NumaSabre 53
    BloodRing 52
    DChain 55
    ChanceRing 59
    DeathMace 50
    DiamondBracelet 47
    NumaSlayer 51
    CraftedBlade 51
    BlueDarkArmour 47
    Protector 48
    RedMoonSwordR 60
    RedDarkArmour 51
    DarkBlueBoots 46
    GreenDarkArmour 46
    DarkRedBoots 51
    ParalyseSword 54
    ForbiddenBracelet 60
    LostBracelet 61
    BraceletofLove 44
    RevengeRing 52
    CopperWheel 43
    NumaCharmRing 44
    NumaPatternBoots 59
    CollectorsRing 45
    NumaChanceRing 48
    NumaSlayerRing 52
    YouthNecklace 52
    NumaBracelet 53
    NumaNecklace 52
    NumaHood 46
    NumaGlove 49
    NumaBead 51
    NumaCopperBelt 53
    NumaChain 49
    NumaShield 47
    ButterflyRing 48
    DevilHood 56
    DevilRobe 56
    BraceletOfBalance 43
    DevilArmour 52
    RoyalRobe 51
    DevilHat 53
    BloodBracelet 35
    WatchersChain 54
    RevengeArmour 48
    DevilWheel 54
    WTArmour 34
    AdamantineHelmet 48
    NecklaceOfBalance 49
    WatchersRing 53
    ReworkedRing 48
    DevilSuit 50
    HelmetOfBalance 46
    DevilStrap 55
    DevilGreaves 56
    DevilsGlove 48
    ExtendedArmour 50
    WatchersWheel 48
    DevilBracelet 56
    HelmetOfEvil 48
    OmaKingRobe 49
    DevilNecklace 52
    DevilChain 53
    DevilCircle 54
    DevilBand 58
    ProtectedRing 44
    DevilBuckle 57
    DevilClamp 56
    DevilSword 54
    DevilStaff 55
    DevilHelmet 54
    DevilShoes 54
    DevilBelt 52
    DevilRock 53
    DevilChalice 53
    NecklaceOfPower 50
    DevilBlade 56
    PoorsManParaysis 43
    HolyRing 40
    PriestSword 45
    AdamantineRing 48
    AdamantineBracelet 47
    TwinBlade 44
    RevengeStaff 51
    Revenger 50
    EvilZumaWheel 46
    EvilZumaChain 48
    EvilZumaKnuckle 43
    ForseenBracelet 42
    ArmourOfNuma 38
    UnluckyStar 16
    PlatedChain 44
    TaoAttackBlade 45
    QuestRing 45
    RevengeTaoStone 45
    EyeOfSight 40
    BeltOfBalance 44
    SoulHelmet 43
    PLatedArmour 46
    MysticalHelmet 45
    ProtectHelmet 47
    RevengeHealthStone 40
    RevengePowerStone 40
    UnluckyRing 43
    RevengeDCStone 45
    RevengeMCStone 45
    LogicRing 42
    BichonStone 44
    EyeOfEvil 48
    BoundingWheel 45
    GloryRing 44
    HolySword 43
    WarBells 46
    CrystalArmour 48
    RevengeBlade 48
    HolyRobe 46
    LevellingBoots 25
    GoldPatternBoots 39
    ResistanceRing 41
    WizardCrown 41
    8BallRing 39
    PriestWheel 44
    HolyHelmet 44
    BattleRIng 42
    PriestRobe 46
    RobeOfEvil 46
    RevengeBelt 47
    RevengeHelmet 47
    RevengeNecklace 44
    RevengeSword 45
    BichonBracelet 41
    MagicWand 48
    GreatBlueFoxNecklace 38
    GreatBlueFoxBracelet 36
    GreatBlueFoxRing 39
    GreatRedFoxBracelet 40
    GreatRedFoxNecklace 43
    GreatRedFoxRing 42
    GreatPurpleFoxNecklace 39
    GreatPurpleFoxRing 41
    GreatPurpleFoxBrace 37
    HolyBlade 43
    RevengeBracelet 43
    PlatedRing 42
    PlatedBracelet 42
    BeltOfSilver 36
    SwordOfWarGod 42
    HeavenSword 41
    RecallRing 35
    RecallBrace 35
    RecallNecklace 35
    RecallHelmet 35
    DragonStaff 38
    BlueFoxRing 35
    TaoCoronet 37
    RedFoxBrace 35
    PurpleFoxBrace
    DragonRobe Weight reduced
    WiseCoronet 39
    BlueFoxNecklace 35
    BlueFoxBracelet 35
    TitanArmour weight reduced
    Levelling Belt 30
    RedFoxRing 35
    PurpleFoxNecklace 35
    PurpleFoxRing 35
    RedFoxNecklace 35
    AdamantineBelt 34

    11/09/08
    The following armour and item changes are being proposed. If you have a view share it now please

    Penny

    <Armour Levels to be fixed>
    FieryCrest - CrimsonPlate - ClericRobe - lvl 60
    PowerArmour - BichonArmour - EnergyArmour - lvl 55
    BlueDarkArmour - RedDarkArmour - GreenDarkArmour - lvl 51
    ExtendedArmour - RoyalRobe - RevengeArmour - level 47
    PriestRobe - RobeOfEvil - HolyRobe - Level 43

    HeavenArmour(M) lvl 30 HeavenArmour(F) lvl 30
    HeavenArmour(M)1 lvl 40 HeavenArmour(F)1 lvl 40
    HeavenArmour(M)2 lvl 50 HeavenArmour(F)2 lvl 50
    HeavenArmour(M)3 lvl 60 HeavenArmour(F)3 lvl 60
    + All Heaven Items = same level adjustments

    HellArmour(M) lvl 30 HellArmour(F) lvl 30
    HellArmour(M)1 lvl 40 HellArmour(F)1 lvl 40
    HellArmour(M)2 lvl 50 HellArmour(F)2 lvl 50
    HellArmour(M)3 lvl 60 HellArmour(F)3 lvl 60
    + All Hell Items = same level adjustments


    MirArmourS(M) lvl 30 MirArmourS(F) lvl 30
    MirArmourM(M)1 lvl 40 MirArmourM(F)1 lvl 40
    MirArmourL(M)2 lvl 50 MirArmourL(F)2 lvl 50
    MirArmourXL(M)3 lvl 60 MirArmourXL(F)3 lvl 60
    + all Mir Items = Same adjustments

    MirRevArmourS(M) lvl 60 MirRevArmourS(F) lvl 60
    MirRevArmourM(M)1 lvl 65 MirRevArmourM(F)1 lvl 65
    MirRevArmourL(M)2 lvl 70 MirRevArmourL(F)2 lvl 70
    MirRevArmourXL(M)3 lvl 75 MirRevArmourXL(F)3 lvl 75
    + all Mir Rev Items = Same adjustments

    DevilRobe lvl 39
    DevilRobe1 lvl 51
    DevilRobe2 lvl 63
    DevilRobe3 lvl 75

    DevilArmour lvl 39
    DevilArmour1 lvl 51
    DevilArmour2 lvl 63
    DevilArmour3 lvl 75

    DevilArmour lvl 39
    DevilArmour1 lvl 51
    DevilArmour2 lvl 63
    DevilArmour3 lvl 75
    + All Devil Items = same level adjustments

    All BugKing items to lvl 40
    All BugKingR items to lvl 70

    11/09/09

    Quote Originally Posted by Silencer View Post
    So we stick to stat increments being 10 levels on Hell/Mir/Heav items? Just because people were suggesting 5 level increments, I dont mind either way tbh, nice work.
    10 level increments is currently much more manageable as the settings are already established so easy to implement the base level changes

    Quote Originally Posted by KONG View Post
    these changed look good tbh. long as i dont lose stats on ha =P
    Some stats will be adjusted as previously advised, just not decided which yet

    Quote Originally Posted by KONG View Post
    i say stick at 10 lvl incriments BUT maybe keep mir armour at 40 50 60 70 cos tbh no one gunna have for a long time and chances are at some point they will be getting 70
    Will change Mir too so its set WHEN it drops

    Others armours will be looked at too but basically the mega rare stuff is less likely to have any changes made to it as the reason it is so rare is because the stats are so good.

    Penny

    12/09/08
    Ice Temple drops done and fully in game after reboot - this is an armour cave btw offering mid level to high level armours at much higher rate than anywhere else

    Aim is to bring good lower and mid level armours into game. The new lower level changes make the armours easier to level for and the level gaps between the sets will hopefully encourage peeps to do just that.

    Still hurts in there though so no free lunch!

    Bosses have as usual some amazing things in the sdrops files but set rare as you would expect. No need on this server to ask which bosses worth killing, kill them all (and often)

    Penny

    12/09/08
    Quote Originally Posted by Wacey View Post
    wat is mid level
    i got another lvl 46 armour from zt 2day, a total of 7 now, hardly need a special armour cave lol
    I have adjusted WT drops on armour to be much less likely but he was dropping 46's and the new armour in Ice start at 47 and jump 51, 55 etc so for me mid level is proably 47

    (I shouldnt use term like that cos it is too ambiguous soz)

    Penny

    15/09/08
    Quote Originally Posted by Silencer View Post
    Been discussing the FateSword with a few people and I ve decided to post my stats if they are to change.

    My suggestion is DC20-45/50 SC10-25 MC10-25 Aspeed+1 Slow+1

    Now I know that sounds harsh and I feel sorry for Wacey the poor guy has worked so hard, but the fact of the matter now is the quest is alot easier, I started it yesterday and now all I need is a relic.
    For something than can potentially be done in 24 hours, 30-30 is a bit much, the best thing about the stats I ve offered is, they are the best you can really get up until the late 40's early 50's the way to beat it is things like PriestSword, 1 ingame, added rev blade, 2/3 ingame? and Pennys wand.
    So it would be a good item and hopefully as more of these drop it becomes the perfect weapon for up to level 50/52 then after that we can all aim for better weaps.

    Peace.
    Alas I spotted the fly in that particular ointment on the GamePoint script. God knows how that crept in but I have taken it back out again as GPs are too damn easy to get for very little effort. And you are right that Wacey has done the serious donkey work and anything that dumbs down the Fate Sword quest undermines his efforts

    As you have considered the stats agaist several benchmarks I am using your suggested stats and will review it if necessary after people become aware of the changes and provide some feedback.

    Quote Originally Posted by Hollywood View Post
    AdvancedFencing - Level 67 Warrior Skill

    Gives Acc+3/+6/+9
    Level 3 @ level78

    What do you guys think about this skill? Iv heard many say they want it lowered by 10 levels. Personally i think level 65 and then level 70 for lvl 3.

    Any comments ?
    The recent exp adjustments make 65 achievable for a hard worker. Old exp made 65 very unlikely even for the hardest working warrior. The skill is not earth shattering so 2 level increments works for me and offer incentives to continue levelling.

    Quote Originally Posted by KONG View Post
    interesting. 63/65/67 i say
    Split the difference and say 64/66/68?

    Quote Originally Posted by Wacey View Post
    got a devils band now aswell and thats dc260 aswell, i assume the neck and watever other items in set will be 2
    got it from killin 10 zt this weekend 2 get no relics lol doh

    also lr medals are not special repairable, dont no if this is on purpose or not
    I gave up trying to juggle this problem and get player input (despite your kind offers) as the time it would take would take too long and stuff is dropping in game now. Longer it takes, higher the in game impact and the more items that would be affected.

    I gave Dave a copy of the items DB today and after some detailed discussion he has set off to make some wholesale changes. That way I should get all the flames at once

    Quote Originally Posted by Wacey View Post
    sounds good

    devilband/brace arent orbable aswell, dunno if that wants changing, ill let u sort it out when u get round 2 it
    Will get the set armour/stat/level changes done first and then check which are/are not orbable and review if changes are appropriate. Pls remind me if this falls into thecrcks with other stuff that going on.

    Quote Originally Posted by Silencer View Post
    Cool.

    I have an issue which I didnt bring up before due to being busy and not quite understanding the proposal.

    I know the "Level 60" Armours are now ofc all level 60 to wear, this doesnt seem 100% feasible to myself and a few others, I thought as things got harder and higher there would be certain class aided steps brought into play, Im not even concerned that much about warriors, as we can level quite fast, but I feel for the Tao's and thought the armours would have been more like 60,57,53.

    Views anyone?
    Totally agree. A tao can put in just as much effort as a warrior and wizz but gets lower levels in return if the hunt solo a lot of the time. I always felt they get penalised in terms of the senseless "Every 10 levels" approach that is so often on private servers. I suggest we wait until Dave's first shot at the item db review is done and then having agreed the stat changes take a look at a couple of armour level reductions to give the taos the base ac/amc needed to hunt with the higher level war/wiz teams. Again, if my awful memory fails me, pls remind me.

    Penny

    15/09/08
    I gathered a bunch of problems up yesterday which included :

    - quest pills being made available at low gamepoints
    - gamepoints being obtained by afk noobs
    - overstatted items droping that cannot yet be worn
    - overstated items dropping that can be worn
    - overstated items in files but not yet dropped (problems waitng to happen)
    - afk levelling

    and addressed these as follows

    - Asked Dave to make a wide range of changes to Devil and other kit reducing stats and reducing levels. This will need further thought/work but his initial efforts have started the major rebalancing work that we have been talking about lately and my thanks to Dave for his hours of toil yesterday.

    - Fate sword stats changed to much lower stats (as from now). They are storable but cannot be dropped or traded and therefore will only be able to be used by those who do quest and finally redeem the item.

    - I intend to make the necessary level for this item high (maybe level 50 - 53, open to feedback) to stop noobs who got cheap pills from taking unintended advantage of this quest. This also means we can adjust stats, keep the level to wear high and let Tao and Wacey use the weps as was intended even thought the stats will be lower.

    - Three additional class specific Fate swords have been created in the database (available after reboot) partly to split the DC from the SC but also to maintain the quest for under 50 players. These have been reduced to stats that are nice but more sensible for low rate. The quest is therefore still worth doing by lower levels and this approach will hopefully salvage the effort that some have made but still deal with the problems listed above. No 'necessary to wear' on these though.

    - Gamepoints removed from ZT KR (after reboot) so no further incentive to afk there

    - Game point scrolls to be created, added to boss drops (initially ZT but maybe others) and maybe scrap the room gamepoints system completely as it allows players to benefit in ways that are simply unfair to those who work for their gamepoints

    - Game points left in other hard rooms for the time being. Will be reviewed when the scrolls are thought through.

    - Afk levelling keeps coming up as an issue. Reality is that most afk levelling only offers a modest amount of benefit as you clear one area repeatedly but only get a fraction of the exp you would have got while hunting 'on the move' This type of levelling is directly related to the number and strength of pets you have so as the pets are linked to server income I see a logic in letting people buy some pets and go afk as the gain to the player is offset by the gain to the server.

    Thoughts?

    Penny

    16/09/08
    Quote Originally Posted by Wacey View Post
    killed zt over 20 times over last few days, and no relic, can u review drop rates? lol
    Checked again, still fine

    Quote Originally Posted by KONG View Post
    got a magic wand now =P. nope i had mc 14 bos for ages cos nothing els dropped. something to consider. now theres a rev staff and 2 magic wands ingame to to my knowledge no eye of evil...
    I got another wand today. Why these always seem to drop in two's.

    Also today
    - Adamantine Bracelet has had the hp and mp reduced
    - Drop rates in Ice Temple for norm orbs reduced
    - Cash in Ice Temple reduced
    - Ares modified the ExpBarNPC so you can now exchange ExpBars to higher or lower ExpBar/s for a fee ranging from 100k to 800k
    - Mutant Captain stats changed (reduced) a lot
    - Dave has finished the Challenge Rooms but scripts not uploaded yet
    - Lone has debugged a couple of scripts

    Penny

    17-09-08
    Quote Originally Posted by KONG View Post
    pfft at braces been changed. admintine kit has had the once over. taken wiz items and made them multi class and stats changed n what not, suddernly now theres 3 ingame and its seen i got 2 hp n mp changed..... considering what the stats were b4 i reckon changes that were talked about b4 should now be made as well. these were to make at least the rings have more mc.

    also i think if ada braces had hp lowered then so should items like hardend rings....

    rest of changes look safe
    Sorry about the effect on you Kong, I got given a Adam Brace yesetreday by the guild which is the first time I noticed the added hp/mp and immediately changed it and posted it. By chance I saw you later in the evening and noticed you had adamas too butyou are one player and I dont make decisions based on one players kit. Some extra is nice, 250 per brace is ott.

    Quote Originally Posted by KONG View Post
    one extreme to another. needs revising. gold gone for tbh too much to now tbh takes the mik a bit.... u get alot more gold froma bdd hunt which uses no dura and dont have to take 1 hp pot to do a hunt there.....
    Still plenty of gold in Ice. If I hear that people are POOR rather than less rich, I will reconsider.

    Penny

    17-09-08
    Quote Originally Posted by Dave View Post
    Been asked to explain my recomendations.

    1). ADVFencing - Fencing is the first spell a warrior learns. The Accuracy from it allows a warrior to be able to Hit the Mobs better or have a better chance to hit them.

    Adv fencing is no different it is only a Leveling tool in reguards to being able to HIT the mob or player it has absolultey NO other effect.

    2). ADVSpiritSword- This is Acc For Taoists and works the same way as fencing and again it has no other effect other then Melee attack HIT and connect ability.

    3). SpiritWind - this is the tao's version of CrossHalfMoon it is a leveling helper for taos and it is not a strong spell, it only minorly helps to level.

    4). ADVSoulFireBall same as SFB but about 25% stronger. which is why you learn it at a higher level.
    Thank you very much Dave, that sets it out well for those of us less familiar with these skills.

    As player feedback suggested higher levels for the Advfencing I have gone with 64/66/68 for now and even though Acc is of limited value at 3/6/9 extra it will be most valuable I think for warriors who want to solo things and that leads me to think that bosses, with higher defence stats are weher this book ought to be pitched, hence higher levels.

    UltraBolt - I started to test this but didnt finish but its seem better than TBolt but not excessively so. I have entered the DB settings so it will be in game from reboot as 40/42/44 for now and can tweak later if needed.

    Players views on the other skill pls and If get those entered before reboot?

    Penny

    17-09-08
    Server priorities atm (current week)
    - Exp Bar trader - to consolidate bars to bigger ones for an outrageously high fee (Ares) - done
    - Make XXL pots/buns (Lone) - started
    - Introduce the hp/mp bundle upgrade option to both SW anf Great Wall (Lone) - started
    - Add XXL buns to border bun converter NPC (Lone) - started
    - High level skills books to be brought into game after making them suitable for Low Rate - subject to change of course (Dave)
    - Dave is working on the crafting script too (I know it involves booty bundles but unsure of details )

    This was a priority for this week but as Dave has not yet had time to test them or produce the finished proposals (I was unaware of the agil issue with bosses for example or the fact that the tao skill was to finish off mass poisoned mobs ertc) they will all be held over until they are fit for purpose.

    These books are removed from the priority list. No further debate on these please until I understand fully the implications from Dave and I get a proposal that is useful to THIS server rather than constant references to euro.

    Penny

    17/08/09

    AdvFencing activated for levels 64/66/68 (following player feedback - now suspended)
    - Ultrabolt in game from reboot at 40/42/44 (Dave has suspended this now it seems it is not fully tested)
    - Fate Sword now level 52 to wear - stats as post later in thread
    - Three class specific Fate Swords in game from reboot. Level 35 to wear. GMs will provide exchanges for those who finish quest biut are under lvl 52.
    - ZumaRelic drop rate increased (more will drop)
    - New ZumaQuestRelic needed for Fate Sword Quest only. ZT drop file updated and live now
    - OmaKingRobe and Sabuk/Great Wall contest use the normal ZumaRelic
    - Marble Bundling bug fixed (Poisons)
    - HolySword level to use changed to 47 to tie in with Fate Sword changes (was same a HolyBlade, dunno why)

    Penny

    18-09-08
    Drops changes

    - Evilhogs still can drop very nicely but as there are so many of them the rates have been toned down

    - Following complaints about Red Moon Valley and Tree Path, drop rates were significantly reduced and after testing been reduced still further. Shop stuff greatly reduced. Spiderwebs halved. GoldBraces left in and gems introduced so there is something to do to keep your mind active while levelling

    Penny

    19-09-08
    Couple of changes
    - Amulets and Grey Poison added to an array of mobs covering most caves
    - Drop rates for pots/buns on Yimoogi Path mobs reduced
    - Suggestions for sorting out the over statted pets added to Which Pets thread

    Penny

    20-09-08
    Quote Originally Posted by KONG View Post
    just seen the changes to admintine brace grrrr. +250 hp was too much and needed to be changed. i thought in my head that 150 would be more reasonalbe but in realality it probs just be halfed to 125.
    down to 80 is a bit low isnt it?
    may i also ask if hardend ring is still at +250?
    All the changes I did last week have been lost and I have to start over again.

    The guidance I gave before remains though, if an item is extremely rare (ie, has very low chance of dropping) its stats are more likely to be protected. However, if it is a common items (like adamantine brace) it will have its stats reduced by far more. The idea being that even if you do get an adam brace or similar, there will still be other things you want to get (and would prefer to wear) but are harder to come by. If everything is equally nice it would be pointless having them.

    Penny

    20-09-08
    Quote Originally Posted by KONG View Post
    lol probs just cos i got 2 =P. there 4 in game. theres more devil items than that yet they havnt been changed.....
    Devil kit was due to be changed this week but was one of the many casualties of the cocked up database that had to be scrapped and restarted.

    Quote Originally Posted by Dave View Post
    Adamantine brace is not that common (unless you made it common)
    Yes it is now more common (for those who take the time to hunt it). It is the next set up from the RM kit (as will have seen if you read the forum). It is aimed at players with levels from 46 to 49 and drops in both Ice and Ship in addition to the places where it once used to be much rarer.

    Penny

    22-09-08
    Quote Originally Posted by Wacey View Post
    lol fair enough, i didnt know anything else was that expensive
    crystal armour is like 100k and everything else is fk all
    Done, just took an 0 off everything from 1.2m to 7m so gonna be some cheap rare repairs now

    Quote Originally Posted by razzelranz View Post
    New pet script sucks theres no pets for lvls 51 till 58 this is a joke has this been changed due to no one donating for foxes coz they have gd pets or just because you can so you have .. Also is there no pets for lvls 51 till 58 because at this stage there is a lot of people at them lvls.

    Why couldnt you have just kept pets and lowered stats rather than gett rid of them all together!!!!!!!!!!
    Thats not the new pet script. Read the posts

    Penny

    23-09-08
    Update
    - Pet Rental now has 76 pets that are in a sensible order
    - Some pets have added attributes which I may tweak later after further tests
    - All pets checked and seemingly working as intended
    - Gamepoints pet list not updated and as the high level ones are costs so many points, I will probably scrap it altogher or just leave some noobie ones in. Need to chat to Lone
    - Pet leveling mobs (Toff) will be spawning in Map for Everyone after next reboot
    - I have spawned some as a temp measure but please only kill the ones you need to level your pets as I have to manually respawn replacements for those used - cheers. Msg me in game if more are needed
    - Bosses now have rev bars
    - DarkDevil now has more AC and HP so harder than before

    Penny

    23-09-08
    Quote Originally Posted by KONG View Post
    ummm its pretty dam hard now, still can pwn it with pets but takes 4ever. just heeard it was upped cos advent soloed rly easy last night or something, why not just put ac up??

    was dd changed from hr? cos if not does this mena we got a harder dd than hr?
    Advent pointed out DD was easier than IZT. I added some base ac to DD so it is now a lil higher than IZT, not much though. Added hp to be same as IZT but left the DC and speeds the same so its the same mob, just takes a little more time to overcome the ac and brings down its hp.

    And yes it was lowered from high rate or it would have you on your back before your screen graphics caught up

    Penny

    24-09-08
    Adjusted a few teleporters to make them a little more useful. Details on the edit to

    Finding your way around Low rate - Page 2 - Mir Revenge Forums, Mir Forums

    Evil Prov and Lost Prov now available by teleport.

    New NPC in centre of BW SZ (after reboot) so that new players stand a chance of getting around. We all take it for granted but those new to the game struggle with simple things like "how do i get somewhere else"

    Penny

    [Edit - a bunch more found and fixed, thanks to all who fed back - Penny]

    27-09-08
    New stuff this reboot
    - new teleporters to aid new players getting around
    - 300% more mobs in Ship Maps - drop rates reduced to match - now levelling place
    - 100% more mobs in Fox Cave - still tough but now decent drops
    - XXL pots and buns now in game, Border craftlady and wall potsellers have them
    - New Fox set aimed at 50,51 and 52 players - mobs and boss
    - New Great Fox set aimed at 53, 54, 55 and 56 players - mob and boss - still rarish

    Pennt

    29-09-08
    Quote Originally Posted by Zews View Post
    i wouldnt say lower there drop rates i have only ever had to rares and both useless to me, and i must have killed 200+ ive had orbs but if u think ol are just easy orbs, then go to ice temple u can get 20+ orbs in 10 hour lol so id say if ur not willing to move el to omacave then just leave everythink as it is m8
    Deal!

    Todays tweaks
    - Fixed the GoldbarBundling bugs in BW & MW inns
    - Fixed the PetAxeOma & PetEvilSnake bugs
    - Fixed Storage/WithDrawel bug BW inn
    Penny

    10-10-08
    Couple of changes

    - WT now set to level 60 and TUable
    - UltraBolt levels set to 57/59/61 - delivers about 40% higher damage than TBolt

    Penny

    11-10-08

    2 Script Updates

    OmaKingRobe Creation has now been fixed - you will need the 1ZumaQuestRelic, 10 DragonScales,
    1BenedictionOil, 1 WoomaHorn and 1 RedEyedSkull in your bag for the option to make the robe.

    Alan in BW Safe Zone will have his name changed to StarterNPC on the next reboot and has had an option added for new characters (and current characters below level 40) to claim 5k, a torch and a free pet rental teleport to help them get started at those early levels.


    All the best

    Lone

    11-11-08
    As I have been away for a month I am not up to speed on which of these items/posts have been done and which are outstanding. I'll chat with Lone to see if we can get the top post of the thread updated.

    Meanwhile: Some changes made to Evil Temple

    First Floor - The mobs are unchanged from high rate (and hurt lots at lower levels so explore with great care). The CylonGuardians drop file was a bit too good so I have knocked it down some. Mobs numbers (cylons), exp and drop files seem ok but I will reduce the expbar drops a little from current settings. Mob settings are sutiable for players up to 77 and thereafter the xp starts to fall away

    Second Floor - wasn't being used (had a few cavemen only). From Friday reboot the second floor will be very busy. It will have CylonGuardians (which hurt more than the ones on F1 but have better drop files), IceDestroyer (which hurts a lot but havent done drop file yet)

    This gives the server a hunting/exp cave for levels 70-88 now.

    Penny

    26-11-08
    Destra Boots and Subtle Boots had their class stats and HP/MP round the wrong way, fixed

    Penny

    05-12-08
    Heaven and Hell armours have had their weight reduced to 12 to allow level 30-39's to be able to wear them

    Penny

    07-12-08
    The following books had the wronf user level showin gon the graphic. They have not been changed to match the actual use lecvel

    - ADV SoulFireBall
    - Revelation
    - Mass Healling
    - ADV Fencing
    - UltraBolt

    Penny

    13-12-08
    Ants cave
    - Maps blocked from noob
    - NPC put in to tele you into the new Ant Cave (you gotta find it)
    - Mobs made
    - MonGen DB changed (7th fl mobs added as they were missing)
    - Mobs set to be about harder, faster, more painful, better exp and higher attack speed than Cylons on 2f Evil Temple
    - Mob count identical to the minos that are being replaced on each floor (with the extra 7th floor having been added as same mob rate as normal PT 7th)

    Bug King
    - Mobs now spawn more randomly around the room (but still left)
    - The odd 5 extra mobs have been added of existing types
    - Bug King spawns closer to the centre of the room
    - Bug King is now harder, walks slower, hits faster, has more HP and hurts more so be warned he ain't the pussycat he was last time you went
    - From Monday there will be some Trap Rocks in the room so tred carefully

    Pets
    - Overhauled all 96 pets from the Pet Rental NPC
    - All pets start at 22 ans stay 22 up to level 22 and thereafter they will be set at the same level as display on the NPC.
    - 47 of them can be TU'd
    - 49 can be tamed (to pass on to others after use or to steal )
    - All can be hallucinated
    - A few duff ones have been replaced
    - A few minor smoothings were done to the stats
    If you notice any problem please let me know. Thank you

    Penny

    23-12-08
    Jinchon Temple overhauled.

    All maps (except) anti-room to KR
    - 400% increase in mobs (for levelling) drops reduced to compensate

    Anti-room to KR
    - tenfold increase in mobs as there were very few in there at any time.

    Please feedback on how it plays as the stone griffins may be too high and make it permanent stoning

    The two JC spawns remain

    Penny
    Last edited by Ares; 24-09-09 at 10:18 AM. Reason: Compact Thread

  2. #2
    LonesGirlfriend
    Guest

    Default LR Changes - A Rolling List

    5th Jan 2009 reboot changes
    *Christmas Event Removed
    *DeathMace Graphic Changed to something better looking
    *PK Vill in place but not yet active

    19 Jan

    GoldWepQuest - ingame working until stage 3 - stage 4 ready to go when stage4 wep in DB.

    Hollywoods Quest Finished - all items now in Database, NPCs up to Stage 10 complete and working, Final NPCs to have script added for next weeks reboot.

    9th Feb

    Deitys quest added to game.
    The Tower has been added to game.
    PkVill re-opened.
    New GM added to team (Cronus)

    14th Feb
    Deitys quest went live, access is now avaible to ice maps.

    15th Feb
    Hollywoods quest completely finished, Progress checker added to QuestNPC

    16th February

    Removed the Valentines day event and add in a Token1000 Bundle to database.
    fix for the @usetowertele so to include 51 – 59 as was previously missed.
    khin updated, now upgrades your gems and orbs as well as jamie in stone tomb maze

    16th March

    more maps added for the leveling area.
    gm items added for the gm mob that will be appearing in game

    23rd March

    The tower armours have been fixed.
    MTK now follows you about
    MR & PR been fixed.
    the occasional sticky feet with casting and running should hopefully be fixed.
    Bonuspoints and creditpoints are now workable giving lone some ideas.
    Cronus angel and satan items have been added to the database. (50 new items).
    Khin neckie script updated
    RMS quest (hollywoods) missing token scripts have been scripted
    Script for icicles so they can be removed from your bag has been added under deitys quest on the quest npc
    Gm npc has been been moved, script will be added once debugged.
    larger token bundles script added to token npc


    30th March

    Jinchon temple spawns have been reduced. exp has been increased for these mobs to compensate
    Khin has had a massive update of helmets, stones, weapons, gems & orbs, boots, belts and armours. armour update has been tested and will be added today. rest to be finalised and added later.
    6 new bosses added to the database.
    95 new monster skins found.
    new server tested and dismissed, another new server has been ordered.
    evil mir has been put back into spawns so you can now hunt it again.

    6th April

    Moved to a new server, the new ip is this 193.200.158.165

    20th April

    31 different armours have had their stats reworked.
    Level 60+ tao armours have been given some dc.
    Wiz armours have slightly more amc, warr armours have slightly more ac and taos are in between both classes.

    10 new armours added to database (final graphics yet to be decided)

    24 new kit items added to the database (Braces, neckies, boots, belts, rings, helms).

    4 new maps added, 2 npcs, 22 mobs, full mon gen, map info and map movement for 2 new temples.
    Temporary scripts have been given to the npc's. The 2 temples are for warrs and taos, you will not be able to get into them for a couple of weeks until the testing is completed, the mob stats need to be tested and drop files given.

    Mir item upgrade npc added to game.

    Khin update for boots, belts,helms, stones have finished testing and prices agreed. To be added to npc later tonight or during the week.

    As of last week the souls from hell can be removed from your bag by the quest npc however this npc does charge you, if you want it done for free then you must go back to the npc's in hell to do so (gm's are no longer clearing your bag for you).

    Easter Event comes to an end.

    The foundation for the crystalmaze have been put in game, all thats remaining is the testing of the map movements once testing is done the download will be available for you, the spawns for the mobs will need to be completed and given drop files.

    The foundation for the casino have been put in game, final tests to be made before you can start your gambling addictions. you will have the following games to play once the tests are finished..

    2x dice machines,
    fruit machine,
    gamepoint gambler
    one arm bandet
    high and low pet gambler.

    25 April

    BoneHammer and SewingGoods have been fixed they now repair 5 dura

    10th May

    angel and satan armour graphics fixed

    11th May

    Spawns for Cronus's area, crystal maze.

    Token gamble scripts for the casino.

    Quote Originally Posted by LonesGirlfriend View Post
    31 different armours have had their stats reworked.
    Level 60+ tao armours have been given some dc.
    Wiz armours have slightly more amc, warr armours have slightly more ac and taos are in between both classes.
    The above changes have taken effect ingame.

    Spawns for the war & tao versions of evil temple. For GM's to test and adjust mob stats over the next week or so.

    Preparation work for cronus' lvl 66 quest. The npc's ingame on reboot, the scripts need testing before made officially live.

    The boss egg spawner for the eggs in the compoboxes ingame. Tele to the map is from the gm npc in bichon (next to the gg npc)

    Remaining 180 tower items have been stated.

    Event Ticket winner added to namelist for statue.

    12th May

    Shields for crystal maze have been restated.

    LionheartShield Level 75 DC 6-12 MP+ 250 (war)
    TezcatlipocaShe Level 75 MC 6-12 HP+ 250 (wiz)
    TeslaShield Level 75 DC 4-8 SC 6-12 HP+ 125 MP+ 125 (tao)
    SyrenkaShield Level 75 MP+ 250 HP+ 250 luck +1

    16th May
    Khin Gem & Orb Upgrader/Downgrader

    Khin bug fix - Now Upgrades EnduranceOrb(U)'s and DisillusionOrb(U)'s

    16 may

    SatanSword wep graphic changed , it can now be seen in FLD_SHAPE by both sex.

    (Still Look for one for AngelBlade if any one plays HR and knows of a cool looking graph please pm the name of the item so i can get the numbers of lapta TY)

    25th May

    war and tao evil temples are ready and waiting to go, drops files have been added and mobs have been adjusted. EvilTeleMen have been updated. Any problems found in “player testing” will be adjusted for next weeks reboot.

    devil items and mir items have had either stats reworked. some items have lost their extra stats like acc/pa/aspeed. these will be added back onto the items but not excessively.

    devil items that went up to 120 have had their lvl requirements lowered.

    heaven armour at lvl 60 has had a bit of increase on top end ac and amc to bring it closer to other level 60 armours.

    Level 66 quest goes live.

    GM Npc updated for gm mob info. will be updated further after some more tests.

    crystal balls and goldentickets are now non sellable or tradeable or storeable.

    26th May

    devil staff had weight reduced.

    all devil braces can now be orbed with protection and evilslayer orbs

    1st June

    BugKing & BugKingR Items Stated.

    MirRev Items Stated - Extra Stats TBC

    Devil Items have extra stats readded.

    DevilBlade had stat increase at lvl 50.

    Angel & Satan Armours stated.

    @HELP can now be used.

    Level 66 Quest Items - Level Requirement fixed.

    Amulet(L) & Amuletbundle(L) in database.

    Ship map & JT should be spawning as normal

    Guards in Tao school have improved attack speed and damage.

    5th June
    Item update on gamegold npc
    Dura fixed on crystal maze shields

    8th June

    Mine added to both Greatwall and Sabuk - theres now a different version of Zombies & Ghoul in the two mines (different to those in the original mines). Further additions to be added later.

    Database Setting changed so from today exp from mobs will not decrease as your player level increases.

    Amulet(L) n amuletbundle(L) are being sold in selected provinces.

    Birthday event prep work.

    Crystal maze adjustments, further to follow and area reopened at a later date.

    15th June

    Sabuk/Greatwall Mines tweaked.
    -Mob stats increased
    -CastleGhouls added to each floor
    -SW/GW Armour added to the DB

    EliteZT added to the game
    -Mobs in DB
    -MonGen sorted
    -Drops added
    -Elite Items to be Create in the near future.

    Npc upgrader for BugKing to BugKingR kit, Hell kit trade for Heaven, Heaven trade for Hell, Mir kit upgrade to MirRev, and MirRev upgrade new finishing tests and will be ingame later this week.

    Tweaks to Crystal maze take effect on reboot, it will remain closed for the week for gm's to test before letting you back in.

    More event bits and bobs.

    19th June

    Samurai, healer & mage items stats corrected (lvl 66 quest items)
    HP,DC,AC,AMC lowered on the PetRental Pets

    25th June

    MinoX mobs tweaked, increased exp

    11th July

    Hell mobs tweaked, increased exp

    13th July

    Crystal maze partically open for testing, 3 caves one aimed at each class, rest to follow after testing.

    PetRental npc reworked, wars & taos now have a cost reduction as they get less pets.

    Trade in for birthday event paras & pros at joey npc

    15th July

    Golden ticket bundler now trading angel and satan kit

    22nd July

    AdvSpiritSword level requirement fixed.

    27th July

    lost province cows & pigs are toughened. more mobs will be added to the map once feedback as come back about these.

    mongen will be corrected for futuristic, medieval & aztec. there is a weeks review to see if they need increasing any further.
    exp has been increased, drop files will be adjusted live.

    ocean reopened as a group hunting area. it would be much appreciated if a few of you would venture in there to help test it out for me, final fixes will be done after a weeks review if all goes well.
    for the time being new world mobs will have stopped spawning altogether, this is ready for their move to a new cave in the coming weeks, stats for these mobs have been adjusted any tweaks to these will follow from any feedback from ocean.

    upgrader npc added to game, heaven to hell, hell to heaven, mir to mir rev. bugking to bugkingR to follow.

    prajna crown npc & script added to game. monchong npc to follow.

    War ET & Tao ET bosses have been restated to be more suitable, these will still pack a punch but should be more manageable. Cylon guardian in warrior evil temple has be fixed to have the correct one spawning.

    a full set of invasion mobs added to the database, the invasions will have a slight change to how you guys have been testing. more details will be given when its completed.

    Gold weapon quest stages upto stage 20 to be tested and put ingame live.

    28th July

    updated drop files for aztec, futuristic, medieval. will take effect on next new spawn.

    gold weap quest updated to lvl 20, now live ingame.

    mir rev upgrader / downgrader ingame.

    pigs & cows fixed, are now agressive.

    3rd August

    EliteZt fixed.
    Remaing tower statues added to 100th floor.
    Orb and gem upgrader moved from Khin to Orbgemlady npc in bw sz.
    gg npc moved.
    crystal maze gold drops increased.

    4th August

    invasion mobs exp adjusted.
    invasion boss drop files added.
    hell pot rates adjusted.
    challenge room / crystal dome reopened.

    10th Aug

    Invasions...

    Invasion trigger mobs in db.
    Drop files added to non boss invasion mobs. (bosses were previously done).

    New Caves...

    Adv Bdd - Maps, Map Info and mapmovements completed.
    Adv Foxes - Maps, Map info and mapmovements completed. Guardian Rock in place inc script (script will need updating removing its restrictions).
    Crystal dome / challenge room was reopened. (Crystal maze doors ways were going to be fixed but the db needs to be exported to change it so that will be done for another reboot, as the doorways do work its not critical that its done this time)

    New Items....

    Level 100 wings and orb added to db. images and stats are tbc, but can be done live.
    mini invasions tokens added to db (like boss eggs).
    6 new kit sets started, so far inc braces, rings, belts, boots, helmets. rest to follow. These will be going into the db next week.
    Invasion tokens are in the db so they will start dropping in the invasions. npc script is to follow and will be updated as time goes on.
    2 New mobs gone into db to try and get the new tao skill working to stop them losing exp from poison. Cant say how long this will take to get working 100%.

    Tweaks...

    Bug exploit on PkVil fixed. Will be monitored for future attempts.
    Entrance to EliteZT changed, in the same place, npc is removed doorway active.
    EliteRedThunder drop files fixed.
    BugKing Boss Stats adjusted.
    Hell pot drops where adjusted.
    Token npc update.
    Zuma Helmet update.

    This Week:-

    Will be fairly quiet on mybehalf, ill still be about doing the day to day but the rest of the time i will be stating the rest of the new kit, trying to get those images sorted and do the bdd mobs and mongen ready for next mondays reboot.

    Token & Zuma Helmet explained:-

    Token update and zuma helmet update go hand in hand. The token npc has added,
    boss eggs,
    selected mini invasion tokens,
    new pets.

    the npc is now split into 4 sections it checks your level and whether or not your wearing a zuma helm.
    lvl 0-65 prices remain the same, you will see the added boss eggs and mini invasions.
    lvl 66-90 you will see some new pets on the list. prices increase for non tradeable items. this is because after lvl 60 you can head into areas where the drop rate of tokens increase.
    lvl 91+ you will see some new pets on the list. prices increase for non tradeable items. this is because after lvl 60 you can head into areas where the drop rate of tokens increase.
    if you have a zuma helmet then the menu you will be shown is 0-65 (no matter what lvl you are) with a pet menu that shows all pets avaible to all lvls.

    more updates to the npc are to follow, putting new things on it.

    dont be concerned too much at price increases as new areas come in game it means we can put in more token drops without causing too many problems.

    11th Aug

    Token npc bug fixed.
    Gamegold npc updated, upgrader added and prices reduced. will be updated again shortly.
    Archers in bw sz beefed up.
    Hire archers for sw has been removed for the time being.
    MirRev items fixed now orbable.

    12th aug

    starter npc rewritten, for the starter items you will not be given any gold this will be replaced with a small starter quest soon, you will no longer receive a torch in place of this the base dress gives a small area of light. you will still get a free set of pets but instead of being given a pet rental tele when you click for the starter items you will have the oma fighters recalled to you, the window will also tell you were to get pet rental teles to get your next set of pets.

    minoxking drop has been adjusted, selected items added.

    cm mobs dc adjusted, sub bosses exp increased.

    17th August

    pet rental updated, lvl 102 - 122 pets added.
    lvl up pets updated, new lvl up pets for lvl 85 - 120.
    pet rental mob stats tweaked.
    22 new kits....

    Lost,
    Medieval,
    Aztec,
    Futuristic,
    Dome,
    Dungeon,
    Elite,
    OldPurpleFox,
    OldBlueFox,
    OldRedFox,
    OceanWarrior,
    NewWorld.

    these inc braces, rings, neckies, helmets, boots, belts. Neckies atm need stats put on them and tao kit needs added dc which i will do asap.
    graphics for these will change. new weapons will be seperate from these kits and will be brought in shortly.

    EZT drops adjusted on reboot.
    LP mob stat & exp increase & drops adjusted on reboot
    CM drops adjusted on reboot.
    ocean items wont go in until i make the changes that are needed, new world items obv wont go in until i get the map back open.
    golden ticket npc exchanging for dome kit will be hopefully before the weeks over. considering not putting it on a new npc but putting it on the npc that bundles your golden tickets as your have to bundle them before using them anyway.

    adv bdd will be spawning as the mongen and mob stats were done, ill be doing another run thru the maps before i open it up for you lot, the boss stats need an adjustment atm. i'll get an npc added in so that if its ok to go you can get in before next reboot.

    Zuma helmet fixed so token npc cant be exploited.

    Lottery npc added.

    Npc's bw sz tidied. tm , harry, gm npc moved to sz

    training rooms in bw will have trainers in them and a tele to the rooms has been added to the sign post npc in sz.

    starter npc, quest for gold is added.

    npc tells you where you can get pet rentals to get more pets and how to get gold.

    Gamegold npc updated, prices reduced.

    Bugs in RMS quest fixed.

    24th August

    pet quest pets adjusted. gm pets from other servers removed, lr gm's added.
    @tt custom command added, added to @help list. seems abit bugged atm any adjustments will need to be done for reboot.
    adv bdd open, basic drops added, gold and pots. drops to be improved.
    scripts and background server checks written.
    harry adjusted to inc for new lvl up pets.
    centennial items finsihed.

    3rd Sept

    removed skills from the book store and drop files that you receive on lvl up

    3rd Sept

    Khin update, inc new weapons, braces, rings, spells on list.

    Orbgemlady now buys gems and orbs of all kinds.

    7th Sept
    new items lvls completed.
    @tele command ingame if you forget a tt, takes you back to bw sz (added to @help too)
    pkers lost privileges, some LR player commands and store orbs.
    pkvil closed to white ppl, tele removed from the teleporter.
    pkvil shouts are now player shouts not server shouts (only the person spawning can see it).
    (P)Devil items added to db.
    invasion tokens and bundles made non tradable or sellable to avoid noobier mobs being taken from real noobs for high lvls benefits.
    event work
    few drop files tweaked

    14th Sept
    invasions move maps! maps can be entered thru the soilder npc.
    adv foxes open.
    ocean open, it will be a higher lvl cave.
    invasion token npc script finished.
    (P)Bugking items added to db.
    28 new weapons
    5 new orbs (stated orbs for amulet slots) lvl 45 – 85.

    aweek long event starts, bosses dropping gift boxes that give you various different things.

    21st Sept

    gift boxes come out of drop files. joey left trading boxes for another week.
    pet lvl up list fix for 120 (had wrong level on shout), lvl up pets 85+ adjusted, 105+ lvl up pets inc "H" pets.
    invasion script fixed and removed from qfunction, moved to npc control.
    bank system scripted, to be tested, for items that are non tradable/storable.
    new potion work.
    storageorbs fixed

    22nd sept

    GamePoint npc, partically updated its in the process of being completely rewritten. The advanced tele system for it is still in the process of being completed so will be updated again in the next few weeks. the npc will be moved to bw sz on next reboot if i remember!

    PetRental npc updated contain the new H versions of the lvl 100+ pets.

    Gm npc updated the banking system added and invasion token trade.

    23rd sept

    (P) item fix

    24th sept

    Lost,
    Medieval,
    Aztec,
    Futuristic,
    Dome,
    Dungeon,
    Elite,
    OldPurpleFox,
    OldBlueFox,
    OldRedFox,
    OceanWarrior.....

    braces made ac/amc orbable
    Last edited by LonesGirlfriend; 28-09-09 at 10:00 AM. Reason: Compact Thread

  3. #3
    LonesGirlfriend
    Guest

    Default Re: LR Changes - A Rolling List

    28th sept

    Required exp for level up, levels 113+ have been adjusted.

    Mobs in evil temple 2nd have had their attack adjusted, some have lost their magic attacks to try and fix the issue of losing spells going thru the door 1st – 2nd.

    Trigger invasions were put ingame, later removed as they were causing too many problems.

    sw/gw invasions scripted to be tested before put ingame. New maps included for the area.

    Armour stats adjusted following recent post.

    Weapon stats adjusted following recent post. Gold weap stats outlined to be changed shortly.

    Gold weapon 21 added to db. Final stage to be scripted.

    Harry npc fixed.

    Bugking upgrade fixed and put ingame.


 

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