08/08/08
220+ items now in game with
- lower stats to use
- lots with lower weights (mainly for taos/wizzies to have an easier life)
The fixed '4 Buns per mob' drops which were flooding the floor have been changed
- insect cave reduced by 90% (spiderfrog)
- EvilProvince reduced by 90% (both mobs)
- PrajnaTemple reduced by average of over 90% (across the mob range)
- existing spawned mobs still have old drop rate
- new rates take effect on current respawns or on all mobs after next reboot
- OKS room set to give 1 gamepoint per minute after next reboot
- GreatFox items corrected (I had reversed War/Wizz settings)
- the weight of ALL booty bundles (hundreds of them!) have been reset to 1 so now noob store chars can hold and store 1000's of booty items making quests much easier to attempt
[Edit 8/808]
BlackDragon Dungeon
- KingScorpian drop rate improved a lot
- RedPoisonBun removed from a range of mob drops
- modest drop file added for Wedgemoth (was none)
- drop rate of books on BDD ghouls and archers doubled on 3 useful books (One for each class)
- BDD WoomaGuardian no longer drops the damn skelly hats and shamans or purity brace
- BDD WGs gold doubled
- BDD ZStatues gold doubled skelly hat and shamans removed
- BDD ZGuardians gold doubled skelly hat and shamans removed
- BDD WhiteBoar gold doubled
- BDD orb drop rate increased x 2, gem drop rate x 5
- BDD IZT Orb drop rate increased by roughly x4, low level ring drop rate increased x8, mid level weps x4, higher level weps x5 - mob stats unchanged atm (he still hurts)
[Edit 8/8/08]
- Evil Centipede drop rates significantly improved (including a few mega rares)
- Tainted Health Stone level reduced to 48 to match Tainted Tao stone level (lucky boy Wacey)
- Khazard dc and hp dropped a lot as it was too painful for LR
- SpiderFrog low level ring/neck, mid level ring/neck drop rates doubled
- BluHoroBlastr, low level ring/neck, mid level ring/neck drop rates doubled
- HoroBlaster, low level ring/neck, mid level ring/neck drop rates doubled
- VioletKekTal, low level ring/neck, mid level ring/neck drop rates doubled
[Edit 8/8/08]
Mineral Mines
- almost all the noob drop junk stripped out of drop files of all mobs
- a couple of nice lil things added but rare
- GreatGhoul, drop list remains the same but rates improved on two items
- GiantKeratoid - noob drops left in as it is a noobie mob
[Edit 8/8/08]
RedMoonValley
- Lots of low level stuff stripped out of some mobs (Prince/Kriss swords etc) - some left in
- EvilApe - added a 'missing' wizz wep to make drops consistant to all classes
generally this cave is in very good shape but let me know if you have views
- Evil Apes were dropping normal orbs. I have changed these to Unluckies cos they are just too easy to kill imo but the drop rate remains the same for now
[Edit 10/8/08]
BDD
- apple drop rate reduced - wasn't huge but too many
- book rate on books made a little harder but not much
- Dice made storable (was there an exploit on these on HR anyone know?)
- Recall allowed to room before IWT so recall sets have some purpose but not further than GG permits
[Edit 11/8/08]
MineralMines
- GreatGhouls now drop two useful items that were needed to be increasd in game BugCave
- BigCentipepe drops a couple more useful item often and has afew tweaks but rares remain rare BDD
- IWT drops low level ring/necks MUCH more often and mid level ring/neck/boots and belts drop rates have been have been increased too so you can blow them up with gems
Stone Tomb
- one tao and wizz book added to drops. TwinDrakeBlade made rarer - all books same drop rate
Basic Pills and Enriched Pills - have been added to a total of 6 mobs (5 bosses and one tough non boss) but no one mob contains both pills. Enhanced Pills added to the same five bosses. Fate quest is now achieveable
[Edit 12/8/08]
BW Weps shops - Pickaxes sorted
Fox cave
- Mobs dc/ac/amc reduced, hp same
- exp increased by 1000
- fox levels reduced to 51/52/53 so LR/tame/TU/Hallu/trap can be used when players level (was 79)
- MC/SC reduced on Red/White - but they still hurt lots
Fox pets
- new database entry - current fox pets have old (higher) stats
(* this applies to level up pets, gamegold pets and shipmap level up replacement pets)
- GMs can now replaced levelled pet/s if there is a reason (nice one Lone)
Zuma Temple has the following changes
- Zumataurus's DC reduced by approx one third, AC and AMC by a third, HP unchanged
- Slowed him down so you can get away from him now
- Reduced hit rate by 24%
- Exp increased from 1900 to 20,000
- RedThunderZumas reduced from 4 to 2 in KR
- RTZs reduced from 2 to 1 on 7F and from 2 to 1 on 4F
- RTZ magic reduced by about 30%, AC/AMC reduced by 25%, HP unchanged
- Exp increased from 800 to 10,000
- RTZs in KR respawn rate changed from 15 minutes to 30
- RTZ level changed from 200 to 60 to give incentive for continued levelling
[Edit 13/8/08]
ShipMap
- Pet NPC giving wrong fox pets - being fixed [Edit - unable to find a problem tonight]
EvilMir
- Lightning Cave - RTs now allowed
Insect cave
- hp/mp XL buns added to drops files of four mobs rate 1/10
Fox cave
- bun drop rate for HedgeKekTal dropped from 1/1 x4 to 1/10x2
- hp/mp buns increased on whitefoxman
- whitefoxman file stripped of shop stuff
Shipmap npc (level up pets) has been moved to to 315 335 Bichon by Gamegold
[Edit 14/8/08]
Exp - all hard mobs and sub bosses and bosses exp raised by a lot - see thread Exp Overhaul
Exp - 30 or so mid level mobs exp raised to encourage levelling in more maps - see thread Exp Overhaul
OmaThief found to be typing error in database - fixed - will be LOTS after reboot
Pro, Para, Clear and Tele rings are now special repairable (but no orb/gem will work)
Elite mobs now drop buns
SoulSabre has holy+1 and sc+3 top end
Relic submitted to test Sabuk Wall contest Friday
[Edit 15/8/08]
Ship mobs new lvls, drop files and stats - see Ship update post for full details
EE made killable but retains excellent (but rare) drop file, tougher boss than ZT though (lil).
Shop stuff stripped out of ZGs,ZSs,ZAs and WGO and DuraGem(L) added
[16/8/08]
OKS KR not giving gamepoints - fixed after next reboot
Hellbracelet typo in drop files - fixed
Minotaur exp changed from 360 to 600 (missed in previous update)
Skills - several changes made to levels - see post Skills below
Fair few mobs relevelled to 51-55 to give incentive to 50+ players
DropTest mobs created - ready after reboot
[20/8/08 and last few days]
Special repair level reset to 50
ZT attack rating increased effective next reboot
[23/8/08]
Sabuk contest start time changed to 8pm (from 6pm) and duration changed to 2 hours (from 3)
[28/8/08]
- OmaKingRobe made more likely to succeed but still has significant random risk of failure
- Buns added to Slave drop files
- Shop crap removed from more mobs
- OmaKing stats tweaked
- EvilEmperor stats changed give a fighting chance of killing it
- Exp quest about to be brought into the game (on PetRental npc)
- New PetRental script (Dave's structured for HR - cheers Dave) about to be brought into game
[31/8/08]
- Weekly reboot done but delayed till today to get the new Battleground operational
[1/9/08]
- Shop items mostly removed from Ghouls (for ghoul cave drop reduction)
- Additional MP and WGO added to PB mobs to reduce the number times wars have to restock
- TownTeleport automatically added to bag when using PetRental NPC
BattleGround - following chnages made after last nights test
- All mobs set to level 48 or higher to ensure exp for higher levels
- Hp reduced to 150 more than normal version of mob (some were x10)
- Exp increased for group sharing benefit (doubled but not for sub/bosses which are already raised)
- DC lowered to 5-5 above normal mobs (so harder but not as hard as the test mobs)
- Buns added to mob drops and pots largely removed
Several mobs have Dura orbs U added to their drop files effective immediately
[3-9-08]
- ExpBars added to drop files
- PoisonCloud drop rate improved
- DuraOrbs(U) added to a range of mob drop files
- Prepare event for Saturday 6th Sept - see thread
[4-9-08]
- a range of bugs fixed in databese (thanks dave)
- adamantine boots now orbable
- PT mob bun drops sorted, tell me if they need further work
- SR orb NPC script written but untested yet (thanks Daz)
- Reviewed Bonelord, found to be ok, no changed to be made
[5-9-08]
- Waceys exp table implemented and all charr above lvl 46 manually adjusted
[8-9-08]
- More gold added for noobie mobs as it was far too light
- Crowns added to bosses drops (Mongchon, Prajna and Bichon)
- PT bun drops adjusted
- GTinvites now cost 50m
[9-9-08]
- BattleGround autorecall stopped (hopefully) but only if you use a GT (not TT/DE)
- Zuma mobs shop stuff removed
- Zuma mobs, buns adjusted, please advise if they are still too much (or too little)
- UltraBolt added to items, but not drop files yet
[10-9-08]
- battleground tweaked, mobs levels set to norm, exp now +50% of norm, done to make it less attractive to solo high level levelling and restore it to the lower level group hunt it ws intended to be
- bugged trees sorted (ty Hollywood)
[11-9-08]
- Ice cave mobs tweaked, some shop/low level stuff removed, pots enhanced
- Ice cave now operational and aimed at the over 50's
- ZT lvl 46 robe drop rate lowered (made rarer) as it was dropping too much
- A few hundred more items had levels lowered in cases very considerably for LR. (all Hell, Heaven, Mir, MirRev, BugKing, Devil armours and sets, also armours Feiry, Bichon, Energy, Blue/Red/Green dark, Extended, Royal, Revenge, Priest, RobeOfEvil and Holy
- forced to do a reboot last night due to problems so set the pkpoints as follows
** pkpoints per kill=199, brown time=3 minutes, time to remove 1 pkpoint=2 minutes
- GM will remove pk points if an accident occurs as long as victim agree it was an accident
[12-9-08]
- Gamegold script tested and having final tweaks in next 12 hours or so
- Ice Temple drops done and fully in game after tonights reboot - this is an armour cave
[13-9-08]
- Pet Rental script included in Gamegold NPC, 3 pet limit removed
- Gamegold script implemented - see post dated today for more details
- Sabuk/GreatWall tele scripts - now take you close to Kings Rooms but not into them
[14-9-08]
- SW and GreatWall tele scripts fixed but they now tele you to a room near the kr, no more KRs direct
- Numa and Jinchon options removed from tele list as it was certain death on landing until changed (not a priority atm)
- EvilHog drop file added - worth hunting but as with all sub bosses/bosses, the good stuff is rare!
[15-9-08]
- Gamepoints removed from ZT KR
- Fate sword stats changed. Level to wear being reviewed
- The new Fate Swords created - class specific
- AFK levelling - server policy is that it is acceptable until further notice
- Major overhaul of armours, levels and items done but more to do
- Pills removed from GP Npc
[16-09-08]
- Adamantine Bracelet has had the hp and mp reduced
- Drop rates in Ice Temple for norm orbs reduced
- Cash in Ice Temple reduced
- Ares modified the ExpBarNPC so you can now exchange ExpBars to higher or lower ExpBar/s for a fee ranging from 100k to 800k
- Mutant Captain stats changed (reduced) a lot
- Dave has finished the Challenge Rooms but scripts not uploaded yet
- Lone debugged a few scripts
- Map crossing point database being updated by Dave (removing/correcting about 3000 entries)
- Unused mobs removed from loadup routine to make monster spawns after reboot a little faster
[17-09-08]
- AdvFencing activated for levels 64/66/68 (following player feedback)
- Ultrabolt in game from reboot at 40/42/44 (Dave has suspended this now it seems it is not fully tested)
- Fate Sword now level 52 to wear - stats as post later in thread
- Three class specific Fate Swords in game from reboot. Level 35 to wear. GMs will provide exchanges.
- ZumaRelic drop rate increased (more will drop)
- New ZumaQuestRelic needed for Fate Sword Quest only. ZT drop file updated and live now
- OmaKingRobe and Sabuk/Great Wall contest use the normal ZumaRelic
- Marble Bundling bug fixed (Poisons)
- HolySword level to use changed to 47 to tie in with Fate Sword changes (was same a HolyBlade, dunno why)
- Evil Hog drop rate reduced (less) and Red Moon mobs drops reduced to reduce floor clutter
- The five suspended high level books made level 100 until resolved
[19-09-08]
- Amulets and Grey Poison added to an array of mobs covering most caves
- Drop rates for pots/buns on Yimoogi Path mobs reduced
- Suggestions for sorting out the over statted pets added to Which Pets thread
- Spawn times on Ice boss and ZT increased to reduce the incentive to 'camp' and give others a chance
[20-09-08] - some cords changes to fix a confusing map crossing
- If you want to go to Evil Prov, tele to SV and use the top left door as usual
- If you want to go to Lost Province, tele to Mong and go to 275 754
- If you ever want to go from Lost back into Mong the cords are 49 13
[22-09-08]
Update
- Pet Rental now has 76 pets that are in a sensible order
- Some pets have added attributes which I may tweak later after further tests
- All pets checked and seemingly working as intended
- Gamepoints pet list not updated and as the high level ones costs so many points, I will probably scrap it altogether or just leave some noobie ones in. Need to chat to Lone
- Pet leveling mobs (Toff) will be spawning in Map for Everyone after next reboot
- I have spawned some as a temp measure but please only kill the ones you need to level your pets as I have to manually respawn replacements for those used - cheers. Msg me in game if more are needed
- Bosses now have rev bars
- DarkDevil now has more AC and HP so harder than before
[23-09-20]
- New teleport destinations added to MP, SV, EP and LP (for EP and LP)
- New tele NPC addded to BW SZ, others moved to more sensible positions
[24-09-08]
- Tested ADVSoulFireBall (ok but needs use levels agreeing before available in game - ideas?)
- Tested ADVFencing (now in game lvls 64/66/68)
- New Fox kit - there wasn't much of areason to hunt foxes - until now- see Post same name
[27-09-08]
- new teleporters to aid new players getting around
- 300% more mobs in Ship Maps - drop rates reduced to match - now levelling place
- 100% more mobs in Fox Cave - still tough but now decent drops
- XXL pots and buns now in game, Border craftlady and wall potsellers have them
- New Fox set aimed at 50,51 and 52 players - mobs and boss drop
- New Great Fox set aimed at 53, 54, 55 and 56 players - mobs and boss drop - still rarish
[11-11-08]
- Evil Temple overhauled. 2F now has mobs and bosses. Suitable for levels 70+ (best in groups)
- BeltOfSliver typo in item database corrected - should start dropping now :-)
[20-11-08]
- Book drop rates reduced on those selling cheaply in TM
- Numa Armour set introducer (from reboot) - lvl 63 armours for each class
[26-11-08]
- Destra and Subtle Boots stats fixed, they were swapped
[5-12-08]
Heaven and Hell armours have had their weight reduced to 12 to allow level 30-39's to wear
[12-12-08]
Ants cave
- Maps in place, mobs created, NPC made, MonGen DB changed, 7th fl mobs added, Mobs set to be about 15% harder, faster, more painful, better exp than Cylons on 2f Evil Temple
- Mob count identical to the minos that are being replaced (+ the missing 7th floor mobs added)
Bug King
- More mores, wider spread, harder Bug King, Trap Rocks being introduced next reboot
Pets
- Overhauled all 96 pets from the Pet Rental NPC have been tweaked sort little problems and make them more fun (tameable, TUable, halluable etc)
[23-12-08]
Jinchon Temple overhauled. Major increase in mobs for levelling, drops reduced to compensate
Penny
[10/10/08]
OmaKingRobe Creation has now been fixed - 1 in 3 chance of success.
option added to Alan in BW Safe Zone for new characters to claim 5k, a torch and a free pet rental teleport to help them get started at those early levels.
Lone
Things to do
- Check if existing SR scripts can be combined with SR orb NPC (Lone)
- List of mobs up to level 60 affected by TU/Tame/Hallu/Trap etc - *** forum post seeking db expertise
- Higher level item stats to be reviewed (see Devil item thread which prompted request** lots done, some left)
- Review fox cave mobs stats and drop
- Sabuk & Great Wall robes only useable by wall holders
- Add Ice Temple to Sabuk/great Wall teleport list (exit to 3f)
- Game point scrolls to be created and added to boss drop files
- High level skills books to be brought into game after making them suitable for Low Rate - subject to change of course (Dave - suspended as a priority
- Can storage orb be made to deposit AND withdraw rather than just one? Request from leviathan
Server priorities atm (current week)
- Make XXL pots/buns (Lone) - started, scripts done waiting to be loaded (Done)
- Introduce the hp/mp bundle upgrade option to both SW andGreat Wall (Lone) - started (as above)
- Add XXL buns to border bun converter NPC (Lone) - started (as above) (Done)
- Fix teleporters so they take you useful landing places, add missing places (EP/LP) (Done)
- Test skills books and bring what can be used into game (Penny started - not finished)
- Need skills levels for ADVSFB and need to test UltraBolt (test settings in online DB)
- Change started kit to add lil gold and petrental tele for noobs. Change first pet to level 1 (Done)
more soon
Penny
I have made the following changes but can alter them if there are strong views one way or the other. I have not done a list of which class gets which skill at which level but there may be an issue about incentive to level which i have not taken into account as this has hopefully been better addessed with the item weight and level changes and mobs level settings
Changed made are:
FlameField - increased lvls 2/3 to 42/44/46 (was 42/43/45)
Blizzard - reduced level 3 to 52/54/56 (was 52/54/58)
Hallucintion - reduced lvls 2/3 to 40/43/46 (was 40/44/48)
MagicShield - reduced lvl 3 to 31/34/37 (was 31/34/38)
TurnUndead - reduced lvl 3 to 32/35/38 (was 32/35/39)
Vampirism - reduced lvl 3 to 33/36/39 (was 33/36/40)
MeteorStrike is 38/40/45 which seems very low to me - suggest maybe 42/44/47 as the HR issue of delay in casting does not exist anymore (I believe) - views?
If all are happy to try these they will be in next reboot, if not happy pls post away
Penny
18/08/08
Item changes below (Item/weight change/new level or necessary to use)
WarCharm 90DC
CrimsonRobe 54 weight lowered
Cleric 53 weight lowered
Fiery 60 (was reduced to 57 but increased after debate - see rolling changes for details)
TaintedPowerStone 45
Death ring 55
PowerArmour 55
TaintedMCStone 53
RevengeMCStone 50
BichonArmour 60
TaintedMagicStone 45
RevengeMagicStone 40
EnergyArmour 55
TaintedHealthStone 45
TaintedTaoStone 48
CastingWand 52
StoneofNuma 40
ChainofDeath 51
HardenedRing 58
TaintedDCStone 49
ProtectionNecklace 46
ForceNecklace 52
HolyAccWheel 25
NumaWand 54
NumaSabre 53
BloodRing 52
DChain 55
ChanceRing 59
DeathMace 50
DiamondBracelet 47
NumaSlayer 51
CraftedBlade 51
BlueDarkArmour 47
Protector 48
RedMoonSwordR 60
RedDarkArmour 51
DarkBlueBoots 46
GreenDarkArmour 46
DarkRedBoots 51
ParalyseSword 54
ForbiddenBracelet 60
LostBracelet 61
BraceletofLove 44
RevengeRing 52
CopperWheel 43
NumaCharmRing 44
NumaPatternBoots 59
CollectorsRing 45
NumaChanceRing 48
NumaSlayerRing 52
YouthNecklace 52
NumaBracelet 53
NumaNecklace 52
NumaHood 46
NumaGlove 49
NumaBead 51
NumaCopperBelt 53
NumaChain 49
NumaShield 47
ButterflyRing 48
DevilHood 56
DevilRobe 56
BraceletOfBalance 43
DevilArmour 52
RoyalRobe 51
DevilHat 53
BloodBracelet 35
WatchersChain 54
RevengeArmour 48
DevilWheel 54
WTArmour 34
AdamantineHelmet 48
NecklaceOfBalance 49
WatchersRing 53
ReworkedRing 48
DevilSuit 50
HelmetOfBalance 46
DevilStrap 55
DevilGreaves 56
DevilsGlove 48
ExtendedArmour 50
WatchersWheel 48
DevilBracelet 56
HelmetOfEvil 48
OmaKingRobe 49
DevilNecklace 52
DevilChain 53
DevilCircle 54
DevilBand 58
ProtectedRing 44
DevilBuckle 57
DevilClamp 56
DevilSword 54
DevilStaff 55
DevilHelmet 54
DevilShoes 54
DevilBelt 52
DevilRock 53
DevilChalice 53
NecklaceOfPower 50
DevilBlade 56
PoorsManParaysis 43
HolyRing 40
PriestSword 45
AdamantineRing 48
AdamantineBracelet 47
TwinBlade 44
RevengeStaff 51
Revenger 50
EvilZumaWheel 46
EvilZumaChain 48
EvilZumaKnuckle 43
ForseenBracelet 42
ArmourOfNuma 38
UnluckyStar 16
PlatedChain 44
TaoAttackBlade 45
QuestRing 45
RevengeTaoStone 45
EyeOfSight 40
BeltOfBalance 44
SoulHelmet 43
PLatedArmour 46
MysticalHelmet 45
ProtectHelmet 47
RevengeHealthStone 40
RevengePowerStone 40
UnluckyRing 43
RevengeDCStone 45
RevengeMCStone 45
LogicRing 42
BichonStone 44
EyeOfEvil 48
BoundingWheel 45
GloryRing 44
HolySword 43
WarBells 46
CrystalArmour 48
RevengeBlade 48
HolyRobe 46
LevellingBoots 25
GoldPatternBoots 39
ResistanceRing 41
WizardCrown 41
8BallRing 39
PriestWheel 44
HolyHelmet 44
BattleRIng 42
PriestRobe 46
RobeOfEvil 46
RevengeBelt 47
RevengeHelmet 47
RevengeNecklace 44
RevengeSword 45
BichonBracelet 41
MagicWand 48
GreatBlueFoxNecklace 38
GreatBlueFoxBracelet 36
GreatBlueFoxRing 39
GreatRedFoxBracelet 40
GreatRedFoxNecklace 43
GreatRedFoxRing 42
GreatPurpleFoxNecklace 39
GreatPurpleFoxRing 41
GreatPurpleFoxBrace 37
HolyBlade 43
RevengeBracelet 43
PlatedRing 42
PlatedBracelet 42
BeltOfSilver 36
SwordOfWarGod 42
HeavenSword 41
RecallRing 35
RecallBrace 35
RecallNecklace 35
RecallHelmet 35
DragonStaff 38
BlueFoxRing 35
TaoCoronet 37
RedFoxBrace 35
PurpleFoxBrace
DragonRobe Weight reduced
WiseCoronet 39
BlueFoxNecklace 35
BlueFoxBracelet 35
TitanArmour weight reduced
Levelling Belt 30
RedFoxRing 35
PurpleFoxNecklace 35
PurpleFoxRing 35
RedFoxNecklace 35
AdamantineBelt 34
11/09/08
The following armour and item changes are being proposed. If you have a view share it now please
Penny
<Armour Levels to be fixed>
FieryCrest - CrimsonPlate - ClericRobe - lvl 60
PowerArmour - BichonArmour - EnergyArmour - lvl 55
BlueDarkArmour - RedDarkArmour - GreenDarkArmour - lvl 51
ExtendedArmour - RoyalRobe - RevengeArmour - level 47
PriestRobe - RobeOfEvil - HolyRobe - Level 43
HeavenArmour(M) lvl 30 HeavenArmour(F) lvl 30
HeavenArmour(M)1 lvl 40 HeavenArmour(F)1 lvl 40
HeavenArmour(M)2 lvl 50 HeavenArmour(F)2 lvl 50
HeavenArmour(M)3 lvl 60 HeavenArmour(F)3 lvl 60
+ All Heaven Items = same level adjustments
HellArmour(M) lvl 30 HellArmour(F) lvl 30
HellArmour(M)1 lvl 40 HellArmour(F)1 lvl 40
HellArmour(M)2 lvl 50 HellArmour(F)2 lvl 50
HellArmour(M)3 lvl 60 HellArmour(F)3 lvl 60
+ All Hell Items = same level adjustments
MirArmourS(M) lvl 30 MirArmourS(F) lvl 30
MirArmourM(M)1 lvl 40 MirArmourM(F)1 lvl 40
MirArmourL(M)2 lvl 50 MirArmourL(F)2 lvl 50
MirArmourXL(M)3 lvl 60 MirArmourXL(F)3 lvl 60
+ all Mir Items = Same adjustments
MirRevArmourS(M) lvl 60 MirRevArmourS(F) lvl 60
MirRevArmourM(M)1 lvl 65 MirRevArmourM(F)1 lvl 65
MirRevArmourL(M)2 lvl 70 MirRevArmourL(F)2 lvl 70
MirRevArmourXL(M)3 lvl 75 MirRevArmourXL(F)3 lvl 75
+ all Mir Rev Items = Same adjustments
DevilRobe lvl 39
DevilRobe1 lvl 51
DevilRobe2 lvl 63
DevilRobe3 lvl 75
DevilArmour lvl 39
DevilArmour1 lvl 51
DevilArmour2 lvl 63
DevilArmour3 lvl 75
DevilArmour lvl 39
DevilArmour1 lvl 51
DevilArmour2 lvl 63
DevilArmour3 lvl 75
+ All Devil Items = same level adjustments
All BugKing items to lvl 40
All BugKingR items to lvl 70
11/09/09
10 level increments is currently much more manageable as the settings are already established so easy to implement the base level changes
Some stats will be adjusted as previously advised, just not decided which yet
Will change Mir too so its set WHEN it drops
Others armours will be looked at too but basically the mega rare stuff is less likely to have any changes made to it as the reason it is so rare is because the stats are so good.
Penny
12/09/08
Ice Temple drops done and fully in game after reboot - this is an armour cave btw offering mid level to high level armours at much higher rate than anywhere else
Aim is to bring good lower and mid level armours into game. The new lower level changes make the armours easier to level for and the level gaps between the sets will hopefully encourage peeps to do just that.
Still hurts in there though so no free lunch!
Bosses have as usual some amazing things in the sdrops files but set rare as you would expect. No need on this server to ask which bosses worth killing, kill them all (and often)
Penny
12/09/08
I have adjusted WT drops on armour to be much less likely but he was dropping 46's and the new armour in Ice start at 47 and jump 51, 55 etc so for me mid level is proably 47
(I shouldnt use term like that cos it is too ambiguous soz)
Penny
15/09/08
Alas I spotted the fly in that particular ointment on the GamePoint script. God knows how that crept in but I have taken it back out again as GPs are too damn easy to get for very little effort. And you are right that Wacey has done the serious donkey work and anything that dumbs down the Fate Sword quest undermines his efforts
As you have considered the stats agaist several benchmarks I am using your suggested stats and will review it if necessary after people become aware of the changes and provide some feedback.
The recent exp adjustments make 65 achievable for a hard worker. Old exp made 65 very unlikely even for the hardest working warrior. The skill is not earth shattering so 2 level increments works for me and offer incentives to continue levelling.
Split the difference and say 64/66/68?
I gave up trying to juggle this problem and get player input (despite your kind offers) as the time it would take would take too long and stuff is dropping in game now. Longer it takes, higher the in game impact and the more items that would be affected.
I gave Dave a copy of the items DB today and after some detailed discussion he has set off to make some wholesale changes. That way I should get all the flames at once
Will get the set armour/stat/level changes done first and then check which are/are not orbable and review if changes are appropriate. Pls remind me if this falls into thecrcks with other stuff that going on.
Totally agree. A tao can put in just as much effort as a warrior and wizz but gets lower levels in return if the hunt solo a lot of the time. I always felt they get penalised in terms of the senseless "Every 10 levels" approach that is so often on private servers. I suggest we wait until Dave's first shot at the item db review is done and then having agreed the stat changes take a look at a couple of armour level reductions to give the taos the base ac/amc needed to hunt with the higher level war/wiz teams. Again, if my awful memory fails me, pls remind me.
Penny
15/09/08
I gathered a bunch of problems up yesterday which included :
- quest pills being made available at low gamepoints
- gamepoints being obtained by afk noobs
- overstatted items droping that cannot yet be worn
- overstated items dropping that can be worn
- overstated items in files but not yet dropped (problems waitng to happen)
- afk levelling
and addressed these as follows
- Asked Dave to make a wide range of changes to Devil and other kit reducing stats and reducing levels. This will need further thought/work but his initial efforts have started the major rebalancing work that we have been talking about lately and my thanks to Dave for his hours of toil yesterday.
- Fate sword stats changed to much lower stats (as from now). They are storable but cannot be dropped or traded and therefore will only be able to be used by those who do quest and finally redeem the item.
- I intend to make the necessary level for this item high (maybe level 50 - 53, open to feedback) to stop noobs who got cheap pills from taking unintended advantage of this quest. This also means we can adjust stats, keep the level to wear high and let Tao and Wacey use the weps as was intended even thought the stats will be lower.
- Three additional class specific Fate swords have been created in the database (available after reboot) partly to split the DC from the SC but also to maintain the quest for under 50 players. These have been reduced to stats that are nice but more sensible for low rate. The quest is therefore still worth doing by lower levels and this approach will hopefully salvage the effort that some have made but still deal with the problems listed above. No 'necessary to wear' on these though.
- Gamepoints removed from ZT KR (after reboot) so no further incentive to afk there
- Game point scrolls to be created, added to boss drops (initially ZT but maybe others) and maybe scrap the room gamepoints system completely as it allows players to benefit in ways that are simply unfair to those who work for their gamepoints
- Game points left in other hard rooms for the time being. Will be reviewed when the scrolls are thought through.
- Afk levelling keeps coming up as an issue. Reality is that most afk levelling only offers a modest amount of benefit as you clear one area repeatedly but only get a fraction of the exp you would have got while hunting 'on the move' This type of levelling is directly related to the number and strength of pets you have so as the pets are linked to server income I see a logic in letting people buy some pets and go afk as the gain to the player is offset by the gain to the server.
Thoughts?
Penny
16/09/08
Checked again, still fine
I got another wand today. Why these always seem to drop in two's.
Also today
- Adamantine Bracelet has had the hp and mp reduced
- Drop rates in Ice Temple for norm orbs reduced
- Cash in Ice Temple reduced
- Ares modified the ExpBarNPC so you can now exchange ExpBars to higher or lower ExpBar/s for a fee ranging from 100k to 800k
- Mutant Captain stats changed (reduced) a lot
- Dave has finished the Challenge Rooms but scripts not uploaded yet
- Lone has debugged a couple of scripts
Penny
17-09-08
Sorry about the effect on you Kong, I got given a Adam Brace yesetreday by the guild which is the first time I noticed the added hp/mp and immediately changed it and posted it. By chance I saw you later in the evening and noticed you had adamas too butyou are one player and I dont make decisions based on one players kit. Some extra is nice, 250 per brace is ott.
Still plenty of gold in Ice. If I hear that people are POOR rather than less rich, I will reconsider.
Penny
17-09-08
Thank you very much Dave, that sets it out well for those of us less familiar with these skills.
As player feedback suggested higher levels for the Advfencing I have gone with 64/66/68 for now and even though Acc is of limited value at 3/6/9 extra it will be most valuable I think for warriors who want to solo things and that leads me to think that bosses, with higher defence stats are weher this book ought to be pitched, hence higher levels.
UltraBolt - I started to test this but didnt finish but its seem better than TBolt but not excessively so. I have entered the DB settings so it will be in game from reboot as 40/42/44 for now and can tweak later if needed.
Players views on the other skill pls and If get those entered before reboot?
Penny
17-09-08
Server priorities atm (current week)
- Exp Bar trader - to consolidate bars to bigger ones for an outrageously high fee (Ares) - done
- Make XXL pots/buns (Lone) - started
- Introduce the hp/mp bundle upgrade option to both SW anf Great Wall (Lone) - started
- Add XXL buns to border bun converter NPC (Lone) - started
- High level skills books to be brought into game after making them suitable for Low Rate - subject to change of course (Dave)
- Dave is working on the crafting script too (I know it involves booty bundles but unsure of details )
This was a priority for this week but as Dave has not yet had time to test them or produce the finished proposals (I was unaware of the agil issue with bosses for example or the fact that the tao skill was to finish off mass poisoned mobs ertc) they will all be held over until they are fit for purpose.
These books are removed from the priority list. No further debate on these please until I understand fully the implications from Dave and I get a proposal that is useful to THIS server rather than constant references to euro.
Penny
17/08/09
AdvFencing activated for levels 64/66/68 (following player feedback - now suspended)
- Ultrabolt in game from reboot at 40/42/44 (Dave has suspended this now it seems it is not fully tested)
- Fate Sword now level 52 to wear - stats as post later in thread
- Three class specific Fate Swords in game from reboot. Level 35 to wear. GMs will provide exchanges for those who finish quest biut are under lvl 52.
- ZumaRelic drop rate increased (more will drop)
- New ZumaQuestRelic needed for Fate Sword Quest only. ZT drop file updated and live now
- OmaKingRobe and Sabuk/Great Wall contest use the normal ZumaRelic
- Marble Bundling bug fixed (Poisons)
- HolySword level to use changed to 47 to tie in with Fate Sword changes (was same a HolyBlade, dunno why)
Penny
18-09-08
Drops changes
- Evilhogs still can drop very nicely but as there are so many of them the rates have been toned down
- Following complaints about Red Moon Valley and Tree Path, drop rates were significantly reduced and after testing been reduced still further. Shop stuff greatly reduced. Spiderwebs halved. GoldBraces left in and gems introduced so there is something to do to keep your mind active while levelling
Penny
19-09-08
Couple of changes
- Amulets and Grey Poison added to an array of mobs covering most caves
- Drop rates for pots/buns on Yimoogi Path mobs reduced
- Suggestions for sorting out the over statted pets added to Which Pets thread
Penny
20-09-08
All the changes I did last week have been lost and I have to start over again.
The guidance I gave before remains though, if an item is extremely rare (ie, has very low chance of dropping) its stats are more likely to be protected. However, if it is a common items (like adamantine brace) it will have its stats reduced by far more. The idea being that even if you do get an adam brace or similar, there will still be other things you want to get (and would prefer to wear) but are harder to come by. If everything is equally nice it would be pointless having them.
Penny
20-09-08
Devil kit was due to be changed this week but was one of the many casualties of the cocked up database that had to be scrapped and restarted.
Yes it is now more common (for those who take the time to hunt it). It is the next set up from the RM kit (as will have seen if you read the forum). It is aimed at players with levels from 46 to 49 and drops in both Ice and Ship in addition to the places where it once used to be much rarer.
Penny
22-09-08
Done, just took an 0 off everything from 1.2m to 7m so gonna be some cheap rare repairs now
Thats not the new pet script. Read the posts
Penny
23-09-08
Update
- Pet Rental now has 76 pets that are in a sensible order
- Some pets have added attributes which I may tweak later after further tests
- All pets checked and seemingly working as intended
- Gamepoints pet list not updated and as the high level ones are costs so many points, I will probably scrap it altogher or just leave some noobie ones in. Need to chat to Lone
- Pet leveling mobs (Toff) will be spawning in Map for Everyone after next reboot
- I have spawned some as a temp measure but please only kill the ones you need to level your pets as I have to manually respawn replacements for those used - cheers. Msg me in game if more are needed
- Bosses now have rev bars
- DarkDevil now has more AC and HP so harder than before
Penny
23-09-08
Advent pointed out DD was easier than IZT. I added some base ac to DD so it is now a lil higher than IZT, not much though. Added hp to be same as IZT but left the DC and speeds the same so its the same mob, just takes a little more time to overcome the ac and brings down its hp.
And yes it was lowered from high rate or it would have you on your back before your screen graphics caught up
Penny
24-09-08
Adjusted a few teleporters to make them a little more useful. Details on the edit to
Finding your way around Low rate - Page 2 - Mir Revenge Forums, Mir Forums
Evil Prov and Lost Prov now available by teleport.
New NPC in centre of BW SZ (after reboot) so that new players stand a chance of getting around. We all take it for granted but those new to the game struggle with simple things like "how do i get somewhere else"
Penny
[Edit - a bunch more found and fixed, thanks to all who fed back - Penny]
27-09-08
New stuff this reboot
- new teleporters to aid new players getting around
- 300% more mobs in Ship Maps - drop rates reduced to match - now levelling place
- 100% more mobs in Fox Cave - still tough but now decent drops
- XXL pots and buns now in game, Border craftlady and wall potsellers have them
- New Fox set aimed at 50,51 and 52 players - mobs and boss
- New Great Fox set aimed at 53, 54, 55 and 56 players - mob and boss - still rarish
Pennt
29-09-08
Deal!
Todays tweaks
- Fixed the GoldbarBundling bugs in BW & MW inns
- Fixed the PetAxeOma & PetEvilSnake bugs
- Fixed Storage/WithDrawel bug BW inn
Penny
10-10-08
Couple of changes
- WT now set to level 60 and TUable
- UltraBolt levels set to 57/59/61 - delivers about 40% higher damage than TBolt
Penny
11-10-08
2 Script Updates
OmaKingRobe Creation has now been fixed - you will need the 1ZumaQuestRelic, 10 DragonScales,
1BenedictionOil, 1 WoomaHorn and 1 RedEyedSkull in your bag for the option to make the robe.
Alan in BW Safe Zone will have his name changed to StarterNPC on the next reboot and has had an option added for new characters (and current characters below level 40) to claim 5k, a torch and a free pet rental teleport to help them get started at those early levels.
All the best
Lone
11-11-08
As I have been away for a month I am not up to speed on which of these items/posts have been done and which are outstanding. I'll chat with Lone to see if we can get the top post of the thread updated.
Meanwhile: Some changes made to Evil Temple
First Floor - The mobs are unchanged from high rate (and hurt lots at lower levels so explore with great care). The CylonGuardians drop file was a bit too good so I have knocked it down some. Mobs numbers (cylons), exp and drop files seem ok but I will reduce the expbar drops a little from current settings. Mob settings are sutiable for players up to 77 and thereafter the xp starts to fall away
Second Floor - wasn't being used (had a few cavemen only). From Friday reboot the second floor will be very busy. It will have CylonGuardians (which hurt more than the ones on F1 but have better drop files), IceDestroyer (which hurts a lot but havent done drop file yet)
This gives the server a hunting/exp cave for levels 70-88 now.
Penny
26-11-08
Destra Boots and Subtle Boots had their class stats and HP/MP round the wrong way, fixed
Penny
05-12-08
Heaven and Hell armours have had their weight reduced to 12 to allow level 30-39's to be able to wear them
Penny
07-12-08
The following books had the wronf user level showin gon the graphic. They have not been changed to match the actual use lecvel
- ADV SoulFireBall
- Revelation
- Mass Healling
- ADV Fencing
- UltraBolt
Penny
13-12-08
Ants cave
- Maps blocked from noob
- NPC put in to tele you into the new Ant Cave (you gotta find it)
- Mobs made
- MonGen DB changed (7th fl mobs added as they were missing)
- Mobs set to be about harder, faster, more painful, better exp and higher attack speed than Cylons on 2f Evil Temple
- Mob count identical to the minos that are being replaced on each floor (with the extra 7th floor having been added as same mob rate as normal PT 7th)
Bug King
- Mobs now spawn more randomly around the room (but still left)
- The odd 5 extra mobs have been added of existing types
- Bug King spawns closer to the centre of the room
- Bug King is now harder, walks slower, hits faster, has more HP and hurts more so be warned he ain't the pussycat he was last time you went
- From Monday there will be some Trap Rocks in the room so tred carefully
Pets
- Overhauled all 96 pets from the Pet Rental NPC
- All pets start at 22 ans stay 22 up to level 22 and thereafter they will be set at the same level as display on the NPC.
- 47 of them can be TU'd
- 49 can be tamed (to pass on to others after use or to steal)
- All can be hallucinated
- A few duff ones have been replaced
- A few minor smoothings were done to the stats
If you notice any problem please let me know. Thank you
Penny
23-12-08
Jinchon Temple overhauled.
All maps (except) anti-room to KR
- 400% increase in mobs (for levelling) drops reduced to compensate
Anti-room to KR
- tenfold increase in mobs as there were very few in there at any time.
Please feedback on how it plays as the stone griffins may be too high and make it permanent stoning
The two JC spawns remain
Penny


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