Right ok, I know this server is mostly aimed around group hunting so i'd like to try and gather together a couple of ideas on how to extend hunting time.
Due to the fact this server has such huge spawn rates and the times between spawns being quite small there is one issue which affects the length of a group hunt. Funnily enough it's not the lack of pots which is the issue; more along the lines of dura cainage lol.
I know there are a couple of alternatives such as sewing goods and even Storage Orbs to bring additional items but most players won't want to use Sewing goods over special repair. I personally would like to plow through a dungeon without having that ingling feeling about my dura busting half way through. Not all players have the luxury of standing behind a couple of FFing wizzes (this is not a dig) so dura goes go down very very fast especially in places like ZT7th. (Damn SZGs!)
Anyone got any ideas on how to make hunts longer and reward players for putting the time getting to KRs? Maybe a repair NPC half way through, or even a slave system like there was on HR which would allow you to tele back and forth on any map other than KRs. The con to this system would be that you can only use the feature once in say 4-5 hours to stop camping.
Ideas are welcome!![]()


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