
Originally Posted by
Silencer
A Server needs rivalry or it will die. This is a proven fact of Mir.
A cuddly bear server wont last forever and the usercount wont grow.
Im not saying go the way of HR, what I am saying is the PK Points are high and thats fine, it makes the risk of PK severely punishable, however like everything in Mir and in life, things need punishments and rewards. The consequences of committing a crime irl are dire, but people only commit them for potential shortcut rewards. The same is true with Mir PK, you risk going red and not being able to enjoy free flowing gameplay (for a lengthy period of time on here.)
However there seems to be little or no body/bag drops on here, and they should be increased to match the punishment, if people are to risk pking then they should have a chance of reward before there impending punishment.
Im sure alot of people will say "hell no" and this is a "no pk" server for a reason, but would they rather have a low risk of dropping a few items, or would they rather have the usercount stoop so low that donations cease to match costs and the server dies?
Its the peoples choice and my guess is that logic and reasoning vote yes, the consensus doomed to fail will vote no, and another potentially good long life server will die. UHT always does eventually just depends how much hard work is put in first for people to lose a greater amount.
Address the issues and nip problems in the bud before they blossom into a smiting rage.
Silencer
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