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Thread: More mobs

  1. #1
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    Default More mobs

    Fox cave was a little bare so it has twice as many mobs now in the first two caves and a 20% increase in the KR.

    Ship mobs were also thin on the ground and have had a very big increase including the kings room (which was almost empty) so roughly four times as many from reboot.

    All drop rates have been reduced to reflect the increase in mob numbers (in direct proportion)

    Some ppl pm me after a reboot saying "there are no mobs spawning". Reason is there are well over 9300 lines of instructions to spawn the mobs and they spawn on a 'first come first served' basis depending on how they are listed.

    Btw, there are almost 200,000 mobs in game at any one time. The whole process takes about 20 minutes.

    If you think that mobs spawns need changing somewhere, please let me know and I will take a look.

    Penny

  2. #2
    Daz
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    Default Re: More mobs

    In the KR, O.o don't know what the KR's like here, but on HighRate I went with DOA, he killed mobs, I stud and tried not to get hit =/ Pwns in there.

    Daz

  3. #3
    Desperados
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    Default Re: More mobs

    GuildCave?
    Maybe put more mobs and more floors into it!

    Floor1
    2-3 Different bosses Say like WoomaTaurus,EvilCent,BoneLord (Example)
    WoomaMobs
    Bc Mobs
    Psc Mobs

    Floor2
    Same bosses from floor 1 and like 2-3 new ones Iwt Izt KingHog (example)

    and so on.... Just an idea cuz if theres only bosses in there cave sucks tbh needs mobs aswell
    as ive already said these are only ideas

    Oh ye Lower the drop chances on just them Bosses/mobs in GuildCave otherwise ppl wont bother with normal bosses no more and just hunt there..

    Caladin


 

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