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  1. #1
    Cronus
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    Default mirkit,mirrevkit !

    1st of all congratulations to large/queens in getting the 1st mirmedal and 1st mirarmour in game

    to lone the stats are really poor numa armours are better ! !!!! and needs sorting (i could see pixel tears running from larges eyes :s )

    also are mir/mirrevenge items in game and in drop files as i looked @ larges mirarmour which had poor stats and tried to make other mir/mirrev items to look @ stats and a lot of it came up with item not in database ???

    aslo tested GG npc gives u mirarmour(s) and mirsword(s) and a stone

    i understand you dont want a load of mir/mirrev items in game but tbh now is the time to start adding them if there not allready in game!
    could you have a look into this and sort it out please mate !


    cheers
    Last edited by Cronus; 10-03-09 at 01:42 AM.

  2. #2
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    Default Re: mirkit,mirrevkit !

    NOOOO - if you're gonna do something with those items do something with casting wand... 17 lvl's higher than numa wand yet still worse!! Actually... change both! ;P
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    Last edited by U4ea; 15-05-11 at 09:57 PM.

  3. #3
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    Default Re: mirkit,mirrevkit !

    TBH, considering the rarity of both (compared with numa items), and the lvl requirements they should both be changed. However, as I raised the issue about the casting wand ages ago I'll be annoyed when the first of a different item to drop with unsuitably low stats drops but actually gets a response!
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    Last edited by U4ea; 15-05-11 at 09:57 PM.

  4. #4
    Cronus
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    Default Re: mirkit,mirrevkit !

    Quote Originally Posted by U4ea View Post
    TBH, considering the rarity of both (compared with numa items), and the lvl requirements they should both be changed. However, as I raised the issue about the casting wand ages ago I'll be annoyed when the first of a different item to drop with unsuitably low stats drops but actually gets a response!
    you have to keep nagging as the list of stuff to do gets bigger and bigger each day
    it piles up and somethings get forgotten well not forgotten just missed if you pester enough things do change !

  5. #5
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    Default Re: mirkit,mirrevkit !

    the numa armours will be having their base stats lowered a bit to make them fit into the general Structure of the other armours in game this is an outstanding job of work that i thought had been completed previously but i guess my memories going faster than i realised.

    Shirley is currently looking at all the armours ingame and trying to find a balance for them.

    As to the casting wand - If you suggested something ages and ages ago and you have seen no mention of any action on the subject - Suggest it again - we are all human we all have different prioities, normally more important than 1 specific item that you probably own.

    Casting wand is now - mc 28-40 2 less on the base than the numa wand but 4 higher in the top. its had a boost of 4 on the Base and 2 on the top end.

    Ill have a look at the Mir Items Stats asap to try and get those sorted.


    Congrats on getting the items


    ( im slightly confused about your reference to the GG npc - from memory i was under the impression that we removed mir items from the game gold list... If we didnt they should of been.)

    as to the drops - MirRev items are in the DB but not in the Drop files.

    Mir Items only drop from Evil Mir

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  6. #6
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    Default Re: mirkit,mirrevkit !

    thanks mate.
    mirarmor start wear lvl is 60, but it doest change states each 10 lvl, large wear it still shows necessary lvl 60.
    Large LVL 92 WAR
    Queens LVL 100 WIZZ

  7. #7
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    Default Re: mirkit,mirrevkit !

    Excellent news - thank you!! Lone or Cronus, please would you check the donation price of numa wand vs casting? iirc casting is cheaper!
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    Last edited by U4ea; 15-05-11 at 09:57 PM.

  8. #8
    Cronus
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    Default Re: mirkit,mirrevkit !

    the mir tokens are still on the GG npc and mir sword is in the weapon part of the scirpt i think but the tokens are still defently there and only armour sword stone work from it and i cant @make the brace boots belt etc so im guessing they arent in the EM dropp file :s
    nice 2 know mirrev stuff not in drop files they abit uber ! :P


    Shirley is currently looking at all the armours ingame and trying to find a balance for them.
    bless her thats hard work :s GL

  9. #9
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    Default Re: mirkit,mirrevkit !

    Quote Originally Posted by Cronus View Post
    i cant @make the brace boots belt etc so im guessing they arent in the EM dropp file :s
    Try @Make MirBoots(S) - You have to have the (S) / (M) / (L) etc in the names
    /Ares.

  10. #10
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    Default Re: mirkit,mirrevkit !

    Quote Originally Posted by large View Post
    thanks mate.
    mirarmor start wear lvl is 60, but it doest change states each 10 lvl, large wear it still shows necessary lvl 60.
    Mir Armour atm starts at lvl 30. you will find it changes depending on the class, an item can't do both class and level so mir items have sizes S, M, L, and XL

    MirArmourS at 30
    MirArmourM at 40
    MirArmourL at 50
    MirArmourXL at 60
    /SilverQueen


 
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