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Thread: Bw Sz

  1. #1
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    Default Bw Sz

    Just a suggestion but i was wondering if maybe town guards could b added to Bw Sz. just for the fact that people keep going afk there with many pets. i don't mind the pets till there gets to b soo many that they start blocking npc's and makes it hard to move. guards would eliminate this problem. i'm sure someone will complain that the guards kill'd their pets when they tt'd from a cave but there are many other alternatives to solve that. safe town teleport takes u into the shop to the right of sz, gt (self explanitory), or just plain rest you're pets if you're going bk to town. ty

  2. #2
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    Default Re: Bw Sz

    You can't have archer guards and town guards near each other, they will just keep hitting each other.

    Also what about pets from token npc? (well could just move the npc)

    Also town guards only have somthing like dc 100-100 atm so any pets with good ac won't get hurt.
    /SilverQueen

  3. #3
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    Default Re: Bw Sz

    simple solutions replace archers with town, and if every archer is replaced with a town guard then any pet will eventually die. and yes i forgot about token npc for pets , but yea could move it somewhere neutral

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    Cool Re: Bw Sz

    theres onky a few people iv seen block a npc like pe trental or guy that teles yuo to natural cave my pets r over 150-175k each time dont go to serpant valley intown guards



    btw ditto bw always has been SZ for ne1 step outof it then ya might be backen w/e
    cant spell it food. If yu didnt have a GT or trainer most people wud use the guards carefully to afk spells which theeres 1 i bet with omas rt now. try pming the owner of pet or global. Dont blow it on forums to get your count up over bull****.

  5. #5
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    Default Re: Bw Sz

    i wont be putting Blueguards in the safezone - they cause no end of annoyance for anyone that forgets they are there when they TT.


    from now on though i dont have any problems with GMs just tinging players that block up Safezone, if they end up next to a guard when they land thats not our problem but i dont want to kill Noobs Omafighters when they first start the server because they didnt realise there were guards there

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  6. #6
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    Default Re: Bw Sz

    Quote Originally Posted by SilverQueen View Post
    You can't have archer guards and town guards near each other, they will just keep hitting each other.

    Also what about pets from token npc? (well could just move the npc)

    Also town guards only have somthing like dc 100-100 atm so any pets with good ac won't get hurt.
    ^.^ i didnt realise TownGuards were so weak so i just sent them all down the Gym to pump some iron and not that hit for 350-350, the archers jsut got a power boost from 200dc to 400dc aswell so make sure you warn your friends if they like trying to bully the archers

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  7. #7
    Ariana
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    Default Re: Bw Sz

    Some of us have to stand in bw.
    I lag out if I stand in guild territory for more than 2mins

  8. #8
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    Default Re: Bw Sz

    MW, SV, Border, Ginko, Tao School theres plenty of places to stand not counting all the shops



    If your blocking up Safezone from now on and a GM sees you dont expect to be standing in Safezone when you come back to the PC.

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  9. #9
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    Default Re: Bw Sz

    I use BW SZ and keep my pets there but I make sure they are well away from npc's. I don't like it when ppl block npc's so I'm not about to do it myself.


    Sheila
    honi soit qui mal y pense (shame on he who thinks evil of it)
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  10. #10
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    Default Re: Bw Sz

    Quote Originally Posted by mant View Post
    I use BW SZ and keep my pets there but I make sure they are well away from npc's. I don't like it when ppl block npc's so I'm not about to do it myself.


    Sheila
    ^^ if they aren't blocking the place up you wont get tinged so theres nothing to worry about if you look after them

    All best

    Lone

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