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Thread: bug king

  1. #1
    LonesGirlfriend
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    Default bug king

    the bug juice drops were increased and a few are sitting on tm which seems abit of a waste.

    what changes would make you spawn it more often?

  2. #2
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    Default Re: bug king

    Quote Originally Posted by LonesGirlfriend View Post
    the bug juice drops were increased and a few are sitting on tm which seems abit of a waste.

    what changes would make you spawn it more often?
    some of the mobs that spawn with it r a bugger to kill plus its impossible to trap so most ppl have to toe to toe it.
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  3. #3
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    Default Re: bug king

    an easyer way to get to him lol
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    Default Re: bug king

    Quote Originally Posted by LonesGirlfriend View Post
    its not a dig at you but its interesting that your killing the bosses to test out the drop when cronus had the abilities to do it himself, its things like this that ppl ask why you got to do it and they didnt.

    all i was saying is that it shouldnt be expected to get lucky on the first few goes.
    if this is gonna turn into a moan session between us then i might as well delete the thread cos i feel like a sack of **** right now and could do without the hassle.
    yeah this thread is meant to make a change for the better hence why im asking not just ignoring it or not asking your lots opinions of what it is your after.
    it needs a new kr hun .. cos u cant trap it so its pretty much hard for taos n wizzies to solo it.
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  5. #5
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    Default Re: bug king

    oh and as far as drops go. i can see why rates r as they r. my idea of improving things is in the ideas thread.

    another idea would be to just add more rares into drop files ie gm orbs. for instance if u added mc sc dc ac and amc gm orbs to bk file at a rate of 1/50 each then it would in theory drop a gm orb every 10 kills.
    little adjustments like this to files would make bosses more inviting and if u do bother to mega camp something even if ur unlucky with the rarer stuff u still get something pretty cool.
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    Default Re: bug king

    Quote Originally Posted by KONG View Post
    for the record cron didnt spawn them for just me to test....

    he did a kinda event in pk vile and from server stats half the ppl online so pretty much all the active ppl were in pk ville at the time and i didnt solo them.
    how is this helping shirl with bug king...ffs the drop were changed before n 2bh shes asking what to do to make it killed more often and saying make it drop more often isnt a decent arguement. i bet it hasnt been killed more than 50 times so i wouldnt expect it to drop good.
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  7. #7
    LonesGirlfriend
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    Default Re: bug king

    tbh this is the first ive heard of cronus' spawn and considering the items that it can drop it prob would have been advised against spawning it on mass for the server. moving on cos theres nothing that can be done now....

    like levi said if its not being killed regularily then its abit hard to judge in fairness what the drop files are actually like. i honestly doubt that the drop files is the main reason why its not being killed so lets leave them to one side for now.

    all ive got so far is make it easier to get to, a couple of the mobs that spawn along side it are a pain in the rear and the map is unfair to wizzies and taos cos you cant trap them. depending on the map that it could change to, the irritating mobs (stonegriffins etc) might be ok but tbh your not going to find that out until the maps changed.

    any ideas what map you would want to change it to. i can look thru the map folder and see if i can find anything suitable thats not being used alot but off the top of my head im not sure what we have.

    any more ideas of why its not being spawned as much as it could or ways to make it more fun?

  8. #8
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    Default Re: bug king

    Quote Originally Posted by LonesGirlfriend View Post
    tbh this is the first ive heard of cronus' spawn and considering the items that it can drop it prob would have been advised against spawning it on mass for the server. moving on cos theres nothing that can be done now....

    like levi said if its not being killed regularily then its abit hard to judge in fairness what the drop files are actually like. i honestly doubt that the drop files is the main reason why its not being killed so lets leave them to one side for now.

    all ive got so far is make it easier to get to, a couple of the mobs that spawn along side it are a pain in the rear and the map is unfair to wizzies and taos cos you cant trap them. depending on the map that it could change to, the irritating mobs (stonegriffins etc) might be ok but tbh your not going to find that out until the maps changed.

    any ideas what map you would want to change it to. i can look thru the map folder and see if i can find anything suitable thats not being used alot but off the top of my head im not sure what we have.

    any more ideas of why its not being spawned as much as it could or ways to make it more fun?
    why dont u use st 7th as the kr map.. plenty of places for taos/wizzies to trap it
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  9. #9
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    Default Re: bug king

    Quote Originally Posted by Leviathan
    Quote Originally Posted by LonesGirlfriend View Post
    tbh if you want to hunt it your hunt it where it is, bosses dont move maps cos you level past areas in game.
    most ppl know where it is now imo its more hassle moving things like this than it benefits
    this is in the wrong thread lol soz but i wasnt suggesting it because of the fact its in bug cave but the fact that it requires so much to spawn it
    bug juice is very rare and 2bh theres not enough influx of low lvls hunting in there for a long time to sell them on. cos 2bh i think it will take a low lvl if he knows what hes doing 2 hours to get 30+ where he can go to better places. so its not very often that u see a bug juice for sale.
    imo there was 2 solutions to this 1) move bug king to new world and make it the boss of the province much like evil lord. 2) to introduce bug juices to new mobs e.g. the new world mobs or even the ant mobs so it gets used more often.

    Quote Originally Posted by LonesGirlfriend View Post
    the drop rates for bug juice have been increased so lets see what difference that makes first rather than doing all the work to move things, you never know maybe it will make a difference.
    Quote Originally Posted by levi View Post
    just a suggestion and this could be in the wrong section but how about removing the need for this that and the other to spawn bug king...filling the 3 rooms before him to make it hard for ppl to get to him.
    Quote Originally Posted by LonesGirlfriend View Post
    tbh i like the fact that you have to collect the stuff to spawn it, its not a very long list of stuff and the only one that might give some ppl a prob would be the juice but the rates have been upped for that so there should be more popping up, you might have to buy it but thats not the end of the world its the same for any other item ingame if you dont want to hunt for it.

    im all for filling the rooms before to make it more fun than running thru empty space has anyone managed cloning yet? cos i would like to be cloned so i can get more done lol.
    This is the only comments about BugKing in the Ideas and Request thread. I'm unsure if your idea has already been covered in this thread Kong but if it hasn't and isn't grouped in the quotes above then perhaps you could point it out.

    I will in a moment go through this thread and clean it up as it's on the verge of being taken off topic.

    When introducing new areas and making adjustments to current areas in game Server Stats (I can only assume you are talking about Monster Stats when saying Server Stats, If I'm wrong then please correct me) are not the only thing that is taken in to consideration.
    Monster Stats is where it starts, then you have player level to consider and then player kit currently being worn and then drop files for new kit items - What items you have dropping in the cave and how they are stated effect what progress players take in the cave and the knock on effect of how quickly they move on to the next area. When those are taken in to consideration if the area is too easy or too difficult then futher adjustments are made.
    You also have to take in to consideration the flow from area to area as if there are anyone coming up to new hunting areas when leveling they might find it too difficult if we concentrate on the wrong player group.
    I can assure you no corners are cut when bringing new areas - As many factors are taken in to consideration as possible, this may take a touch longer than focusing solely on a player group but it is quicker in the long run as you don't have as many changes to make in the future.
    Last edited by Ares; 06-08-09 at 08:44 AM.
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  10. #10
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    Default Re: bug king

    I spawned bug king in PK village to see what it was like, my war can't event hurt it >.> had to get a wizzie with pets to come kill it for me, so I don't bother going lol

    And I think it dropped like 1 (U) orb and 3 tokens :/
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