the bug juice drops were increased and a few are sitting on tm which seems abit of a waste.
what changes would make you spawn it more often?
the bug juice drops were increased and a few are sitting on tm which seems abit of a waste.
what changes would make you spawn it more often?
low rate tao lvl 80+
sc 310+ enhance 2 bracs
dc 200
pa 14 slow 13 aspeed 19
co leader of lr_elite
extreme
lvl 120+ tao
lvl 120+ wiz
1st leader of Sons_Of_Liberty
an easyer way to get to him lol
Celeste lvl 72 WAR
Selenna lvl 84 TAO
Crina lvl 71 WIZz
Low Rate
low rate tao lvl 80+
sc 310+ enhance 2 bracs
dc 200
pa 14 slow 13 aspeed 19
co leader of lr_elite
extreme
lvl 120+ tao
lvl 120+ wiz
1st leader of Sons_Of_Liberty
oh and as far as drops go. i can see why rates r as they r. my idea of improving things is in the ideas thread.
another idea would be to just add more rares into drop files ie gm orbs. for instance if u added mc sc dc ac and amc gm orbs to bk file at a rate of 1/50 each then it would in theory drop a gm orb every 10 kills.
little adjustments like this to files would make bosses more inviting and if u do bother to mega camp something even if ur unlucky with the rarer stuff u still get something pretty cool.
KONG - King of LR
TheCoon - The vigilante of HR, sent to protect the inocent from the scum of the server
Kong - Tester on EVO
\/\/\/\/\/\/\/\/\/\/
http://193.200.158.165/
how is this helping shirl with bug king...ffs the drop were changed before n 2bh shes asking what to do to make it killed more often and saying make it drop more often isnt a decent arguement. i bet it hasnt been killed more than 50 times so i wouldnt expect it to drop good.
low rate tao lvl 80+
sc 310+ enhance 2 bracs
dc 200
pa 14 slow 13 aspeed 19
co leader of lr_elite
extreme
lvl 120+ tao
lvl 120+ wiz
1st leader of Sons_Of_Liberty
tbh this is the first ive heard of cronus' spawn and considering the items that it can drop it prob would have been advised against spawning it on mass for the server. moving on cos theres nothing that can be done now....
like levi said if its not being killed regularily then its abit hard to judge in fairness what the drop files are actually like. i honestly doubt that the drop files is the main reason why its not being killed so lets leave them to one side for now.
all ive got so far is make it easier to get to, a couple of the mobs that spawn along side it are a pain in the rear and the map is unfair to wizzies and taos cos you cant trap them. depending on the map that it could change to, the irritating mobs (stonegriffins etc) might be ok but tbh your not going to find that out until the maps changed.
any ideas what map you would want to change it to. i can look thru the map folder and see if i can find anything suitable thats not being used alot but off the top of my head im not sure what we have.
any more ideas of why its not being spawned as much as it could or ways to make it more fun?
This is the only comments about BugKing in the Ideas and Request thread. I'm unsure if your idea has already been covered in this thread Kong but if it hasn't and isn't grouped in the quotes above then perhaps you could point it out.Originally Posted by Leviathan
I will in a moment go through this thread and clean it up as it's on the verge of being taken off topic.
When introducing new areas and making adjustments to current areas in game Server Stats (I can only assume you are talking about Monster Stats when saying Server Stats, If I'm wrong then please correct me) are not the only thing that is taken in to consideration.
Monster Stats is where it starts, then you have player level to consider and then player kit currently being worn and then drop files for new kit items - What items you have dropping in the cave and how they are stated effect what progress players take in the cave and the knock on effect of how quickly they move on to the next area. When those are taken in to consideration if the area is too easy or too difficult then futher adjustments are made.
You also have to take in to consideration the flow from area to area as if there are anyone coming up to new hunting areas when leveling they might find it too difficult if we concentrate on the wrong player group.
I can assure you no corners are cut when bringing new areas - As many factors are taken in to consideration as possible, this may take a touch longer than focusing solely on a player group but it is quicker in the long run as you don't have as many changes to make in the future.
Last edited by Ares; 06-08-09 at 08:44 AM.
/Ares.
I spawned bug king in PK village to see what it was like, my war can't event hurt it >.> had to get a wizzie with pets to come kill it for me, so I don't bother going lol
And I think it dropped like 1 (U) orb and 3 tokens :/
Low Rate
Sartael - Level 88 War
Appoloin - Level 75 Wizzie
Verin - Level 61 Tao
Leader of sancti_hellions ~Now Recruiting~
Medium Rate
Sartael - Level 66 War
Appoloin - Level 51 Wizzie
Verin - Level 43 Tao
All wiped
Proud Member of MagneticNorth
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks