I'll compare what I can to Extreme, as I know most people have played it enough to see the basics that I have, we'll obviously use different pets etc.
Events
Random exp event (server made); For an hour once a day (either randomly have this happen between 6pm and 10pm - Peak hours, or have it at a set time), once every 3 minutes the exp buffer changes from between x1.1 exp and x3 exp, we'll need to put some kind of cap in place so that the total can only mean a certain amount of bonus exp for the hour. There will also be a 'super bonus exp' somewhere within the hour, which will give a HUGE amount of exp for ONE minute, I'm thinking either 8x or 10x exp, 8 is probably better.
WhichOne (GM made); (need to rename it, unless my friend doesn't mind); A GM spawns 3 mobs, generally something that doesn't hurt works best, sheep for example. 2 of them are normal mobs that you can easily one shot, 1 of them is an uber stat mob that will one shot any normal player. If people die, they're out, if they kill one of the mobs, they go to the back of the line of players and continue - The mobs are then killed by the GM and 3 fresh ones are spawned for the next player. Depending on the number of players, you can give prizes to 1st, 2nd and 3rd people to make it through. Nothing too substantial of course, I used to give them an option of; Chunk of gold, 8/5/3 (for 1st/2nd/3rd) "Presents" (random item from a box), OR I would open present after present until I got something of value (1st place only - This would be anything that isn't a shop item, basically).
Free For All (server made); At some random time between 6pm and 9pm a global shout will go out that a battle will commence in an hour, then again 30 minutes later, then 15 minutes after that, then 5 after that until it opens (so say it went out at 6pm, it'd then go out at 6.30, 6.45, 6.50, 6.55 and 7.00), we had something similar for MedRate, so I assume the script for it is still around. Just don't give people loads of pots/Melons upon entering, make them go in prepared. GP reward for winner.
Game Changes
Body Drops; 20% chance of dropping whilst yellow, 15% whilst white, 10% whilst red - One item. Can NOT drop weapon, ever, through death-by-PK. An npc will allow you to buy a half-drop-chance buff for 30/60 minutes for GamePoints.
Pet Recalls; For an additional 10 or 20% (or for GamePoints - Prefer that) cost of the pet, people will be able to gain a command, the same as Tao's have with resummoning their pets, that will teleport the pet to them, regardless whether it's engaged in battle or not. Basically make it work exactly as Tao ones do, even if that means currently in battle = Summoned on to the target it's fighting.
Slow and Poison; Halve their potency and duration, to players, pets and mobs, considering we'll have stats relatively close to HR's in a year's time, it's ideal to do it early on. This means Slow won't absolutely rape EVERYONE and EVERY boss that it lands on and Poison won't be able to solo kill a boss in a pretty damn short time. Also, putting a cap on both would be excellent, 10 seconds for Slow on players, 20 seconds for Slow on mobs/pets. A minute for Poison's duration, leave the damage uncapped.
Additional Spells/Skills
Pet Heals; Lack of pet healing is a BIG issue, so let's give players the ability to do it. Wizards could have a castable circle of sacrifice, that sits on the floor like a FlameWall, but heals the Wizard and their pets for the damage that it deals to any player/mob that goes through this circle - It would do half the damage of FlameWall (possible names; Circle of Sacrifice ~ Vampiric Circle ~ Syphon Circle). Warriors could have a spell that takes their health and gives it to their pet (possible names; Sacrifice Life ~ Forfeit Life). Tao's could also get a new spell to give them something that wouldn't go a miss - Kind of like MassHeal, but it sits on the floor as a bubble, 1x1 square at level 0/1/2, 2x2 at level 3, any friendly targets (if you're on an attack mode that would heal them) that pass through, or stand in, this bubble, are healed for 10% of their health over 10 seconds, constantly, this would need to be a top end RB spell I think (possible names; Bubble of Life, Rejuvenating Bubble, Restorative Bubble).
Ingame Items/Pets etc
Super Pets; Keep them insanely rare, BossPetOrb (the pet would have 75% of the stats [maybe 50%?] of the real boss - EM, Devil, Lords and OK excluded from this list) would have a 100% drop rate from EM and Devil, would have a 1% drop rate from the top end bosses, ie ZT. Strong pets will be in place at a heavy GG cost (or insane GP), but we won't have things any more powerful than Extreme's Super ZG - They'll cost £20+ in GG. We can also have pets similar to Frost Tigers, but for £5 a time. All pets will have unlimited summon use (ie type @pet) for the 5-day-week that you've used them, to allow people to log out overnight without requiring leaving their pc on... Also means we don't need to constantly replace pets if there's server errors/issues.

Bookmarks