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  1. #1
    Renatus
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    Default RE: Some of our discussed idea's

    Post any thoughts/comments you have about current idea's here please. As I said at the end of my mah-oosively long post, I'll keep that thread purely for my posts for new idea's that Sekh and I have discussed and Jamie has confirmed will be possible to do.

  2. #2
    Sekhmet
    Guest

    Default Re: Some of our discussed idea's

    Red-only items; PK items, can only be used whilst red. They'll hopefully work like durability (when durability reaches a certain value, you no longer get the stats - When your pk points reach a certain value [yellow/white], you no longer get the stats), if not, we'll have to give them low durability and give you special repair items dropping from mobs, so you have to take your kit off, repair it and continue.

    For the above items, we'll most likely make them purchasable only when you have a specific number of pk points. We're aware this is open to many loopholes, so we'll spend a lot of time working out just how we'll combat people being able to kill players repeatedly just to get their pk points up.

    as this is not yet 100% do able pk items will work like this ;

    as you may know this can be exploited by creating different noob accounts and pking them simulateously.
    so we have a PKlist that we can check to make sure pking is not exploited also you will be safe until level XX so you cant create a noob @level 1 and pk him all day long...
    main charters will be deleted if we see any exploiting.

    you will gain PK tokens for PKing you will need to use these pk tokens to trade to a NPC that you can only speak to if you are red !

    there will also be caves that only red players can go in so being red has more bonuses than being white/yellow thats not to say it will be all good


 

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