Spent lots of time playing a Tao, I know why they're ****ed atm, everyone wants to solo the world.
Mir wasn't made that way and I'm considering changing the concept of the server from major pk to minor pk & minor group - Need to discuss it with Sek and Red though.
Base ac/amc, what's the problem? People gaining so much from items (that give them some of their best attack stats) that they become hit-immune, meaning they don't need hp pots/a Tao to slow the mobs or bless/heal them, so what's the use of a Tao? Well they're insanely good defence to attackers and... Ummm, red poison, great for bosses, rather poor for the vast amount of mobs (unless we can make aoe poison use red?).
I'm thinking we abolish this idea of hit-immunity, maybe make it more like "If you want hit-immunity, every item has to be pure ac/amc, leaving you with basically no attack stats", this means you can have a 'running kit', for getting to a boss - Ideal for people who don't want to play with mobs. This means when hunting you'll get hit and you'll probably get hit a lot, a Wiz won't be able to solo FF a group of 40+ mobs with no fear of death, they'll need either a Tao (to Curse) or a second Wiz to FF beside them, like in the old Euro days with TS.
Tao's are a support class, we've removed the need (and the possibility, to a certain extent) for support, so why should people play them? They're a weak Warrior with spells that are situational at best, either we throw poison attacks out to a load of bosses (Para?), or we remove base ac/amc to a degree... Or both?
Thoughts please, this is an important topic as we're talking a big difference between how the game works (and thus means I need to re-stat a lot of items, lol).
Edit: I condensed it! (Yes it's actually shorter than before, 12 step program ftw!).


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