I can't take credit for this one, Cerby did most of the work, but between us we've advanced the idea on to something we're really happy with. This still has a little tweaking left, but it's at a decent standard.
This is the detailed version, I'll post a short list of the main points after.
Once a week (most likely on a saturday or sunday, not decided yet) we will have a Tainted vs Pure war, this will be much like Sabuk, but will have it's own (custom made) map and hopefully a brand new castle to boot. The castle will be smaller than Sabuk (I'm thinking more along the lines of Castle Gi), to force people to fight as a group, rather than having loads and loads of 2v1 kind of fights.
The two sides will be led by Prov (he'll be Tainted as he's an evil sod) and Cerby (Pure, because he's like a puppy) for the first hour, for the second hour they'll join in on their normal characters (assuming they play, if not then they'd have to either drop out or do whatever).
Their GM characters will be a fair bit higher than the average level players, but be wearing the kit that average players are after. Say 90% of people are 300-400, but a few are 420-450 and most people have half a kit of level 380-400 items, in that example Prov/Cerby would be level 500ish and wearing level 400 items. So they're a challenge, but you really want to kill them for their kit (could also have a handful of minor rares in their bags to increase people wanting to kill them), this will need messing with to get it as close to fair as possible.
When the middle point is hit (after an hour), the GM's will either swap to their normal characters or do something else, in either case they'll appoint a "Champion" to take over for them, they will gain a spell for the following hour that will be a minor bless that will last for a minute or two (so they have to stay in the fight to keep people going), something like +agility/pr/mr/ac/amc/dc/sc/mc/acc, but would be divided up for the two sides. Meaning the person that is doing the most on the field (might be most kills, might be a Tao that's keeping people Puri'd, Cursed and Poisoned) gets this boost to give to everyone else.
When the fight ends the winning side will control the castle and will gain some bonuses, which is where you lot come in, we need ideas for rewards. Sabuk will still be our main war, as we'll make the item required to do it much rarer than being able to do it weekly (it also limits it to one guild, rather than 30-40% of players), so anything you come up with, remember Sabuk has to be better.


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