This is for people that haven't been keeping watch on the Evo section and want to know some of the basics about the server. Things have changed since Sekhmet left and Cerberus joined us, but most of the things listed below are already ingame or are being worked in over the following week.
General things
- Caves/mobs/items have been chopped and changed, new custom maps will be introduced in the near future for important places and later caves.
- Gems aren't particularly rare, but they're not massively common either. Orbs are rare as hell.
- A few new methods of gaining items have been implemented (crafting among other things).
- Group and solo caves have been planned out carefully, so you fit in to the cave you're in.
- There are a handful of different caves to level in for each level bracket, rather than having 1.
- Skills have had their levels completely changed, things are much more balanced and there are advanced versions of the better skills at later levels.
- It will take you several days to reach level 150, at which point you ReBirth back to level 50 and then get back to 150 again relatively quickly, picking up a basic kit as you go.
- In the long run people will aim to hit level 400, more determined levellers will go on to 500 (and further), but it'll take a lot of time and effort.
- Levels have been completely redone and rebalanced, so everything is a gradual increase (hp doesn't get silly, though mp does until we get 2.6 files).
- SW has seen a few changes, including the reduction of it's duration to 60 minutes, start time of 9pm, wall/gate hp increased and archers made useful.
- Donations have taken a deep change; To donate for an item (let's take a MirSword, for example) it has to drop from a mob/boss first, the more that drop the more that can be donated for - Meaning one MirSword drops, ONE can be donated for, another one drops, a second can be donated for and so on. This stops donators taking a massive lead over non-donators.
Tainted/Pure
- Tainted and Pure are two sides (much like Heaven and Hell) that you may pick at a fairly early level (250), they provide various gains (caves, spells, items) as you get higher.
- Tainted is focused more on attacks, while Pure is based more on defence, this is reflected by items/orbs/spells.
- There will be multiple quests, unlocked as you level up, which give different rewards.
- Tainted will be able to craft attack stat orbs (sc/mc/dc etc), Pure will be able to craft defence stat orbs (ac/amc/agil etc) at the top levels, this will be an extensive quest though.
- There will be a weekly Tainted vs Pure war (which won't be unlocked until there's a handful from each side able to attend), the winners will gain a minor exp/stat boost with a simple command (repeatable - No cost/limit).
Future things
- 2.6 files and a world of changes that come with them.
- EM being introduced in a new location with a very appealing drop file.
- Custom (unique) maps/caves to be added.
- Late level skills being added.
[*[Daily Quests for the higher levels.
It's very possible that I've forgotten something and no doubt there will be additional changes as we make them, feel free to ask questions here, one of us will try to answer them as fully as possible.![]()


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