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View Poll Results: Should all caves be safe for 0-150

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  • Yes

    9 60.00%
  • No

    4 26.67%
  • I dont care

    1 6.67%
  • Not sure why i wanted 4 options

    1 6.67%
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  1. #1
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    Default Safe caves for level 0-150 caves?

    Should we have all caves from 0-150 as safe caves?
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  2. #2
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    Default Re: Safe caves for level 0-150 caves?

    I dont mind, but if caves are made safe id like to see some places in BW not safe, theres alot of fun to be had fighting at BW book store.
    Name: DiabloDoom
    Server: Evolution
    Class: Warrior
    Level: 245+
    Guild: (SabukWall)Zodiac

  3. #3
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    Default Re: Safe caves for level 0-150 caves?

    Isnt bw a fight zone apart from SAFE ZONE currently?
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  4. #4
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    Default Re: Safe caves for level 0-150 caves?

    Yep there has been fights in bw so i would say so tbh.


    cheers
    If you need a pet so badly buy a budgie and moan at that.

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  5. #5
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    Default Re: Safe caves for level 0-150 caves?

    Must have gone wrong yesterday? i couldnt hit a warr similar level outside book store or near Weapon special repair npc.

    and no i wasnt on peace
    Name: DiabloDoom
    Server: Evolution
    Class: Warrior
    Level: 245+
    Guild: (SabukWall)Zodiac

  6. #6
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    Default Re: Safe caves for level 0-150 caves?

    Will check this when i get home, or prov sees this can you check ingame? Might be a bug with the no pking people under level 150 if your over 150 rule we have.
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  7. #7
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    Default Re: Safe caves for level 0-150 caves?

    BW will be getting an overhaul when our map-maker gets time, it's not a small or quick process, but we'll be having a more 'open' form of BW and having it as a 24/7 SW (so you can pk freely, people will drop, but you won't get curse - Archers/Guards are all being removed so red people can go there too), it's a future change which you'll see... Well in the future, lol.

    I went with "Not sure why I wanted 4 options", because I'm not sure why you wanted 4 options.

    I think all caves pre-bdd need to be a sz really, especially with GGPets in they'd really rape people under 50, though it'd happen very rarely, it'd still be damn annoying for people. As the server gets a little older, there will be much fewer people per cave in the pre-RB stuff, so fights aren't likely to happen anyway, at the most I'd say make everything up to level 100 (as that's the first actual level requirement) safe, after that is taking it a bit far, imo.
    Evolution - Gone, but not for good.

    MSN; gmprovectus@hotmail.com

  8. #8
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    Default Re: Safe caves for level 0-150 caves?

    safe til 150 is a good idea, i mean whats the point of pking anyone this early in the day as nobody has any decent kit. its just purely to be an annoying cock. granted there are plenty of those ingame, but if you want players to start a new server and enjoy all your hard work, trying to eliminate this sort of wanky gameplay is a prerequisite in my view. let them fight somewhere else etc etc
    ><

  9. #9
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    Default Re: Safe caves for level 0-150 caves?

    Quote Originally Posted by ecalos View Post
    safe til 150 is a good idea, i mean whats the point of pking anyone this early in the day as nobody has any decent kit.
    That's actually a very good point, the pking just for the sake of being a cock doesn't bother me (unless it becomes excessive), servers are more fun when there's a few people you really do want to see go red and drop everything - Giving you someone to hate is their present to the server. But most people pk for fun/kit, as it is, it's not very balanced for people pre RB (as level gaps are huge, thus is kit and spells/skills) and there's no kit pre 150 that is "rare".

    However, due to the levels and the way hp works, the game is more balanced at 150-200+ (above 200 is much better), before then we get people crying that Wizards are overpowered... Because you have soooooo many spells at your disposal at level 60, lol. -_-

    Might be worth doing it to 150, as we have a 150~ pk rule where someone under 150 can't hit someone at/over 150 or vice versa, we've intentionally got Puri at a higher level than this so you can't have some nub being an utter pain by Puri'ing the player you're trying to kill, when you're unable to fight them. Will see how the results of the poll go.
    Evolution - Gone, but not for good.

    MSN; gmprovectus@hotmail.com

  10. #10
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    Default Re: Safe caves for level 0-150 caves?

    Quote Originally Posted by ecalos View Post
    safe til 150 is a good idea, i mean whats the point of pking anyone this early in the day as nobody has any decent kit. its just purely to be an annoying cock. granted there are plenty of those ingame, but if you want players to start a new server and enjoy all your hard work, trying to eliminate this sort of wanky gameplay is a prerequisite in my view. let them fight somewhere else etc etc
    Last night i killed my first person on Evo, a wizzard 20+ levels below me and damn it felt good.

    /Annoyingcock
    Name: DiabloDoom
    Server: Evolution
    Class: Warrior
    Level: 245+
    Guild: (SabukWall)Zodiac


 
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