This is quite literally going to be an expansion, as it's the first big chunk of free time that Cerb and I will have to get things done going from feedback we've taken. The following is plans for what we want to address, all going well, all of it should get done.
New cave for 100-150RB, it won't be a significant advantage, but it will give you some variety and therefore make things less tedious.
A bunch of new caves for the 250-350 bracket in anticipation for the top levellers hitting it, to include new kit and bosses, we intend to use up most of the "old" (Euro) maps and skins asap, so we can use places that are either rarely used or brand new for the higher levels, our map editor has got back in to the swing of things, but it's not a quick process, so we should hopefully have a new couple of maps waiting for people at 350+ (and maybe sooner).
A few items (that have yet to drop) will have their stats increased to validate how much work it is to get them, as with most of our changes, this is in anticipation of people getting them, it's not going to give anyone an advantage or disadvantage.
I've got an idea in mind that will give the front runners something to strive for, but I need to discuss whether it will work out or not with Cerb, I know things have got a bit easier for the lower levels that levelled later, so it'd be nice to reward those that have put the time in, if it's viable (if it isn't, I'll just start giving the top levels little bonus events now and then).
We currently have a 3 (almost 4) page thread of ideas/changes/additions that is barely even two days old and another that was made a few days before it, so to cut a long story short, there's plenty of things planned for the server, we just need to get ahead of the high levels and give them plenty of content to work to, so we can improve the quality of some of the earlier work that is getting a little tedious for some players.
LMS will be added in a week or two, once we have more people above level 150, at the moment the levels are way too spread out to make things fair and a once a week event really hasn't earned the time that it needs to make it fair.
SW will be getting a visit next week (ideally on the weekend), I'll be plotting out an event of some kind so the winners can take home a ZumaRelic, SW only lasts for 60 minutes, so you'll have a good amount of time to have all-out wars, without huge gaps between. I'm tempted to see about forcing a war instead, so whoever ends up in the castle wins it, but I'd honestly rather give everyone the strongest target to attack and try to keep out of SW, as there seems to be 3 main guilds that might be a better choice.
Just a little fyi, there is a very rare set currently ingame, aimed at people who can currently use it, keep bashing those bosses and see about getting one of the server first uber-rare items.
I had more to post, but I've lost it, there's plenty going ingame to help the high and low levels and to cut down on tedious levelling and make it more enjoyable, remember this is only our first week of Open Beta and it's bloody different to Closed Beta, so we're taking tonnes on board and changing things that we agree with. If you have any points to raise, feel free to pm myself or Cerberus ingame, or make a forum thread about it.
Oh yeah, few other small additions I'm not sure if we're keeping secret until you find or not, but either way, there's more going in than I've said. ^^


LinkBack URL
About LinkBacks


Bookmarks