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View Poll Results: How'd you like the idea?

Voters
16. You may not vote on this poll
  • Excellent! Don't change anything!

    12 75.00%
  • It's good, but change... (List reason in a post).

    2 12.50%
  • I don't like it at all (list reason in a post).

    0 0%
  • I don't care, I sit in BW with my finger in my rectum.

    2 12.50%
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  1. #1
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    Default Addition of 200-250 Cave?

    Right, hear me about before you cry, as I'm sure I'll be met with several people saying "But ffs it was so hard when we started".

    First things first, there's not much to do aside from levelling before level 250, I'm sure we can agree on that, aside from people who are able to get a decent group and do MTK, or force themselves to try and find one of the several BL's throughout PSC (honestly, I know it's not a fun boss to hunt, lol), AntKing and OKS are also the kind of (sub) bosses you don't enjoy hunting, they can be a pain to find and they're not easy to kill.

    SO! Here's my idea to sort this pain-in-the-ass out, as people are finding 230+ very slow (due to the rise in exp and decrease in places they can hunt [PSC/JT]); A cave like BDD (mobs > boss > mobs > harder boss > harder mobs > harder boss, etc), have it aimed at level 200-250, but allow people who've completed the MW quests (to gain access to PI) to also go there assuming they're 150+. This means there's still a level barrier in place, that you won't see a nub go from 50RB to 150 in an hour or two, but it still means you can help out your friends and get them through the levels that begin to slow down.

    I like how our BDD is (level 60-100), it started off very easy and gave out a bit of kit and as you got deeper, it got progressively more difficult and had better drops, so I reckon the same format could be used for the 200-250 cave, as it's 200-250 and aimed at levelling and the odd boss, we can make it a fairly hard hitting cave, so Warrior/Tao's can begin to catch Wizards up, but groups can also go, attackspeed can be fairly low (think of Euro PT), so a pair of Wiz's can shoot in and dual FF, but if they **** it up, they're basically dead on the spot, lol.

    Thoughts? (Posting another thread atm, apologies for length so will sum it up below);

    • 230-250 slows down a lot.
    • Need more bosses that people can hunt solo or in a group.
    • Need somewhere that gives solo Tao/Warriors the edge over a solo Wiz.
    • Need somewhere that is going to provoke fights over bosses.
    • Need some decent maps that provide plenty of space.
    • Add a cave similar in style to BDD, that is reached from PI, so you need to be 150+, aimed at 200-250, but level 150's can enter for big groups or help from friends/guild etc.
    Last edited by Provectus; 29-09-09 at 10:23 AM.
    Evolution - Gone, but not for good.

    MSN; gmprovectus@hotmail.com

  2. #2
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    Default Re: Addition of 200-250 Cave?

    Quote Originally Posted by Provectus View Post
    Right, hear me about before you cry, as I'm sure I'll be met with several people saying "But ffs it was so hard when we started".

    First things first, there's not much to do aside from levelling before level 250, I'm sure we can agree on that, aside from people who are able to get a decent group and do MTK, or force themselves to try and find one of the several BL's throughout PSC (honestly, I know it's not a fun boss to hunt, lol), AntKing and OKS are also the kind of (sub) bosses you don't enjoy hunting, they can be a pain to find and they're not easy to kill.

    SO! Here's my idea to sort this pain-in-the-ass out, as people are finding 230+ very slow (due to the rise in exp and decrease in places they can hunt [PSC/JT]); BDD, have it aimed at level 200-250, but allow people who've completed the MW quests (to gain access to PI) to also go there assuming they're 150+. This means there's still a level barrier in place, that you won't see a nub go from 50RB to 150 in an hour or two, but it still means you can help out your friends and get them through the levels that begin to slow down.

    I like how our previous BDD was, it started off very easy and gave out a bit of kit and as you got deeper, it got progressively more difficult and had better drops, so I reckon the same format could be used for the 200-250 BDD, I'm tempted to draw out plans to improve this and that so it's new and unique, but let's be honest, BDD has some kind of gravitational pull that seems to make people want to go there (really don't know what it is, maybe the number of bosses in one cave?), as it's 200-250 and aimed at levelling, we can make it a fairly hard hitting cave, so Warrior/Tao's can begin to catch Wizards up, but groups can also go, attackspeed can be fairly low (think of Euro PT), so a pair of Wiz's can shoot in and dual FF, but if they **** it up, they're basically dead, lol.

    Thoughts? (Posting another thread atm, apologies for length so will sum it up below);

    • 230-250 slows down a lot.
    • Need more bosses that people can hunt solo or in a group.
    • Need somewhere that gives solo Tao/Warriors the edge over a solo Wiz.
    • Need somewhere that is going to provoke fights over bosses.
    • Need some decent maps that provide plenty of space.
    • Add BDD that is reached from PI, so you need to be 150+, aimed at 200-250, but level 150's can enter for big groups or help from friends/guild etc.
    Kind of like that idea tbh. Seems good.

  3. #3
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    Default Re: Addition of 200-250 Cave?

    Poll added, note that the poll is public, so everyone can see which you've voted for, I don't take votes without a post particularly seriously, unless you're saying something from either end of the scale (Don't change it / I don't care).
    Evolution - Gone, but not for good.

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  4. #4
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    Default Re: Addition of 200-250 Cave?

    If another cave is going in from 200-250 then OMA/ANTS/PSC mobs are getting there exp reduced back to what it was. It was increased so another cave didnt have to go in. Honeslty dont see the need to add another cave. 150-220 theres PSC/Jinchon. 200-250 theres ants/pb. When people Rebirth they get access to Corrupted Cave.

    Im not sure where the need comes in unless its just for "somewhere" else to hunt. Well nearly everyone i spoke to wanted something other than bdd for level 60-100 so i changed it to topgear cave and lizard cave so i dont see why people would suddenly want BDD again.
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  5. #5
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    Default Re: Addition of 200-250 Cave?

    Most of the complaints/comments I've had are "all there is to do is level", granted that's not quite true, but the solo player doesn't have many options; You level or you go find BL (as he's often a bugger to find, without putting like 50 on each floor, people don't "enjoy" that), or you go to JT (no-way anyone will solo him - Not sure if anyone bothered to pm you like I told them to, but StoneGriffs also do the para thing, needs to be removed really as it's more of a nub boss), or you go to Ants (AK isn't particularly easy to solo and there's not many around, same goes for PB with regards to OKS).

    In all honesty, I really love the idea you've got planned for PC/PB, I think they should both have their stats beefed up a bit, chop out a floor or two and increase spawns on the remaining floors and have it more as a Book place or path to OK (considering what he'll be like, should be a decent trip to get there).

    Considering how much we removed, the server could easily handle the addition of the caves, BDD I'm not so sure about, but another multi-room, multi-boss, multi-difficulty (all progressional, like BDD is) cave would be ideal, if only for the variety, as 230-250 does start to grind, it seems.
    Evolution - Gone, but not for good.

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  6. #6
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    Default Re: Addition of 200-250 Cave?

    As i said on the other thread people are sick of the same old skins etc, i dont mind bringing in a new cave from 200-250 with new skins etc. If people want it?
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  7. #7
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    Default Re: Addition of 200-250 Cave?

    Edit: Amended thread to change all instances of 'BDD' to something similar to BDD.
    Last edited by Provectus; 29-09-09 at 10:23 AM.
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  8. #8
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    Default Re: Addition of 200-250 Cave?

    all idea's ive seen so far i like...

    New caves. With new skins or not would be good.
    antcave i think the amc is a lil high on them >.<

    Been told i need to get more mc. but at lvl 211 max i can seem to get is 265. thats with full bonekit.

  9. #9
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    Default Re: Addition of 200-250 Cave?

    I don't know what you have against wizards to be honest. Wizards have levelled faster than other classes all the time. Its one of the benefits of making a wizard.. your reducing their hp, and now you want to do more =/?

    - to provoke fights, I think that you should make a big ass group boss that is worth fighting over. Something not massively hard to get to, but is worth killing.

  10. #10
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    Default Re: Addition of 200-250 Cave?

    Quote Originally Posted by Behemoth View Post
    all idea's ive seen so far i like...

    New caves. With new skins or not would be good.
    antcave i think the amc is a lil high on them >.<

    Been told i need to get more mc. but at lvl 211 max i can seem to get is 265. thats with full bonekit.
    get a better kit
    BigBarry
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