The workings of spells, some will be a simple explanation, others will be a little more in-depth. (read on and you'll understand).
Wizard Spells/Skills
Fireball; 1 / 5 / 10 - Single target damage skill.
GreatFireball; 30 / 35 / 40 - A more powerful version of Fireball.
Hellfire; 30 / 35 / 40 - Hits several opponents directly in front of you.
Repulsion; 35 / 50 / 60 - Repulses players/mobs of a lower level away from you.
ElectricShock; 50 / 70 / 90 - Gives you the ability to tame certain mobs and to keep all mobs 'stunned' while no-one is in melee range.
FireWall; 50 / 60 / 70 - Puts down a 2x2 square of fire, has a fairly long duration, does damage when attackable targets walk/stand in the flames.
MagicShield; 50 / 60 / 70 - Protects the caster in a shield of magic.
FireBang; 55 / 65 / 75 - A 3x3 ranged attack spell.
Thunderbolt; 80 / 90 / 100 - Single target damage skill, goes over walls.
ThunderStorm; 80 / 90 / 100 - Does damage to all targets in a 5x5 square directly around the caster, much more damage is dealt to UD targets.
Lightning; 150(RB) / 160 / 170 - Does a large amount of damage to targets directly in front of the player.
IceStorm; 150(RB) / 170 / 190 - A more powerful version of FireBang.
FlameDisruptor; 190 / 2?? / 2?? - A more powerful of ThunderBolt.
FrostCrunch; 200 / 2?? / 2?? - A moderate damage spell that also has the chance to slow/freeze the target, aimed at PvP/bosses.
FlameField; 200 / 230 / 230 - A high damage version of ThunderStorm, that isn't limited to UD mobs.
Blizzard; 240 / 240 / 240 - A moderate damage ranged attack spell that has a varying hit radius depending on skill level, this has a chance in slowing the target/s, that increases with skill level. Aimed at PvP/bosses. Has a short cooldown.
Warrior pre-RB Spells/Skills
Fencing; 1/ 5 / 10 - Increases accuracy.
Slaying; 20 / 30 / 40 - Gives a chance to do a swing that does additional damage over a normal melee swing, also increase accuracy.
Thrusting; 20 / 30 / 40 - Allows you to hit an additional space in front of your melee swings. Can be toggled on or off.
Halfmoon; 30 / 40 / 50 - Allows you to hit a portion of your damage to the space directly to the left and right of your melee swing, in addition to the right side of your character. Can be toggled on or off.
ShoulderDash; 35 / 45/ 55 - Makes your character dash forwards, pushing the target in front of you forwards, if it's level is below you.
FlamingSword; 50 / 60 / 70 - A melee swing that does over double your normal damage in a single swing. Has a short cooldown.
TwinDrakeBlade; 80 / 90 / 100 - A devastating attack that deals two swings in one, with the change to apply a poison that paralyses the mob for a short time. Ignores ac/amc/magicshield. Has a short cooldown.
CrossHalfmoon; 50(RB) / 160 / 170 (Learnt upon hitting ReBirth) - Allows you to hit every target in melee range of you for a portion of your damage. Can be toggled on or off.
Entrapment; 150(RB) / 170 / 190 - Allows you to drag a mob/pet towards you and para it for a short duration.
BladeAvalanche; 200 / 210 / 220 - Hits a 3x3 square directly in front of you, the centre line does a noticeable amount more than the outter two lines.
Rage; 240 / 240 / 240 - Increases your dc by a percentage, meaning the better your kit is, the more you gain.
Taoist pre-RB Spells/Skills
Healing; 1 / 5 / 10 - Allows you to heal yourself and/or other players/pets.
SpiritSword; 20 / 30 / 40 - Increases your accuracy.
Poisoning; 25 / 35 / 45 - You can poison a target with Grey/Yellow poison, one does a small amount of damage and prevents regen, the other lowers ac/amc.
SoulFireball; 30 / 40 / 50 - A ranged attack.
TrapHexagon; 30 / 40 / 50 - Allows you to trap up to 9 mobs in a 3x3 square, if you're a higher level than them.
Hiding; 35 / 45 / 55 - Allows you to hide from certain mobs, stopping them from attacking you.
EnergyRepulsor; 35 / 50 / 60 - Repulses players/mobs of a lower level away from you.
SoulShield; 40 / 55 / 70 - Increases the AMC of yourself and/or other players/pets in range of the spell.
BlessedArmour; 40 / 55 / 70 - Increases the AC of yourself and/or other players/pets in range of the spell.
SummonSkeleton; 40 / 50 / 80 - Summons a Skeleton to aid you (it's a pet).
Revelation; 45 / 55 / 70 - Rev's the target, showing their health.
MassHealing; 55 / 75 / 85 - Lets you heal yourself and/or other players/pets in a 3x3 spell area.
MassHiding; 70 / 80 / 90 - Allows you to hide yourself and/or other players/pets in a 3x3 spell area, same affect as Hiding.
TaoHalfMoon; 80 / 90 / 100 (Learnt upon hitting level 80) - Allows you to hit a portion of your damage to the space directly to the left and right of your melee swing, in addition to the right side of your character. Can be toggled on or off.
PoisonCloud; 100 / 110 / 120 - A mass attack version of Poison, does slightly less damage than the single shot version.
Hallucination; 100 / 120 / 140 - Can trick mobs in to attacking other mobs.
Spiritwind; 50(RB) / 170 / 190 (Learnt upon hitting ReBirth) - Allows you to hit every target in melee range of you for a portion of your damage. Can be toggled on or off.
SummonShinsu; 150(RB) / 170 / 190 - Summons a Shinsu to aid you (it's a pet).
AdvSpiritSword; 180 / 190 / 200 - Further increases accuracy.
SummonHolyDeva; 240 / 240 / 240 - A special pet that can be summoned in addition to Skeleton/Shinsu to aid you with ranged attacks (it's a secondary pet).
I'll add more to this list as they drop and people post to share the knowledge.![]()


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