I'll try and keep this one short and sweet, so you can see updates as and when we've finished them, some will require a reboot, others require a fresh spawn of mobs, some will go directly in. I'll add all of these to the RUL at the end of the weekend.
Currently Done;
- Added more gold/bene's to most boss drops, in addition to raising drop chance (so rares are more likely to drop), also added books to more drops pre-RB2, so you'll have them before hitting RB2.
- Lots of RB2 DF minor tweaks/additions.
- Snake set moved from level 250 to 280, stats updated to come in line with the change.
- GGNpc finally updated, added Jinchon/Reforged, Ancient is on there as well due to it being an easily attainable set (also drops a little more often now).
- MineralMines stats upped to come in line with their new level items.
- Book drops at RB2 raised so the 250 ones are relatively common, so you get a decent reward for hitting 250 for a second time.
- Tao/Warrior version of CorruptedCave; This is only for Tao/Warrs to enter, basically the same as CC, but with boosted exp, so it's easy levelling like Wiz's have (easy kills, fast levelling), it won't be AS fast as Wiz's in CC, but will be a noticeable improvement - Also means Wiz's get CC to themselves (won't be class restricted, but it's much better for Wiz's).
- Tao/Warrior levelling version of DarkCave; Level 230 requirement, Tao/Warrior only, again it won't make them quicker than a Wiz in DarkCave, but it'll give them the boost they need.
- Prison: With people being how Mir players always are, we need some form of punishment that isn't quite as harsh as a full ban, so we now have the Prison system, the beauty of this is that we'll put you in there for a set amount of time, when that time is up, if you've left the Prison, you get a temp ban - If you're inside the prison, where we left you, then your punishment will be over. You CAN @tt from prison and there are other ways to escape, getting back in however, is impossible, so we'll know.
- Tao poison damage used to tick once every 2.5 seconds, it was ticking every 5 seconds, now it ticks every 4 seconds (this is a 20% increase in damage), if it's still crap, we'll reduce it slightly more, but it won't be back to the point it was at before.
- Warrior weapon's dc has taken a significant increase, as we're firm believers in weapons being a big boost, so that's where it's gone.
- Taoist weapon's aspeed has taken a significant increase, for the above reason, they've also taken a minor dc increase.
- PoisonBundles added to a few mob's DF's (PB/Spiders in DC, Cyclon's in DC and one or two others).
- Level 250+ caves have had their stats updated to come in line with the new stats on items.
- Level 250+ items have had their stats updated to come in line with Ancient kit (make a note of anything you feel is painfully crap).
- @taopet has been removed as it wasn't doing what we wanted it to, new files are getting close, so we can add in a beefed up Tao pet around 280-300 odd.
- AdvSFB has been lower to level 200 to give Tao's a further boost and to let them do some actual damage in fights - This will need a little balancing so bare with us, will need feedback from various kit/player levels.
- Slightly raised AMC on BC mobs and give them a 20% exp boost.
- Raised exp in ST by 20%.
- Lowerd IC stats slightly, so people can go there a little sooner.
- Raised stats on WoomyonWoods mobs and exp quite a bit to get people from 15-25 ish.
- Made JT more nub-friendly for the intended levels. to give a cave between PSC and PB/PC.
- Updated ArmourMan to show how many of each item is required for each quest.
- Given Tao's SFB at level 7, level 15 + 30 for level 2 + 3 of the spell.
- NatCave and OmaCaves have had their stats reduced and exp increased.
- BC and ST have had their stats adjusted to make it a little more melee friendly and raised exp to make the climb back to 150 a bit quicker.
- Raised the exp in all other caves slightly to bring them in line with the new exp.
- Improved a tonne of level 250+ kit.
- Added SW Teleport to Edwin in MW.
- Updated T/P caves, there's now a boss to play with.
Currently Being Worked On; - Note, these won't necessarily go in as I've wrote them, this is their raw idea before we refine/implement them.
- Fixing SW.
- Adding a few bonuses to SW.
- Adding a couple of quests.
Will continue to update as things are updated, feel free to leave comments/adoring love. ^^


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