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  1. #1
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    Default changes need puttin in...

    anceint and reforged items stats need looking into
    they both clash both sets are better than other

    and something else i forgot what

    o yea SW needs cave adding to it so only SW owners can go there also FW realy needs banning from palace to give both sides a chance and maybe put an item in game that u can trade in for an attack on SW but war is still a set day and time? 1ce a week if 2 guilds put in for the war in 1 week both can attack etc etc

    this may not make sence soz been on the beers celabrateing 2nd rebirth

    o and gg proces for exp chests need a look into 3xexp and 5xexp are the cheeper than 4x and 2x if u do the math

    2x = buying 30mins of exp for £3
    3x = buying 30mins of exp for £2.50
    4x = buying 30mins of exp for £2.66
    5x = buying 30mins of exp for £2.50

    if u ask me 4x needs adjusting to 750gg
    Last edited by mousey; 12-10-09 at 06:47 AM.
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  2. #2
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    Default Re: changes need puttin in...

    The exp chest thing makes no sense, also prov is doing ancient items today, there is also a thread all about firewall in sabuk in this section. Will be something added for sabuk for next war.
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


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  3. #3
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    Default Re: changes need puttin in...

    As Cerb said (and I already told Proof, as he pointed out the Ancient Tao Brace is wank), I'll be doing Ancient items today (well, in the next hour or so, actually ^^), tell me if a specific Reforged item seems out of whack compared to it's Ant/Oma counter-part (remember they're class specific, so note the item as well as the class ) and I'll get it all done today.

    http://www.mirrevenge.com/forums/mir...tml#post201996 ba-dum-bum-chh.

    I assume you're working it out as how much exp you gain per hour in regards to cost? Prices seem fine in practice, if people want a small boost they buy x2 or x3, if they want a larger boost they buy x4 or x5, when the odd exp boost happens (which you'll all need to get used to, won't be any where near as often as HR - Maybe when we've been online for 2 years, then it will be ), that x5 certainly means a big gain over x4.
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  4. #4
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    Default Re: changes need puttin in...

    so what your saying is that 2/3 and 4/5 are rellie for differnt lvls and its cheaper to go for the bigger ones 3/5 if that makes sence? so better value for money??? is that correct? LOL

  5. #5
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    Default Re: changes need puttin in...

    Honestly i think its straight forward. If you want x2 u pay the littlest amount you want x5 you pay the most.
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  6. #6
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    Default Re: changes need puttin in...

    Quote Originally Posted by Trog View Post
    so what your saying is that 2/3 and 4/5 are rellie for differnt lvls and its cheaper to go for the bigger ones 3/5 if that makes sence? so better value for money??? is that correct? LOL
    Not quite sure what you mean there? Going to take a hopeful shot in the dark here - You mean that buying x3 and x5 work out the best value for money, depending on your level? If so, yes, that's exactly how it should work out.
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  7. #7
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    Default Re: changes need puttin in...

    ye thats what i mean woop i rite for once lol im goin on game now lool

  8. #8
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    Default Re: changes need puttin in...

    what i mean is basicaly when u buy a 2x exp chest ur actualy paying for an extra 30mins of %age

    when u buy 3x ur buying 1hr of extra %age etc etc

    3x and 5x work out the cheepest way to gain the extra lvls
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