As promised, with feedback comes changes, a large number of people have said they don't like all being split up depending on their levels, although simply removing all level req's isn't really viable, we've got a few plans that are.
Firstly, people want to level their mates from 1 to 200 odd quickly, this is fair enough, we did want to make people to level to 60 before this happened, but hey, you're impatient ****s and that's fair enough.So we'll be adding a cave to help move that along in the near future.
Secondly, people want guild hunts, it's a shame so few people gave PT a real go, as I watched a fair few runs there by Zodiac and one or two by ZeroTollerance and they both did really well and as far as I know, enjoyed it. Again it seems that OK has been neglected by all but Zodiac, who've geeked it and it's finally paid off with their recent HA drop. Hopefully tonight's addition will help bring back some guild hunts, even if it doesn't, I'm sure a rather large cave I've just roughly planned out will.
LMS, we've honestly been so busy with things, this poor sod has been completely rejected, I'll talk it over tonight with Cerb and we'll decide exactly how often we want this and how we want to reward the winner.
ChallengeRoom, isn't as quick and easy as I'd hoped, having picked up DB alterations really fast I was hoping scripting would be the same, either it isn't, or it just isn't clicking, so apologies for this being so delayed.
Erm, I'm sure there's more, there's a few surprises awaiting you in tonight's main cave, but I'm not giving those away, same goes for the quests.![]()


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So we'll be adding a cave to help move that along in the near future.





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