Well, iv said this a few times while whispering sweet nothings in GMs ears, but never posted on forums for opinions. So, here goes.
Caves
When i started, at the birth of the server, you were forced to level in Bichon Mines till 85. Which, took ages - trust me. Then it was changed and other caves were added to make it less of a grind. Which was a good thing.
When i hit 200 - as did all the other long standing players - we had to grind yet again through Ants - if you where a wiz, or PB if you were a tao/warr. Fair enough. Then DarkCave came in to make it less of a grind. Which was a good thing yes, aswell as a annoying/bad thing for people who had to grind previous. As lower levels just caught up real fast due to higher exp/mob quantity.
Bosses
On a guild-effort event (One of the - if not THE - first CHoDEs) Zodiac provailed. And as a reward got to ask 1 question about the game, that a GM had to answer honestly. We asked "How to get to OmaKing". True to thier word, we were told. This had remained - as far as im aware, and pretty confident in thinking so - an exclusively Zod only boss. Now i can see how this would piss any other non-Zodiac people off. But changing it so its in a KR (Which is PISS easy to get to) and eliminating any worth of our victory at the 1st CHoDE is a bad thing, imo. I know the critics will say "Your only saying that cause you cant have it all to yourself anymore", but thats not really the case. The system to get to OK was awesome, and required a team effort. And i can only assume its been changed due to moans from people who have no idea how to get there.
Although the last paragraph is irrelevant if the new OK has a significantly weaker DropFile to the somewhat hidden OK. I asked Prov and he said "I dont know, lol". So Cerb - feel free to clear that up. In which case its all fine.
Events
Too often are these mass boss spawning events. Yea, there fun to a degree. And yeah they spice thing up. But its got to the point where - Yes, ill repeat whats already been said on other threads - all Zodiacs countless hours (Im not joking, as early as 6/7am in morning for some people) pure grinding and camping KRs for items is completely and utterely pointless. As now, people can log on, type /Provectus *Enter*, be recalled to a map with various boss mobs on, and an hour later log off with items its taken us alot of effort to get. Fair? Not really. But thats my opinion. Others may see it as "Its giving people with less time, or skill, the oppertunity to get what you have".
Sabuk Wall & The Wars
-War-
When i first heard SW would be weekly i thought, absolutely ace. Cause im a fighter, right? Sure!.. But having sat back and thought about it, The owners (From the previous weeks victory) dont even get a chance to defend it properly. As every1 is tinged at the start of wars. Well, not every1 as some people arent so honest and hide in the shops *Cough* Venus... *Cough*...I had Zodiac congrigate outside the walls of Sabuk, as i was under the impression that, and i quote - "We repair the 3 walls on palace, and the gate. Then ting any1 inside the walls". This wasnt the case, and we were all tinged.... Anyway, I Digress. Make Sabuk Walls happen the Traditional way. You hunt ZT, get a Relic, Submit, and have your war. Maybe use GreatWall as the weekly slug fest? I dont even care if you remove the wall from Zodiac, and make us hunt a Relic. Infact i welcome it.
-Wall-
Sabuk needs to have something worth owning and fighting for. Yeah, you get the (SabukWall) at the start of ur title, and yeah, it means a little something. But its not much really. Open to suggestions on what these could be, wether it be a hunting ground, daily/weekly exp boost, SW Pets, SW Items. Im pretty sure that there is already thoughts in the pipeline for Sabuk perks. Im merely ushering them along
Well, im sure ill remember more of what i wanted to get across at some point.
The point im tryna get across is - please try to get things right the first time. Not do something (E.g Shemales) and later regret it, or change it to screw over what people previously have had to do/grind through.
Rant over, constructive criticism welcomed.
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, exactly how i think they should be. A Warrior of equal level would 2-3 hit me on a wiz which is how it should be. Even though level 200s 4-5 hit me
I think the lower level kit may have slightly too much DC. Other than that they do wht they were designed to - tank damage and deal critically at close range.
Spell Damage needs looking at for FD and Slow for FC and Blizzard (Getting sum1 slowed is rare - and nion unheard of from FC -.-)


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