Welcome to the Legend of mir forums. Mir Revenge.
Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    Dave123456789
    Guest

    Default Changing Things. For Good, Or Bad + A Lil' Rant

    Well, iv said this a few times while whispering sweet nothings in GMs ears, but never posted on forums for opinions. So, here goes.

    Caves
    When i started, at the birth of the server, you were forced to level in Bichon Mines till 85. Which, took ages - trust me. Then it was changed and other caves were added to make it less of a grind. Which was a good thing.

    When i hit 200 - as did all the other long standing players - we had to grind yet again through Ants - if you where a wiz, or PB if you were a tao/warr. Fair enough. Then DarkCave came in to make it less of a grind. Which was a good thing yes, aswell as a annoying/bad thing for people who had to grind previous. As lower levels just caught up real fast due to higher exp/mob quantity.

    Bosses

    On a guild-effort event (One of the - if not THE - first CHoDEs) Zodiac provailed. And as a reward got to ask 1 question about the game, that a GM had to answer honestly. We asked "How to get to OmaKing". True to thier word, we were told. This had remained - as far as im aware, and pretty confident in thinking so - an exclusively Zod only boss. Now i can see how this would piss any other non-Zodiac people off. But changing it so its in a KR (Which is PISS easy to get to) and eliminating any worth of our victory at the 1st CHoDE is a bad thing, imo. I know the critics will say "Your only saying that cause you cant have it all to yourself anymore", but thats not really the case. The system to get to OK was awesome, and required a team effort. And i can only assume its been changed due to moans from people who have no idea how to get there.

    Although the last paragraph is irrelevant if the new OK has a significantly weaker DropFile to the somewhat hidden OK. I asked Prov and he said "I dont know, lol". So Cerb - feel free to clear that up. In which case its all fine.

    Events
    Too often are these mass boss spawning events. Yea, there fun to a degree. And yeah they spice thing up. But its got to the point where - Yes, ill repeat whats already been said on other threads - all Zodiacs countless hours (Im not joking, as early as 6/7am in morning for some people) pure grinding and camping KRs for items is completely and utterely pointless. As now, people can log on, type /Provectus *Enter*, be recalled to a map with various boss mobs on, and an hour later log off with items its taken us alot of effort to get. Fair? Not really. But thats my opinion. Others may see it as "Its giving people with less time, or skill, the oppertunity to get what you have".

    Sabuk Wall & The Wars
    -War-
    When i first heard SW would be weekly i thought, absolutely ace. Cause im a fighter, right? Sure!.. But having sat back and thought about it, The owners (From the previous weeks victory) dont even get a chance to defend it properly. As every1 is tinged at the start of wars. Well, not every1 as some people arent so honest and hide in the shops *Cough* Venus... *Cough*...I had Zodiac congrigate outside the walls of Sabuk, as i was under the impression that, and i quote - "We repair the 3 walls on palace, and the gate. Then ting any1 inside the walls". This wasnt the case, and we were all tinged.... Anyway, I Digress. Make Sabuk Walls happen the Traditional way. You hunt ZT, get a Relic, Submit, and have your war. Maybe use GreatWall as the weekly slug fest? I dont even care if you remove the wall from Zodiac, and make us hunt a Relic. Infact i welcome it.

    -Wall-
    Sabuk needs to have something worth owning and fighting for. Yeah, you get the (SabukWall) at the start of ur title, and yeah, it means a little something. But its not much really. Open to suggestions on what these could be, wether it be a hunting ground, daily/weekly exp boost, SW Pets, SW Items. Im pretty sure that there is already thoughts in the pipeline for Sabuk perks. Im merely ushering them along

    Well, im sure ill remember more of what i wanted to get across at some point.

    The point im tryna get across is - please try to get things right the first time. Not do something (E.g Shemales) and later regret it, or change it to screw over what people previously have had to do/grind through.

    Rant over, constructive criticism welcomed.

    x
    Last edited by Dave123456789; 20-10-09 at 12:49 AM.

  2. #2
    Spammer Array
    Join Date
    Dec 2007
    Posts
    253

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    Cray good mert!

    I joke, I agree with more or less all of the above - however I spent hours looking on how to get to OK and found it so, ner ner =P

    /Sephiroth

  3. #3
    Post Shepard Array
    Join Date
    Sep 2008
    Posts
    2,051

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    Quote Originally Posted by Dave123456789 View Post
    Well, iv said this a few times while whispering sweet nothings in GMs ears, but never posted on forums for opinions. So, here goes.

    Caves
    When i started, at the birth of the server, you were forced to level in Bichon Mines till 85. Which, took ages - trust me. Then it was changed and other caves were added to make it less of a grind. Which was a good thing.

    When i hit 200 - as did all the other long standing players - we had to grind yet again through Ants - if you where a wiz, or PB if you were a tao/warr. Fair enough. Then DarkCave came in to make it less of a grind. Which was a good thing yes, aswell as a annoying/bad thing for people who had to grind previous. As lower levels just caught up real fast due to higher exp/mob quantity.

    Bosses

    On a guild-effort event (One of the - if not THE - first CHoDEs) Zodiac provailed. And as a reward got to ask 1 question about the game, that a GM had to answer honestly. We asked "How to get to OmaKing". True to thier word, we were told. This had remained - as far as im aware, and pretty confident in thinking so - an exclusively Zod only boss. Now i can see how this would piss any other non-Zodiac people off. But changing it so its in a KR (Which is PISS easy to get to) and eliminating any worth of our victory at the 1st CHoDE is a bad thing, imo. I know the critics will say "Your only saying that cause you cant have it all to yourself anymore", but thats not really the case. The system to get to OK was awesome, and required a team effort. And i can only assume its been changed due to moans from people who have no idea how to get there.

    Although the last paragraph is irrelevant if the new OK has a significantly weaker DropFile to the somewhat hidden OK. I asked Prov and he said "I dont know, lol". So Cerb - feel free to clear that up. In which case its all fine.

    Events
    Too often are these mass boss spawning events. Yea, there fun to a degree. And yeah they spice thing up. But its got to the point where - Yes, ill repeat whats already been said on other threads - all Zodiacs countless hours (Im not joking, as early as 6/7am in morning for some people) pure grinding and camping KRs for items is completely and utterely pointless. As now, people can log on, type /Provectus *Enter*, be recalled to a map with various boss mobs on, and an hour later log off with items its taken us alot of effort to get. Fair? Not really. But thats my opinion. Others may see it as "Its giving people with less time, or skill, the oppertunity to get what you have".

    Sabuk Wall & The Wars
    -War-
    When i first heard SW would be weekly i thought, absolutely ace. Cause im a fighter, right? Sure!.. But having sat back and thought about it, The owners (From the previous weeks victory) dont even get a chance to defend it properly. As every1 is tinged at the start of wars. Well, not every1 as some people arent so honest and hide in the shops *Cough* Venus... *Cough*...I had Zodiac congrigate outside the walls of Sabuk, as i was under the impression that, and i quote - "We repair the 3 walls on palace, and the gate. Then ting any1 inside the walls". This wasnt the case, and we were all tinged.... Anyway, I Digress. Make Sabuk Walls happen the Traditional way. You hunt ZT, get a Relic, Submit, and have your war. Maybe use GreatWall as the weekly slug fest? I dont even care if you remove the wall from Zodiac, and make us hunt a Relic. Infact i welcome it.

    -Wall-
    Sabuk needs to have something worth owning and fighting for. Yeah, you get the (SabukWall) at the start of ur title, and yeah, it means a little something. But its not much really. Open to suggestions on what these could be, wether it be a hunting ground, daily/weekly exp boost, SW Pets, SW Items. Im pretty sure that there is already thoughts in the pipeline for Sabuk perks. Im merely ushering them along

    Well, im sure ill remember more of what i wanted to get across at some point.

    The point im tryna get across is - please try to get things right the first time. Not do something (E.g Shemales) and later regret it, or change it to screw over what people previously have had to do/grind through.

    Rant over, constructive criticism welcomed.

    x
    All of the above is whats making me quit

    /Proof soon to be not found
    BigBarry
    I_R_ Leader
    Rebirth 14



    /Original PoleDancer

  4. #4
    Dave123456789
    Guest

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    Oh yeah, also...

    Player Vs Player
    The Taoist
    Not played a tao in my life, but have played Mir long enough to work out that they seem fine. Although im sure the taos will have thier little niggles that i simply have no idea or clue about, so please feel free to post. But they do thier job - survive well and support. Even though my IS kills Shaun in a few hits he stays alive just long enough to get in the all important poisons.

    The Warrior
    They also seem very strong (When played right , exactly how i think they should be. A Warrior of equal level would 2-3 hit me on a wiz which is how it should be. Even though level 200s 4-5 hit me I think the lower level kit may have slightly too much DC. Other than that they do wht they were designed to - tank damage and deal critically at close range.

    The Wizard
    Trying to fight a wizard of roughly the same level (Which isnt hard to come by due to level caps, and generally same lvls hunting same places) and roughly same kit (Which isnt uncommon as every1 seems to have about the same kit) is completely and utterly pointless if you both have pots... Lol. Cause they can simply outpot one another. Me and Venus had a scrap in Tainted cave for probably 20mins before i actually just ran away bored... I NEVER run from a fight, so it took alot Spell Damage needs looking at for FD and Slow for FC and Blizzard (Getting sum1 slowed is rare - and nion unheard of from FC -.-)

    Views?

    x

  5. #5
    I Spend to much time on the forums Array
    Join Date
    May 2009
    Posts
    1,729

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    All of the cave additions were neccessary, we had people starting and getting bored of grinding from the start and quitting, yeah you can argue that we don't need people like that, but with a 20-30 user count things wouldn't of lasted long - It's harsh that the front runners got a bit screwed over by this (it was to 80 btw, got lowered to 75, then 70, then removed), but it's how things go.

    OmaKing has never had anything to do with me, Cerb's idea of it was brilliant and maybe it's worth putting it back to how it was and give other guilds more chances to win a question? I'm not sure, but OK is a poor boss to have a great trip to get to and is soloable by a Tao. We've got some good group plans for the start of 250 caves, to bring back that element of grouping.

    SW has been a problem, namely because it's bugged to hell and fixing it isn't a simple thing, I like the idea of making ZT drop a ZumaRelic and use that for the SW instead, actually I like it a lot, I'll discuss it with Cerb, but it sounds viable. Before tonight people voted in the majority that they liked it being a free for all, however now FW is banned from SW, it wouldn't be so insane to let the holders stay in and defend it.

    It's all well and good saying getting it right the first time, but you know as well as I do it's not so simple, especially with such a horrifically low amount of feedback considering we have around 150-200 active players. Look at this - We finally get some decent feedback and Proof's on the edge of quitting, why hasn't he posted this sooner? Because like everyone else, for whatever reason, he hasn't bothered to, don't get me wrong, I'm really pleased you took the time to post this, you know I take everything on board, so it's great to finally see some effort from more than our usual 3 or so people that try.

    I've been saying for 2 weeks+ that Wizards have too much hp (yes if we reduced it, we'd need to reduce Warrior dc and therefore mob/boss ac), but you've all been happily playing little tanks with your beefy hp. If you want to kill another Wiz before they can outpot you, you have to accept a cut in hp, FD already hits pretty damn hard, Lightning cains and Blizz is insane - The only other route is to drastically reduce Wiz amc, as shield is what's making your hits poop.
    Evolution - Gone, but not for good.

    MSN; gmprovectus@hotmail.com

  6. #6
    Sakura
    Guest

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    Strangely enough... I agree with everything you said, Yes you should have kept OK... we would have found eventually..
    Yes, The SW should be relic only... and fully allowed anything you want.. since it's a war not a gm event,
    And yes i agree with you on the event side too with bosses I'd hate to camp OK for days str8 for an heaven item or something just for an event the next day with 5 OK's that usually drop something nice.

    So I agree

  7. #7
    Member Array
    Join Date
    Jul 2009
    Posts
    195

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    Quote Originally Posted by Dave123456789 View Post
    Well, iv said this a few times while whispering sweet nothings in GMs ears, but never posted on forums for opinions. So, here goes.

    Caves
    When i started, at the birth of the server, you were forced to level in Bichon Mines till 85. Which, took ages - trust me. Then it was changed and other caves were added to make it less of a grind. Which was a good thing.

    When i hit 200 - as did all the other long standing players - we had to grind yet again through Ants - if you where a wiz, or PB if you were a tao/warr. Fair enough. Then DarkCave came in to make it less of a grind. Which was a good thing yes, aswell as a annoying/bad thing for people who had to grind previous. As lower levels just caught up real fast due to higher exp/mob quantity.

    We had the server in teting for 2-3weeks before we opened it to anyone all the testers liked the caves said they were fine to level in which was great. We then opened the game and people were like "Its to grindy blah blah" without changing it people would of left.

    Honestly the main problem is that me and prov were under the impression mir players wanted a new challanging server, we quickly understood the mentality of mir players and have adjusted the server acordingly and as a result doubled our user count.


    Bosses

    On a guild-effort event (One of the - if not THE - first CHoDEs) Zodiac provailed. And as a reward got to ask 1 question about the game, that a GM had to answer honestly. We asked "How to get to OmaKing". True to thier word, we were told. This had remained - as far as im aware, and pretty confident in thinking so - an exclusively Zod only boss. Now i can see how this would piss any other non-Zodiac people off. But changing it so its in a KR (Which is PISS easy to get to) and eliminating any worth of our victory at the 1st CHoDE is a bad thing, imo. I know the critics will say "Your only saying that cause you cant have it all to yourself anymore", but thats not really the case. The system to get to OK was awesome, and required a team effort. And i can only assume its been changed due to moans from people who have no idea how to get there.

    Although the last paragraph is irrelevant if the new OK has a significantly weaker DropFile to the somewhat hidden OK. I asked Prov and he said "I dont know, lol". So Cerb - feel free to clear that up. In which case its all fine.

    Ok was changed for a bunch of reasons. Ok was designed to be a group only boss which was fine at first zod where taking there group to it and that was it. Then zod werent even taking there group to it they were taking there 2 taos to it. Then 1 tao. OK was never designed to be a solo boss and once thats what it became it was changed so fine people could solo it but we gave players what they have been asking for, for ages. A boss they can rt to in about 2 minutes that drops well and they can fight over. Now in regards to the question, honestly it hs been unfair as MD/Geno have won recent events like you did that prov hs done and never got to ask a question they just got the standard reward which i would like to point out ZOD got the reward + a question. I dont have a problem putting it back to a "GROUP" only cave.

    Events
    Too often are these mass boss spawning events. Yea, there fun to a degree. And yeah they spice thing up. But its got to the point where - Yes, ill repeat whats already been said on other threads - all Zodiacs countless hours (Im not joking, as early as 6/7am in morning for some people) pure grinding and camping KRs for items is completely and utterely pointless. As now, people can log on, type /Provectus *Enter*, be recalled to a map with various boss mobs on, and an hour later log off with items its taken us alot of effort to get. Fair? Not really. But thats my opinion. Others may see it as "Its giving people with less time, or skill, the oppertunity to get what you have".

    I dont do these events, but it upto prov what events he does.

    Sabuk Wall & The Wars
    -War-
    When i first heard SW would be weekly i thought, absolutely ace. Cause im a fighter, right? Sure!.. But having sat back and thought about it, The owners (From the previous weeks victory) dont even get a chance to defend it properly. As every1 is tinged at the start of wars. Well, not every1 as some people arent so honest and hide in the shops *Cough* Venus... *Cough*...I had Zodiac congrigate outside the walls of Sabuk, as i was under the impression that, and i quote - "We repair the 3 walls on palace, and the gate. Then ting any1 inside the walls". This wasnt the case, and we were all tinged.... Anyway, I Digress. Make Sabuk Walls happen the Traditional way. You hunt ZT, get a Relic, Submit, and have your war. Maybe use GreatWall as the weekly slug fest? I dont even care if you remove the wall from Zodiac, and make us hunt a Relic. Infact i welcome it.

    Sabuk is bugged alot we have to manually do the wall ourself. You should count yourselves lucky the other servers dont even bother doing this. It was you guys that wanted it FFA in the first place i was happy to leave Zod with sabuk at the start and let the other guilds attack but no one seemed to want that. The only way we can change things is if people tell us, which in all honesty we make threads asking about things people want changed we ask ingame if there are any problems and we rarely get any feedback.

    -Wall-
    Sabuk needs to have something worth owning and fighting for. Yeah, you get the (SabukWall) at the start of ur title, and yeah, it means a little something. But its not much really. Open to suggestions on what these could be, wether it be a hunting ground, daily/weekly exp boost, SW Pets, SW Items. Im pretty sure that there is already thoughts in the pipeline for Sabuk perks. Im merely ushering them along

    This is already in the works. Wasnt going in until this week as was unfair on previous winners if it went in last week. Now theres been 3 wars it fair to put it in. Would of gone in last night but with everything that went on outside the game we needed to get that all sorted before doing anything ingame.

    Well, im sure ill remember more of what i wanted to get across at some point.

    The point im tryna get across is - please try to get things right the first time. Not do something (E.g Shemales) and later regret it, or change it to screw over what people previously have had to do/grind through.

    I never once regretted the shemales and not sure who said i did. They did the job they were desinged to do which was bring a few more heaven items in to game as if you havnt noticed most of you guys have completly leveled past heaven items.

    Rant over, constructive criticism welcomed.

    x
    All replies in red.
    It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.


    MSN: gmcerberus@hotmail.co.uk

  8. #8
    Noob Member Array
    Join Date
    Sep 2009
    Posts
    70

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    i know how to get to old OK its no secret..

  9. #9
    Dave123456789
    Guest

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    Righto.

    Where is the kit thats better than Heaven that we have outleveld drop like, cause iv seen none.

    x

  10. #10
    I Spend to much time on the forums Array
    Join Date
    May 2009
    Posts
    1,729

    Default Re: Changing Things. For Good, Or Bad + A Lil' Rant

    As I've already said; Cold is the first common kit, it's a starting point for people who flat out levelled and didn't touch bosses, it's therefore worse than Heaven and Ancient, but it's better (or rather, will be) than Oma/Ant/Reforged, Snake beats Heaven and the new sets being restatted/put in will beat it by further.

    Unfortunately due to one thing after another from the last two days and Cerb losing 3 hours of work today after the forums swallowed his post, things are taking longer than they should.

    Anyway things are back on track, we know what we need to do next and plans have been drawn up for them, it's just a case of ignoring people constantly nagging us for things and getting the work done.
    Evolution - Gone, but not for good.

    MSN; gmprovectus@hotmail.com


 
Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. Good And Bad News.
    By Provectus in forum Mir Evolution Archives.
    Replies: 13
    Last Post: 10-10-09, 01:52 PM
  2. Rant (funny)
    By Arithus in forum Off game chat
    Replies: 5
    Last Post: 16-04-09, 08:03 PM
  3. exp rant
    By KONG in forum Low Rate Archives.
    Replies: 15
    Last Post: 10-01-09, 05:39 PM
  4. Great Event ! but only 2 Bad Things.
    By DeathStorm in forum Mir Revenge - Aug 2007 - May 2010 Archives.
    Replies: 21
    Last Post: 15-12-08, 12:15 PM
  5. on my lunch break! how are things going atm? still good?
    By Zews in forum Low Rate Archives.
    Replies: 13
    Last Post: 10-07-08, 11:34 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85