thread here to have your say about insect cave
thread here to have your say about insect cave
Im at work my say so far "IT BETTER BE GOOD"
Mir Extreme
Zodiac
Garu - Noob War
Mageborn - Leveling Whore for the wife.
Mob hp needs to be a bit higher, a cave that is very possible to get hit immunity is perfect, as not being able to get it hits Tao's hardest - Amc seems a LITTLE bit too high, good to see it'll take Wiz's a fair bit longer to kill in there, but imo reduce amc by 10% and up hp by 15-20%.
Why decrease amc and increase hp for what's meant to be a war/tao equivelant of nat cave?
Low Rate:
U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
U4eaWiz: lvl 90 Wiz
U4easTao: lvl 63 Tao
You get 1.2mil for 1f mobs, so 2,500 hp would be fine in my opinion.
LOW RATE
Dashiva Level 76 Tao
Meep Level 73 Wiz
Shouta Level 53 War
Official Mir 3
Level 24 Assassin!
A Warrior can do NatCaves without trouble, it's just slow (remember, a Wiz mass killing in there is dodgy as **** without a ProRing on), I just tried killing in there with luck+7 and roughly 220-315mc and it took AGES, compared to 2-3 shotting them on Prov in Ghost kit, lol.
theirs another point use all rekon nat cave is mainly for wizzes but they all get 2hitted with out a pro![]()
The mobs can do 30-40% of my HP in there in 1 hit - for a war that has to toe2toe that sux.
Low Rate:
U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
U4eaWiz: lvl 90 Wiz
U4easTao: lvl 63 Tao
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks