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  1. #1
    Juice
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    Default insect cave improvements

    thread here to have your say about insect cave

  2. #2
    Top Spammer Array
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    Default Re: insect cave improvements

    Im at work my say so far "IT BETTER BE GOOD"

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    Garu - Noob War

    Mageborn - Leveling Whore for the wife.

  3. #3
    Prov
    Guest

    Default Re: insect cave improvements

    Mob hp needs to be a bit higher, a cave that is very possible to get hit immunity is perfect, as not being able to get it hits Tao's hardest - Amc seems a LITTLE bit too high, good to see it'll take Wiz's a fair bit longer to kill in there, but imo reduce amc by 10% and up hp by 15-20%.

  4. #4
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    Default Re: insect cave improvements

    Why decrease amc and increase hp for what's meant to be a war/tao equivelant of nat cave?
    Low Rate:
    U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
    U4eaWiz: lvl 90 Wiz
    U4easTao: lvl 63 Tao

  5. #5
    Forum Hobo Array
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    Default Re: insect cave improvements

    You get 1.2mil for 1f mobs, so 2,500 hp would be fine in my opinion.
    LOW RATE
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  6. #6
    Prov
    Guest

    Default Re: insect cave improvements

    A Warrior can do NatCaves without trouble, it's just slow (remember, a Wiz mass killing in there is dodgy as **** without a ProRing on), I just tried killing in there with luck+7 and roughly 220-315mc and it took AGES, compared to 2-3 shotting them on Prov in Ghost kit, lol.

  7. #7
    miketrevor
    Guest

    Default Re: insect cave improvements

    theirs another point use all rekon nat cave is mainly for wizzes but they all get 2hitted with out a pro

  8. #8
    Banned. Array
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    Default Re: insect cave improvements

    Quote Originally Posted by Prov View Post
    A Warrior can do NatCaves without trouble, it's just slow (remember, a Wiz mass killing in there is dodgy as **** without a ProRing on), I just tried killing in there with luck+7 and roughly 220-315mc and it took AGES, compared to 2-3 shotting them on Prov in Ghost kit, lol.
    ye buy wizz just fw run roun an it works well
    The Google of Mir.
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  9. #9
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    Default Re: insect cave improvements

    The mobs can do 30-40% of my HP in there in 1 hit - for a war that has to toe2toe that sux.
    Low Rate:
    U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
    U4eaWiz: lvl 90 Wiz
    U4easTao: lvl 63 Tao

  10. #10
    Prov
    Guest

    Default Re: insect cave improvements

    Quote Originally Posted by Edddy View Post
    ye buy wizz just fw run roun an it works well
    Tried it? It's busy in there, I went with Seu a while back on Heal, 50% of pulls I had to curse like crazy or we'd get wtfpwned. SO many mobs in there it's hard to pull them together and leave space to run, without getting trapped.


 
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