Please post it here.
I've just got home and have had penny give me a few bits and pieces of information that are a little worrying.
Ill see what i can sort out now so please post any problems you have here so i can work through them.
All best
Lone
Please post it here.
I've just got home and have had penny give me a few bits and pieces of information that are a little worrying.
Ill see what i can sort out now so please post any problems you have here so i can work through them.
All best
Lone
http://www.xtremeTop100.com/votenew.jpg http://www.xtremetop100.com/votenew.jpg
^^LowRate^^^^HighRate^^
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Edit - I am listing all reported bugs in this one post (both from later posts and stuff fed to me in game). I'll update stuff as it gets fixed if I can. Please keep reporting problems/bugs, tyvm!
1/ Local problem - sorted
2/ Tele into GI and you die to the new mobs in there. Can't realive in there as you just die again and progressively drop your bag. Is there a @home or similar that peeps need to know to get out iof the 'loop'. There are SafeTownTele (if thats what they are called) so have one with you before you explore (in fact have a couple in case you die and drop the one! ACTION - As new maps have unknown mobs Lone has added an @SAFE command to get you from 'stuck' places to the Teleport_Hut, effective on next reboot.
3/ Some early players found that the BDPets were still in game and levelled loads before Jamie found them and diabled them. ACTION - Everyone now has BDPets until further notice.
4/ Exp was changed after a short while of being online. The results are odd as I now need 650 exp for a level 8 tao to get to level 9 and at 1 exp for a scarecrow that gonna takes weeks. Not sure whats gone qwrong but there is nothing Xtreme about the exp atm. ACTION - Exp table changed to give some exp!
5/ The group stats bonus works without chars being on the same map so I made a couple of noobs which are afk so my tao gets the bonus but without needing the group to be with him. I figure this was not meant to be so maybe it needs tweaking. ACTION - not urgent will look later
6/ Good helper being given to Evil class (ty xUniquex). ACTION - checked, looks ok, I think you may have misread the name. PM if you still see the problem.
7/ Oh and btw, still can't get the damned GM char (God) online so can't server chat to tell anyone whats going on. ACTION - now online!
8/ Nighthawk says small pots dont work but not sure what they dont do yet. ACTION - Bugged, will get around to it but not fixed yet. ACTION - Lone fixed this and buggered the item DB at some time so everyone now naked! My how we laughed :s
9/ Some peeps are being shown as the wrong class after picking good/evil (ty Leviathan) ACTION - checked, can't find a problem, pls be more specific.
10/ All this from Son (AuntSally)
- teleport npc at bottom of bw, (the one near lottory npc off euro) if u tele to mud wall it teles u in mong prov like 500cords away from sz, ACTION - Cords corrected in script to 334 332
- tele npc in bw dont take money off u if u dont have it when u tele to mudwall ACTION - checked all three and they wiork fine, no cash no travel, can't find a problem? Btw you owe Lone 13k for testing
- at lvl 21 u need to kill 200 mobs to lvl as u get 42 exp points per mob and its 5000 exp points to lvl. ACTION - New exp tables and mob exps added
- and btw, jamie i recon u shud bring that pet back as its the only way ppl were lvling as evry1 is stood in sz or mining and nothing else to do, ACTION - pets given to all
- cant sell XLBUNNIES to pot shop ACTION - You never could as far as I remember, no plans to change
- if u tele to serp valley DONT as u cant use tele npc theres no script. ACTION - New script added, sorted
11/ Sorted
12/ Reset Global Shout cost (ty Wizhard) ACTION - Reset to 10k for the time being
13/ The 'level up' omas will be removed on next reboot. ACTION - QFUNCTION updated
14/ DC missing from armours has been reported (ty Zeus) but its not a priority atm. No action for now
15/ no mobs spawning in slave cave. ACTION - Spawns working, must of been just after reboot.
More soon
Penny
Last edited by Lone; 12-08-09 at 11:53 AM.
Door from solespirithall (I think that's wat it's called ) too the second hwanmajin maze in BDD doesn't work. , the graphic shows the door opening but I couldn't get through no matter wat angle I tried
Nymph
SunPotBundles (L) do not open in bag :L
/OoChrisoO
/BigWebbsMrs
HighRate lvl 70
Extreme 1 lvl 94
Extreme 2 lvl 116
Evo lvl 264
Zodiac
thats great thanksi guess it was just after a reboot
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http://www.xtremeTop100.com/votenew.jpg http://www.xtremetop100.com/votenew.jpg
^^LowRate^^^^HighRate^^
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i think ive picked up a minor bug in that my heavy armour(M) and noob armour (M) have built in torches >??? lol
so does steel armour
/OoChrisoO
/BigWebbsMrs
HighRate lvl 70
Extreme 1 lvl 94
Extreme 2 lvl 116
Evo lvl 264
Zodiac
From speaking to people ingame they said that all armours on HR have built in light.
It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.
MSN: gmcerberus@hotmail.co.uk
may aswell keep it like that dosent hurt
/OoChrisoO
/BigWebbsMrs
HighRate lvl 70
Extreme 1 lvl 94
Extreme 2 lvl 116
Evo lvl 264
Zodiac
hmmm interesting ^.^
I might have a lookie and alter them slightly so that Base dress has a smaller light and higher armours have more light something like that.
http://www.xtremeTop100.com/votenew.jpg http://www.xtremetop100.com/votenew.jpg
^^LowRate^^^^HighRate^^
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