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Thread: Poison Crafting.

  1. #1
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    Default Poison Crafting.

    Its sort of working.
    To save time we have skiped the placing items in to a box to make items, and tbh i think its a better system now any way.
    At the moment the only NPC working to make poison is the NPC in border or gincko (never remember which) the rest of the NPC's will be updated shortly.
    YOu will not be able to buy poison from the NPC in tao town after today.

    /Lapta
    Email - Admin@miremails.com
    MSN - lapta@hotmail.co.uk (DO NOT SEND EMAILS TO THIS ADDRESS)
    Quote Originally Posted by Soulfoxx View Post
    I have reasonably good MC (36 ish)

  2. #2
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    Default Re: Poison Crafting.

    with the small amount of taos playing say 3-4 that are regualr is it wise to return to the old way of farming maggots and canibal plants and what not for this? if it is returning to the old system how big are the bags going to be? 50/50 100/100?

    also ive noticed i used to place a poison bag in my bottom left character slot just to hold onto incase i needed it for a tao, but after a short while of fighting it was loosing dura like a ring or a brace...
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  3. #3
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    Default Re: Poison Crafting.

    So Taoists can't poison and Ninjas don't have the Acc to level solo...they have both had their lives made harder... isn't it time Warriors lost something too?

  4. #4
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    Default Re: Poison Crafting.

    yeah can we lose ' OmaWarrior ' i wont miss that.... :P
    OmaWarrior likes this.
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  5. #5
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    Default Re: Poison Crafting.

    Is it possoble to dicuss whats best for the server with regards to poison...

    in my opinion poison should be made available to buy as it was pre crafting patch. my reasons for this is that taos take a long time to level and poison is part of the main arsenal for them. including now the ninjas poison blade skill which requires poison to be equipted if im reading the skill correctly.

    The problem at the moment is that there are not many taos in game (okay its still ob) but not many are being made and leveled. Will adding the crafting of poisons deter players from making tao? how big are crafted poison bags?

    I dont even play as a tao but im wondering...

    Should they be crafted or should they be in shops?
    Solar likes this.
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  6. #6
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    Default Re: Poison Crafting.

    normal poison will be up for grabs as per usual, but crafted bags will be better.
    Super Duper Gamemaster

  7. #7
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    Default Re: Poison Crafting.

    Hey all,

    as a tao, i'm so used of redting (is that even a word ;-) ) all mobs I attack, and it realy makes a difference in killing times.
    If you say poison will be up for grabs, you mean still available in the a shop somewhere?
    In what what way will crafted ones be better? Bigger bag? Higher effect?

    Either way, as a red drug addict I will need my stuff

    Greets
    Jayden - Toa - lvl 30+
    Wolfer - War - lvl 15+

  8. #8
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    Default Re: Poison Crafting.

    I tried making poinson but it didn't work for me.
    I ran the patcher first.

    I got this message with all 3 types (S,M,L)

    poison.jpg
    Jayden - Toa - lvl 30+
    Wolfer - War - lvl 15+

  9. #9
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    Default Re: Poison Crafting.

    I'm not sure what has happened in regards to poison. I understand that it is no longer buyable through the same NPC, however I also don't know what Solar's last comment means. Regardless, I think poison should be made available to buy. I'm not 100% sure, but by the end of euro I think you could buy poison. One reason that was useful for requiring crafting poison was that it allowed lower levels to craft and sell poison to make money on euro. Due to the relative lack of numbers compared to euro at the minute, coupled with the ability to advance levels quickly allowing for easier obtaining of gold this isn't an easy method for obtaining poison for higher level taos and ninjas. Taos, by nature are already stunted in leveling. Ninjas seem to be having a tough time with regards to class specific items. I think making poison craftable and not buyable would greatly slow down progression for the 2 classes, although I don't have any experience with ninjas, I'm just going on what I have heard. I realise this is trying to recapture the magic of euro mir, which for the most part this server has delivered, but poison crafting is something that can't be scaled, even with the adjustment to ingredient drop rates.
    P.s no matter what happens.....gonna play the server.
    /Healy

  10. #10
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    Default Re: Poison Crafting.

    Im agaisnt this overall, being a Tao i believe for the moment they need to buy poison as stated there isnt alot of people playing, this is making my life hell :/
    Also even the farming of the items takes a while so the prep time for a hunt is stupid in my opinion there is little way us Taos can keep up with the wizards and warriors..
    Ninjas...i dont care about joking i dont know alot but im hoping that lapta will show us healing run arounds mercy and give us our poison back pleasssssssse


 
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