High rate still getting over 200 players a day (230 on wednesday, which is a record for a weekday, and 212 today), and low rate is picking up, peaked at 32 players today.
I have not been very active of late on forums and in game, but i am still working hard in the background, on database and adding new stuff to the server.
The next new update is multi level caves.
Which will work like this.
You will be able to access each and every cave as normal, but there will be an npc outside a lot of the caves which will allow you to enter that cave bassed on your level.
The mobs stats will be adjusted (but only very slighty) to each level group.
The drop files will be adjusted very slighty for each level set cave to.
This might sound like a real cheap way of adding new stuff to thegame but it's not, i am just trying to even the playing field out.
I have new areas and mobs mapped out with stats, which i will add at the same time as the caves.
Also new mir items are finsihed (the mir items that change with levels not classes)
Heaven item:-
The current stats on heaven items will stay the same (maybe a few small adjustments)
A new set will be added that change with class, just like mir items do now. But due to the fact that people are unable to read, and take screen shots of tthere items before changing them at the npc, it's very doubtful that npc's will be orbing up these item when there come in to effect, but i will try my best to keep your added stats.
Hell maps:-
Well apart from the fact that it's a great place (i hunt there on my level 94 warrior) i really think you need to start exploring it more.
evil mir:-
bugged to ***, nothing i can do about it as it's totally hard coded, i can change the dc and sc etc but it dont really do much, so i am adding a totally new system (evil mir wont be taken out).
The new system will be a group based quest, with mir item dropping at a rate of 1/10 (wont be an easy quest), and i am hoping these will start group hunting again, and remove the need for evil mir in time.
Battle ground:-
Now have 9 floors of battle ground maps. mobs within each floor will drop map movement scroll, which will move you to differant floors within the battle ground. (you will need to be in the battle ground and on the right floor to use these scrolls) There is a complex system on how to get to the last floor, which is not fully tested yet, but should be fun. Oh and just to put a twist on the whole thing, you will need to be in a group to use these scrollsevil i know, me sorry.
Subak wall and great wall :-
have a whole teleport system, but i didnt think it was fair, so rewiting it so make it a little fairer all round. i dont want the guilds that own subak and great wall to be able to teleport to each kr and kill boss then teleport to the next kr blah blah balh, so coming up with a nice system that will want you to own the castles, but wont give u massize amounts of power.
Boss spawn scroll:-
Been in game ages, not in drop files tho. Will be added them on next reboot. for those who dont know wat these are, there are scrolls that spawn bosses in KR, as long as you are in the right KR. Will be rare. Oh and the twist, there will be called boss spawn scroll 1 - 8, and u have to work out which scroll spawns which boss... and the scrolls will be changed monthly.
Last man standing:-
being coded. Will be a daily event, and winner will win game gold. Will be level based and classed bassed so nice and fair.
Casino:-
Trying my best to get these writen, but there are hard scipts, but lots of funNot the old casino from euro, but a casino like you get irl.
Fruit machine.
blackjack.
and roulette.
Furit machine will work like this:-
NPC spawns 3 random mobs, if the 3 mobs are the same u win a prize.
Blackjack will work like this:-
Is a 2 player game, room full of mobs, each with a random value of between 1 and 11. When u kill a mob you get a a score of between 1 and 11 (lol) and it's up to u weather you carry on killing or stop killing (as you wont know the players score). The player with the score closer to 21 wins. If you go bust you lose ur cash.
Roulette will work liek this:-
3 or more players.
You choice a number between 0 - 36, black and red (working on the black and red part) you are then taken to that room number. Once every player has picked a room number, you will be teleported to the room number you picked, then the npc will spin the wheel. Where ever the ball lands, thats where the mob will spawn. So if it number 32, the mob will spawn in map number 32. You kill the mob and take the prize. Prize will always be 35 times your bet, plus maybe a rare.
So thats all the crap you have to look forward to, plus a load of other stuff.
Know it's slow being added to the game, but sticking it all in at one time will just making it seem so boring :P
/lapta


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About LinkBacks
evil i know, me sorry.
Not the old casino from euro, but a casino like you get irl.





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