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Thread: Guild caves

  1. #1
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    Default Guild caves

    As there are 40 GT in game now, i was thinking of adding a GT/Guild cave. You will need to have a Gt to use this cave, and it wiuld be a boss less cave, with random mobs in it, half decent exp, but no drops.

    What you think!?
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  2. #2
    gagin
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    Default Re: Guild caves

    more details plz ie 1 4 each guild fightzone etc

  3. #3
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    Default Re: Guild caves

    great idea would stop ppl complaining about getting pked
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  4. #4
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    Default Re: Guild caves

    ..wicked.:P

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  5. #5
    Pandora
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    Default Re: Guild caves

    would be nice if each guild had there own if only 1 to share it will need to be of massive size.

  6. #6
    clintus2
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    Default Re: Guild caves

    i think a decent boss at the end of a pot dropping run would be good, with a medium level drop from the boss. give more than exp reason to go there.

  7. #7
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    Default Re: Guild caves

    Give it a go, will be useful to the new cumme players to lvl in peace
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  8. #8
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    Default Re: Guild caves

    sounds great, a safe place, but low XP

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  9. #9
    Ramps
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    Default Re: Guild caves

    I like this idea, Maybe have some of the mobs drop some pots. A nice amount of mobs in the cave and exp roughly around the same value as PSC. A safe place to get some exp before tackling the harder caves.

  10. #10
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    Default Re: Guild caves

    sounds wicked tbh but you should but bdd in there w/o the bosses, this is because it is a HUGE map with lots of mobs in which a hole guild could share, n were u have the iwt's just chuck a load of white bores in there to make up for the loss of iwts and thn just put a lot more mobs in the rest of rooms, make sure you can not rt in there this will also make guild hunts but pack it with mobs so they gota kill thru, will make it a much better reason to join a guild tbh
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