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Thread: Guild issues

  1. #1
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    Default Guild issues

    1st issue:
    26 out of the 60 guilds with a GT have 2 leaders in the list. The GT guild list is also build up to have 2 leaders. You can add a 2nd leader next to the 1st one at spot #1 without any problems yet Lapta stated its not right and even bannable if im not mistaking cause its bug exploiting or something.
    My question is:
    Is it allowed to have two leaders at #1?
    If yes: pls post here that ppl who only have one leader atm dont get into trouble
    If no: deal with it and remove all 2nd leaders in all guilds. Solve the bug and state when there are still 2 leaders on #1 spot then a ban is possible.

    2nd issue:
    The titles
    I keep meself to everything Lapta has stated (no more then 10 characters per title, no spaces, no ascii signs, only alphabetic signs, no numbers, no enters, no 2 lines, maximum 99 titles and so on) yet i see so many ppl with all kinds of titles breaking all the rules yet the Apex guild board breaks even when u look at it and theirs work no matter what.
    Lapta please state what is and is not allowed and deal with those who have titles that aint allowed

    3rd issue:
    GuildHuntTerritory ... need i say more?

    4th issue:
    When is the GT announcement board gonna be placed back so hunts can be sorted easier and shares can be tracked easier?

    5th issue:
    is a request: please make guild storage bigger up to 80 spaces like the personal guild store is.

    /Ev
    High Rate:
    Apex Leader
    Level 102+ warrior
    Gone for now ...

  2. #2
    Administrator Array
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    Default Re: Guild issues



    My question is:
    Is it allowed to have two leaders at #1?
    If yes: pls post here that ppl who only have one leader atm dont get into trouble
    If no: deal with it and remove all 2nd leaders in all guilds. Solve the bug and state when there are still 2 leaders on #1 spot then a ban is possible.
    2 or more leaders is bannable.

    2nd issue:
    The titles
    I keep meself to everything Lapta has stated (no more then 10 characters per title, no spaces, no ascii signs, only alphabetic signs, no numbers, no enters, no 2 lines, maximum 99 titles and so on) yet i see so many ppl with all kinds of titles breaking all the rules yet the Apex guild board breaks even when u look at it and theirs work no matter what.
    Lapta please state what is and is not allowed and deal with those who have titles that aint allowed
    This guide lines are in place to stop people guild pages getting bugged.

    3rd issue:
    GuildHuntTerritory ... need i say more?
    Really dont know why you get so hard over one lame cave that spawned 40 mobs onevery reboot.

    4th issue:
    When is the GT announcement board gonna be placed back so hunts can be sorted easier and shares can be tracked easier?
    Has never worked.

    5th issue:
    is a request: please make guild storage bigger up to 80 spaces like the personal guild store is.
    Hard coded. Its not meant to be used as extra storage space.
    Email - Admin@miremails.com
    MSN - lapta@hotmail.co.uk (DO NOT SEND EMAILS TO THIS ADDRESS)
    Quote Originally Posted by Soulfoxx View Post
    I have reasonably good MC (36 ish)

  3. #3
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    Default Re: Guild issues

    Thx 4 fast feedback m8, much appreciated and answers make sence
    only thing i want GT hunting area back is cause its a great place. every1 can have a try at yimo, hellguards and other mobs that were there
    u can do lots more with it
    place an NPC there that spawns bosses in trade for items (eg 10 ebony fruits, 1 dss, numachancering, 100webs for a yimo) or place an npc that can spawn bosses like a CR so u can try and play with it
    let it spawn diff mobs when u enter as lvl 40 when u enter with a lvl 70+ char spawn diff mobs

    so many things u can do with it but best is u can keep trying and dont have 2 be afraid 2 drop gear cause only guild can get it back. its a great place 2 try things!

    /Ev

    Btw i dont want 2 get ppl banned >< just want 2 have sure its not allowed & should be dealed with tbh
    High Rate:
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    Gone for now ...

  4. #4
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    Default Re: Guild issues

    [QUOTE=lapta;111140]

    .[/COLOR]

    3rd issue:
    GuildHuntTerritory ... need i say more?
    Really dont know why you get so hard over one lame cave that spawned 40 mobs onevery reboot.


    reason ppl want this back is simple, because people where exploiting the yims by killing the fake one over and over again and getting lots of orbs.Although ive never been in a guild gt cave i know this is what was going on, i was informed earlier.
    AuntSally(High Rate Top Dog.)
    LuckyLucy
    IdontHeal.
    KING OF THIEVES.
    Founder and Leader of TheDonators

  5. #5
    Amaranth
    Guest

    Default Re: Guild issues

    [QUOTE=auntsally;111749]
    Quote Originally Posted by lapta View Post

    .[/COLOR]

    3rd issue:
    GuildHuntTerritory ... need i say more?
    Really dont know why you get so hard over one lame cave that spawned 40 mobs onevery reboot.


    reason ppl want this back is simple, because people where exploiting the yims by killing the fake one over and over again and getting lots of orbs.Although ive never been in a guild gt cave i know this is what was going on, i was informed earlier.
    Put it back without the yims then.

  6. #6
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    Default Re: Guild issues

    whats wrong with having 2 leaders im confused?! thats how the guilds always were on mir2 is there some bug on here then?

  7. #7
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    Default Re: Guild issues

    [QUOTE=auntsally;111749]
    Quote Originally Posted by lapta View Post

    .[/COLOR]

    3rd issue:
    GuildHuntTerritory ... need i say more?
    Really dont know why you get so hard over one lame cave that spawned 40 mobs onevery reboot.
    reason ppl want this back is simple, because people where exploiting the yims by killing the fake one over and over again and getting lots of orbs.Although ive never been in a guild gt cave i know this is what was going on, i was informed earlier.
    Yimo's were bugged and WWL/JT and IT were dropping more orbs then yimo's at that time. besides it wasnt a bug, its how yimo's work. Also on euro
    Reason 4 me personal is cause GT area gives also lower lvls the chance 2 try out mobs they usually never gonna see (hellguard not ingame as far as i know, kingcenti same)
    Besides that it doesnt have 2 come back in same form but change is good imo.
    I still hope it comes back and even bigger abit like BG but without the necessary 3-3-3 combo so a place were u can hunt with guild in any combination u want
    Quote Originally Posted by MatthewForsey View Post
    whats wrong with having 2 leaders im confused?! thats how the guilds always were on mir2 is there some bug on here then?
    donno but lapta's rule so wouldnt dare 2 ask lal
    High Rate:
    Apex Leader
    Level 102+ warrior
    Gone for now ...

  8. #8
    Hoober
    Guest

    Default Re: Guild issues

    Probably if that's a place for "trying things out", then make those mobs inside drops nothing. Probably make it drop pots to keep the "trying things out" activity continue.


 

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