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  1. #1
    DrunkNmunKy
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    Arrow What do u think should be done to improve caves?

    I have been thinking of a few before now. (just ideas so dont flame me)

    1 wizz can tear through the whole of bdd get to hwanmajin clearing everything in its path and nothing is left for about 15mins + till respawn, maybe just shortening the respawn times at particular caves (def psc 6th) could make use of the caves a little better.

    no im not saying 3min instant respawn etc

    also i think instead of making new caves it would be better to make use of unused ones, stick the easy zombies in WW or make another cave for the nubs, make the zombies in the real cave a little harder like zumas with about the same exp, the mines are huge and are a good place to lvl for an alternative.
    maybe even turn the skeleton cave the same (as in zuma strengh and exp) just giving alternatives to lvl. not too hard.

    i think making use of the unused caves is best idea first, always best to make use of what we have before stressing the server out anymore.

    thats my 2 cents whats urs?

  2. #2
    DrunkNmunKy
    Guest

    Default Re: What do u think should be done to improve caves?

    and also while were at it lapta what do u think of my gem npc idea to clear up tm and poss puttin alot more worthless accesories weps in shops should also clear it up too.

  3. #3
    RealRipper
    Guest

    Default Re: What do u think should be done to improve caves?

    Also, while were all here.. add a npc that everytime u click it you get 500 million exp but u can only use it up until level 4,500 and make a cave which mobs drop 200m chest everytime and spawn every 20 seconds x 7000.....

    PLAY THE ****ING GAME NOOBS

  4. #4
    Hoober
    Guest

    Default Re: What do u think should be done to improve caves?

    Go play a wizz if you're not one.

    Psc 6th is having enough mobs and to be fair, it's not a small map for such a mobs packed place.

    No one will go to zombies if they are harder and no increase in exp, because bug cave is easy enough and with higer exp.

    Where is skele cave btw?

    And lastly, everyone went through this problem of not having mobs during exp event, so I probably think nothing will be changed. If it is to be changed, as mentioned in the update in the sticky, correct me if i'm wrong, psc and wt will be changed according to lvls just like bdd.

  5. #5
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    Default Re: What do u think should be done to improve caves?

    i personally think unless there is gona be new caves added all the kingrooms should be made alot harder.example Bichon Lord is far too easy, granted i have good stats, kit and level but i can solo it without pets using 2 hp bundles toe to toe.this boss should only be killable by having a grp too kill it. so it defo needs beefing up. it will also stop laptas nest being used as a leveling area.Extend bdd so after dark devil palace you get the same maps again but alot harder and much harder DD in the folowing kr only killable by a grp also.
    introduce some maps that people cant be pk ed on.Isnt any as far as im aware.
    Make evil mir worth killing and place alot of hard mobs in lightning cave and lava cave so youd need a grp to get there in 1st place.remove the gg option from EM.
    i,ll think of some more suggestions once ive had some kip lol
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  6. #6
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    Default Re: What do u think should be done to improve caves?

    Quote Originally Posted by RealRipper View Post
    Also, while were all here.. add a npc that everytime u click it you get 500 million exp but u can only use it up until level 4,500 and make a cave which mobs drop 200m chest everytime and spawn every 20 seconds x 7000.....

    PLAY THE ****ING GAME NOOBS

    They're making suggestions on how to improve the game they are currently playing, as requested by Lapta, however I think you failed to grasp that.


    Please keep the thread clean of useless spam like the one I've quoted.

    Thanks

  7. #7
    Spammer Array
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    Default Re: What do u think should be done to improve caves?

    very good idea to use nearly unused caves
    and indeed extend bdd, u can get to DD within 30mins and clearing nearly all floors before it
    make it end up at em orso, a secret door to it
    but make it so that all mobs in DD have to be killed and then the door opens and after that u get alot of hard mobs so u need a group for that,

    and indeed some places that are quite the same but just other mobs and/or maps so 1place isn't that packed.

  8. #8
    True Mir Revenger Array
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    Default Re: What do u think should be done to improve caves?

    Quote Originally Posted by auntsally View Post
    i personally think unless there is gona be new caves added all the kingrooms should be made alot harder.example Bichon Lord is far too easy, granted i have good stats, kit and level but i can solo it without pets using 2 hp bundles toe to toe.this boss should only be killable by having a grp too kill it. so it defo needs beefing up. it will also stop laptas nest being used as a leveling area.Extend bdd so after dark devil palace you get the same maps again but alot harder and much harder DD in the folowing kr only killable by a grp also.
    introduce some maps that people cant be pk ed on.Isnt any as far as im aware.
    Make evil mir worth killing and place alot of hard mobs in lightning cave and lava cave so youd need a grp to get there in 1st place.remove the gg option from EM.
    i,ll think of some more suggestions once ive had some kip lol

    bloody hell. good answers. use the same maps for after dd room but maybe introduce new mobs im sure u got some lying around lyk them lil ice men on way to devil. we just need somin more challenging tht requires grps of lyk 3+ people maybe. and some were for us higher lvls to hunt to keep us away from the noob areas so people wont moan at us. maybe use the door in zt 7th 3rd floor as a new cave. theres few doors in game not in use atm ill try find more for ya. xxxxxxxxx
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    Quote Originally Posted by lapta View Post
    oh *** me sidewards.

  9. #9
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    Default Re: What do u think should be done to improve caves?

    Quote Originally Posted by auntsally View Post
    i personally think unless there is gona be new caves added all the kingrooms should be made alot harder.example Bichon Lord is far too easy, granted i have good stats, kit and level but i can solo it without pets using 2 hp bundles toe to toe.this boss should only be killable by having a grp too kill it. so it defo needs beefing up. it will also stop laptas nest being used as a leveling area.Extend bdd so after dark devil palace you get the same maps again but alot harder and much harder DD in the folowing kr only killable by a grp also.
    introduce some maps that people cant be pk ed on.Isnt any as far as im aware.
    Make evil mir worth killing and place alot of hard mobs in lightning cave and lava cave so youd need a grp to get there in 1st place.remove the gg option from EM.
    i,ll think of some more suggestions once ive had some kip lol


    Sally I think these are some pretty fair points to be honest. I'm with ya

    The only thing though, it is nice to have some of the smaller bosses still being able to be solo'd - I'm now getting to that point and am enjoying trying to make a bit of cash to better my kit (to be able to take part in some group boss killing). However, I like your suggestions
    Last edited by Bumblebug; 11-11-08 at 09:42 AM.
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  10. #10
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    Default Re: What do u think should be done to improve caves?

    should put sub bosses in caves that already exist and beef up the bosses like other ppl said. make spawn times less in lvling areas so that if you are following some wizz clearing the place theres a chance of a respawn before the end of the cave
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