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  1. #1
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    Default tao spell changes suggestions

    inspired on ama's post


    *some sorta ADVshinsu

    *deva needs mc/hp/ac/amc increase

    *ADVsfb needs dmg increase

    *poison might need dmg increase but less lasting time

    *curse needs to reduce dc/mc/sc more but less lasting time

    *some sorta rang attack like ice storm but TS stats

    *UE need to increase SC also imo and increase dc more

    *some form of ADVbless and ADVshield

    *A hiding spell so you can walk but only for a short time orso or one that u also can hide from wedgemoth like mobs

    ofcourse there are also things that could be advanced in the warrior /wizzard class like slaying and a taming skill that doesn't let mobs untame orso


    ps: this doesn't has to be done perse but would be nice to see some of the changes some point in the future, not that i already want more changes to the game with update coming etc just posting some ideas also to have peoples opinions

  2. #2
    FrankLeeMad
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    Default Re: tao spell changes suggestions

    nice ideas adv fc would be nice since warrs got adv and taos got adv skills give iwzzys adv somthing not blizz or ff people will cry too much fc will be ok tho

  3. #3
    Sable
    Guest

    Default Re: tao spell changes suggestions

    Quote Originally Posted by Evil Teddy View Post
    inspired on ama's post


    *some sorta ADVshinsu - cant happen unless a key function pet is made

    *deva needs mc/hp/ac/amc increase

    *ADVsfb needs dmg increase

    *poison might need dmg increase but less lasting time

    *curse needs to reduce dc/mc/sc more but less lasting time - dont think its possable, but mite be wrong

    *some sorta rang attack like ice storm but TS stats - not possable as far as i can see

    *UE need to increase SC also imo and increase dc more - cant happen

    *some form of ADVbless and ADVshield

    *A hiding spell so you can walk but only for a short time orso or one that u also can hide from wedgemoth like mobs - cant happen

    ofcourse there are also things that could be advanced in the warrior /wizzard class like slaying and a taming skill that doesn't let mobs untame orso


    ps: this doesn't has to be done perse but would be nice to see some of the changes some point in the future, not that i already want more changes to the game with update coming etc just posting some ideas also to have peoples opinions
    sorry

    well unless its coded into the 2.6 files by jamie

  4. #4
    Max
    Max is offline
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    Default Re: tao spell changes suggestions

    Quote Originally Posted by Evil Teddy View Post
    inspired on ama's post


    *some sorta ADVshinsu -- wouldnt use tht and got boosted not so long ago

    *deva needs mc/hp/ac/amc increase -- Deva already got boosted not so long ago and imo is pretty strong

    *ADVsfb needs dmg increase -- totaly agree on tht 1

    *poison might need dmg increase but less lasting time -- Hardcoded ?? can be wrong but dont think it can change

    *curse needs to reduce dc/mc/sc more but less lasting time -- Same as poison
    *some sorta rang attack like ice storm but TS stats -- Would be handy for some but i would never use it

    *UE need to increase SC also imo and increase dc more -- hardcoded cant be done
    *some form of ADVbless and ADVshield -- Nice idea

    *A hiding spell so you can walk but only for a short time orso or one that u also can hide from wedgemoth like mobs -- no need for tht

    ofcourse there are also things that could be advanced in the warrior /wizzard class like slaying and a taming skill that doesn't let mobs untame orso


    ps: this doesn't has to be done perse but would be nice to see some of the changes some point in the future, not that i already want more changes to the game with update coming etc just posting some ideas also to have peoples opinions
    my 2 pennys

    /Max
    Maxtao 2much sc lev100+
    ****** 190-350dc lev70
    maximus 1-1mc lev60

    Proud member of the illigal APEX

    But a Crusader forever !!

  5. #5
    Desire
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    Default Re: tao spell changes suggestions

    lol if you want tao to be the only class on server, great idea's m8!!

  6. #6
    Forum Monkey Array
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    Default Re: tao spell changes suggestions

    lol @ making hiding in2 a clear ring

    altho i agree wit poison
    lasts way 2 long tbh
    ------------------------------------
    Mully lvl 102 wizz

    Now Read This.

    This is this cat
    This is is cat
    This is how cat
    This is to cat
    This is keep cat
    This is a cat
    This is retard cat
    This is busy cat
    This is for cat
    This is 40 cats
    This is seconds cat

    Now go back and read the third word of each sentence.



    ------------------------------------

  7. #7
    Amaranth
    Guest

    Default Re: tao spell changes suggestions

    Quote Originally Posted by Desire View Post
    lol if you want tao to be the only class on server, great idea's m8!!
    Taos will never be anything but a minority. Dont be ridiculous.

  8. #8
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    Default Re: tao spell changes suggestions

    Quote Originally Posted by Desire View Post
    lol if you want tao to be the only class on server, great idea's m8!!
    instead of just sayin this crap give some arguments or same way of thinking
    give some constructive ideas instead perhaps
    also i've said other classes might need some more ADV too like wizzies or such
    btw the only class on the server tao's ain't got any real power attack atm, not 1skill could make them do alot of dmg at once
    wiz: FF / blizz
    war: FS/TDB
    not saying should have one but they might need some things so they can buffer their stats a little more

    to the red comments:
    didn't know much bout the hard coded and can't be done things also didn't know bout the pets tat got recently improved

    the clear ring hiding is not realy necessary but neither is the real hiding atm was thinking so you could safe walk from a boss or such give it like5seconds and not always a chance to work or just make and ADV hiding that hides you from everything
    then again if it can't be done it can't

  9. #9
    gagin
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    Default Re: tao spell changes suggestions

    poison can be changed in strength dono about time but u could lower base sc 4time but thats alot of work. tbh we dont need any new spells just boost up adsvb a bit so we hurt ppl. does poision work on our lvl+1? ie if lvl 70 u do 71hp a tick if 60 u do 61 hp a tick?
    Last edited by gagin; 05-12-08 at 10:34 AM.


 

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