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Thread: Numa Temple

  1. #1
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    Default Numa Temple

    Not many people hunt there. I'm presuming it has something to do with bad drops & crap exp over time which I will now look into.

    If you have any other suggestions about Numa Temple or other hunting caves / bosses that are not being hunted feel free to post them .
    Last edited by Orphan; 18-01-09 at 12:19 AM.

  2. #2
    Robsquire
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    Default Re: Numa Temple

    Quote Originally Posted by Orphan View Post
    Not many people hunt there. I'm presuming it has something to do with bad drops & crap exp over time which I will now look into.

    If you have any other suggestions about Numa Temple or other hunting caves / bosses that are not being hunted feel free to post them .
    most places to level suck imo..
    for example Ant Nest: the ant items aren't that great anymore and the cave itself the ants are pretty hard and the healers heal so fast it glitches my screen out then its decent XP, not really worth the time spent killing
    but if I do decide to go there I can clear out the first room with poison (or could, not sure if I can anymore due to stat nerf ) then it would be like ~20 min to respawn
    all places have crappy respawn time tbh

  3. #3
    Desire
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    Default Re: Numa Temple

    dnt think anyone goes to icetemple because its pretty hard and i think the best drop there is a (U) orb?
    ermm if ants nest had other drops than ant items might be ok, or had a boss on each floor (apart from 1st) as the floors are big would be hard to find (7 floors so maybe not a boss on every floor)
    and the kr is pretty much impossible to find unless u knnow the route, maybe have a good dropping boss in there? and remove daddyants cus they caiiinnnn

  4. #4
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    Default Re: Numa Temple

    numa is hard at 80+ in decent kit on hi rate so with reduced lvls/kit etc on mr its not gonna be hunted much by ne1 tbh. well out of the 30 or so mr players mbe a cpl could hunt there if they wanted to but not worth it.

    concentrate on middle range caves, spawns etc and worry bout other hi caves when more than 3% of the server can hunt there.
    ><

  5. #5
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    Default Re: Numa Temple

    u mite need to add these new provinces to the npc in GT for them to get used a bit more often, only place i ever went was yimoogis because the exp was awesome if u had a wizzy with ya, but its such a long run i cudnt be assd most of the time.

    once u reach level 55 add EvilProvince option to the teleporter and at 60 the next province then 65 the one after it etc etc.
    Was here on the day of creation.

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  6. #6
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    Default Re: Numa Temple

    lol I just made those modifications couple of hours ago. I agree it needed to be done. I'm not level restricing the teleport options for now... but it is a good idea I have to admit.

  7. #7
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    Default Re: Numa Temple

    Problem with numa is if you lower the stats of the mobs to make it easier to hunt then pets get worse unless orph makes a copy of current numa mobs that are pets and change there name to NumaPet1 etc and then changes the stats of numas to make it a bit more suitable, then numa might be hunted more.

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  8. #8
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    Default Re: Numa Temple

    Yeh I'd considered that. Might leave stats as they are, increase Exp / Drops and that could be the hunting ground for 90+ players once players start hitting that level.

    Will think about it... for now Im implementing the exp bonus and stat boost things .

  9. #9
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    Default Re: Numa Temple

    lol 90+ it is actually med rate u know & some ppl have lifes

  10. #10
    Desire
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    Default Re: Numa Temple

    Quote Originally Posted by Noodlez View Post
    lol 90+ it is actually med rate u know & some ppl have lifes
    atleast your correct when you say 'some of us' because venus is 90+ probs 100+ by now.


 
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