When killing my 10th boss of the day and once again seeing that glorious drop EggsinHat, i got to pondering what i would do to make boss hunting actually worth it, even if the drop is total rubbish. My two main ideas are as follows.
Idea 1) Boss experience.
This idea mainly came about because i am currently doing the hellish grind of 69-70. My main leveling area is BDD, with lots of bosses, most of which are skipped due to the total waste of time of killing them due to terrible drops. However, What if these bosses gave you 10000000 or even 5000000 experience points per kill? Not useless now! My idea is to make Bosses give a large amount of experience depending on its difficulty or the time it takes you to get to its KR. Not only will this allow those that hate killing the same mobs constantly the chance to gain exp through boss hunting but it makes the "noob" bosses worth killing, even if you just get Eggsinhat.
Please give your feedback.
Idea 2) GGScrolls GPScrolls.
Everyone that has killed Dark Devil has seen that it drops GGscrolls/GPScrolls every kill, i think this should be expanded to more bosses(MTK/ZT/DIC/EvilEmp come to mind). Everyone hates killing a boss and getting pots, especially those that take sometime to get to/not easy to kill/spawns once every 2 spawns etc. However Dark Devil is the one boss in game that will reward you for killing it even if no rares actually drop.
I think this would make boss hunting alot more worthwhile, sure the scrolls are only small amounts but it will add up over time, allowing people to spend it on whatever they like. It will also allow leveling to be abit faster due to getting tokens for 100gg. I dont think this would flood the server with GG at all, it would takes months to get enough to actually get items from the NPC.
Please give feedback.
These are my ideas, and id love for you to pick them apart or just comment on if you think this would be a good change to mir, or a bad change.


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