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Thread: Devil items

  1. #1
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    Default Devil items

    any idea why devilhat isn't special repairable ne more? or is it supposed to b this way now?
    You don't have to like me, it's ok i know the truth

  2. #2
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    Default Re: Devil items

    same with devil shoes. also i thought devil set was supposed to go to lvl 100? now it caps out at 75? just makeing sure this is correct
    You don't have to like me, it's ok i know the truth

  3. #3
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    Default Re: Devil items

    I just tried the war ring/brace/belt - none are sr'able!!! And I doubt I'll get any of the orbs I've wasted getting all stats to +5 to +7 back =/
    Low Rate:
    U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
    U4eaWiz: lvl 90 Wiz
    U4easTao: lvl 63 Tao

  4. #4
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    Default Re: Devil items

    I know very frusterateing. my heaven helm has almost better stats than devil helmet since they took lvl 100 stats away from them, and it's atleast sr'able
    You don't have to like me, it's ok i know the truth

  5. #5
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    Default Re: Devil items

    Devil items were never SRepairable as posted in another thread, have to grab dura orbs for them
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    Dall 101
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  6. #6
    LonesGirlfriend
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    Default Re: Devil items

    The only way that your heaven helmet nearly better stats is because youve orbed it, how about you orb the devil helmet too?
    Have we all become lazy or summit and no longer want to use the orbs that drop?
    You've got a good base to start orbing the devil items which will clearly out do any orbbed heaven item.

    The level requirement only dropped to keep them all around the same sort of lvls, tbh I thought you would of complained that wars / taos get those stats at 75 and wizzies have to wait till lvl 100/120.

    The stats were from inherited from HR, half of the lvl requirements got lowered in the first 300ish items adjusted at the start of the server and some of the devil items were missed, imo the amount of hours of work and arguments that ive had to go through to put some sort of order back on the server half of the changes that were made at the start were maybe abit of a mistake but hey we didnt know what would happen at year later or that it would cause any problems.

    So basically the stats were HR stats not LR lvl 100 stats.

    The items are non SR-able but at the rate we have orbs dropping and the amount that sit on tm and devalue themselves you shouldnt have too much trouble keeping the devil kit.

    If you want to stick to kit that can be SR then thats up to you but theres nothing stopping you from using the kit thats available to you.

    You may all be pissed off in the fact the stats have dropped but you've had good use of them in the time youve been wearing with the HR stats, making the changes corrects the server, prolongs the server life and the life of your character on it. If we give you massive stats then all your going to do if rape the server and get bored quicker.

  7. #7
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    Default Re: Devil items

    can i just point out something here. shir re worked stats cos dev n mir items had hr stats. fair play... what bout hev items... aint they teh same as hr with dif lvls?.....
    KONG - King of LR

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  8. #8
    LonesGirlfriend
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    Default Re: Devil items

    Quote Originally Posted by KONG View Post
    can i just point out something here. shir re worked stats cos dev n mir items had hr stats. fair play... what bout hev items... aint they teh same as hr with dif lvls?.....
    lolol you want me to rework the whole of the LR kit, every single little bit? no chance tbh. on a new serve ill do it but not on this one.
    yes they are the same stats as HR but they aint that ridiculously high.

    theyve given us a base to work from and the majority of ppl on the server had had benefit from these items so why reduce them and let anyone new coming onto the server have a disadvantage in stats. theres only been a few of you that have had devil kits and even less of you that have had mir kit, changing the asap was the way to go.

  9. #9
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    Default Re: Devil items

    My devil kit is totally orbed, taking dc as an example all of it is +6 or +7. I now have 452dc... in my heaven kit I had about 440. Considering I have a lionheart shield now instead of a lucky sublte I have no idea how that's happened. Added to the fact the devil blade is now worse than rev oma blade?!? That was worth the month to 6 weeks hunting the kit and breaking my rev ob for. =/

    Remember some devil items can't be orbed with all orbs as well (e.g: war braces with ac/amc orbs!) making them worse than heaven.

    Has a gm actually tried getting any item to +6 dur, repairing it to +4 and using U orbs to confirm they're continually repairable with orbs? I've already wasted about 5000 tokens orbing up kit, I don;t want to waste more just testing this!

    There's now nowhere for me to lvl, tbh I haven't tried the new ET but the old 1 was getting to be bad exp due to the lvls so I assume the mobs are the same lvl. There's not a chance of me lvling in minox now, let alone hell. Also we're back to the only boss worth killing (that is killable) is EM.

    Anyway, as I said in another thread, let me know when the "extra" stats (acc/luck etc) are looked at again as you mentined and I may be back (if I'm not addicted to extreme by then ;P).
    Low Rate:
    U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
    U4eaWiz: lvl 90 Wiz
    U4easTao: lvl 63 Tao

  10. #10
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    Default Re: Devil items

    Quote Originally Posted by Dall View Post
    Devil items were never SRepairable as posted in another thread, have to grab dura orbs for them
    I've always been able to sp repair my devil necklace
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    Appoloin - Level 51 Wizzie
    Verin - Level 43 Tao

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