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  1. #1
    Forum Addict Array
    Join Date
    Nov 2008
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    700

    Default Bug: Devil Staff

    For some reason I can't hold my dev staff anymore, it says "too heavy" even though it's weight 25 and I have 102 h weight!
    Low Rate:
    U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
    U4eaWiz: lvl 90 Wiz
    U4easTao: lvl 63 Tao

  2. #2
    LonesGirlfriend
    Guest

    Default Re: Bug: Devil Staff

    ermmmmm ill look at it..

  3. #3
    Forum Addict Array
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    Nov 2008
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    Default Re: Bug: Devil Staff

    Interestingly the real weight (if I use a muscle ring I can see it) is 120... how it says 25 on the description is a bit bizarre. Doubt a lvl 39 (or whatever lvl it starts at) would be able to use it ;P
    Low Rate:
    U4ea: lvl 96 War - dc325-554, ac216-305, amc180-246
    U4eaWiz: lvl 90 Wiz
    U4easTao: lvl 63 Tao

  4. #4
    LonesGirlfriend
    Guest

    Default Re: Bug: Devil Staff

    found the problem, was weight 25 at lvl 39 weight 120 at the rest of the lvls.

    just need a gm to reload the items db and you can wear it

  5. #5
    Forum Monkey Array
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    Default Re: Bug: Devil Staff

    Quote Originally Posted by LonesGirlfriend View Post

    just need a gm to reload the items db and you can wear it
    Sorted.
    /Ares.

  6. #6
    Member Array
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    Nov 2008
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    184

    Default Re: Bug: Devil Staff

    "The level requirement only dropped to keep them all around the same sort of lvls, tbh I thought you would of complained that wars / taos get those stats at 75 and wizzies have to wait till lvl 100/120. "

    that was a quote from one of shirleys post's on the closed thread. was asleep for last 6 hours so i didn't get chance to question it. the devil items may have to b looked at again as they don't lvl up at lvl 100. as i thought they were supposed to and that quote suggests that they do at 100 and 120. plz take a look at them if they are supposed to. atm they top out at lvl 75
    You don't have to like me, it's ok i know the truth

  7. #7
    LonesGirlfriend
    Guest

    Default Re: Bug: Devil Staff

    like i said they are sposed to top out at 75 now.

  8. #8
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    Default Re: Bug: Devil Staff

    that's why i asked cuz you're post suggested they go to 100/120 just makeing sure
    You don't have to like me, it's ok i know the truth

  9. #9
    True Mir Revenger Array
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    Sep 2008
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    Town called Hypocrisy
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    1,205

    Default Re: Bug: Devil Staff

    Quote Originally Posted by LonesGirlfriend View Post
    like i said they are sposed to top out at 75 now.
    i take this means it gives room for sets lvl 75+??
    low rate tao lvl 80+
    sc 310+ enhance 2 bracs
    dc 200
    pa 14 slow 13 aspeed 19
    co leader of lr_elite

    extreme
    lvl 120+ tao
    lvl 120+ wiz
    1st leader of Sons_Of_Liberty

  10. #10
    Post Shepard Array
    Join Date
    Jun 2008
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    2,146

    Default Re: Bug: Devil Staff

    the whole idea of stuff for lvl 120 i feel is a bit far atm. considering its dev stuff and items aint that good ne more making them top out at 100 seems fine. then newer items can be bought in for 100+
    also seen them in db but mirrev items in files?
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