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Thread: Assassins

  1. #51
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    Default Re: Assassins

    jamie gimmie a lvl 100 sin and ill tell ya if he is any good lol

    wats the point of the obs mode if it doesnt work near a mob or player, purely 2 avoid archers??
    wat if ur sneakin in town red and sum1 walks past u lol
    /Rich

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  2. #52
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    Default Re: Assassins

    Quote Originally Posted by Wacey View Post
    jamie gimmie a lvl 100 sin and ill tell ya if he is any good lol

    wats the point of the obs mode if it doesnt work near a mob or player, purely 2 avoid archers??
    wat if ur sneakin in town red and sum1 walks past u lol
    then GF!!! lmao

  3. #53
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    Default Re: Assassins

    Quote Originally Posted by Wacey View Post
    the only prob i see with tryin 2 integrate a sin into mr is the balance with wars and wizards.
    might take the job of a war, and might floor wizards to easy

    i guess with low ac and amc then it might not upset warriors to much, maybe just the wizard who will get a beating from them

    especially if they can use a brief spell of observer mode, wizards wont be safe at all outside of the sz, unless wizards can still c them while they go invis, due to a wizards high knowledge and sight, dunno how hard that would be 2 code though
    On USA they don't make the warrior useless. Warriors serve multiple rolls that an Assassin can't.

    Assassins are purely 1 vs 1, Warriors have Halfmoon and Crosshalfmoon which allows them to fight stuff around them.

    Assassins sorely lack Accuracy and don't get a skill that remedies that, Warriors get 2 skills that effect their accuracy.

    Assassins have less HP than Warriors.

    Assassins lack weapon diversity due to only being able to use their skills when using dual weapons.


    So on USA, Warriors fill the roll of the dependable wall in hunts and even in pvp while Assassins fill the roll of the damage dealers and paralysis on mobs/people if they are willing to dump the massive amounts of mp pots necessary to continuously spam Flash Dash.

    Sins are also useless without MP btw cause they rely entirely on having Haste/Light Body kicked in or atleast have Double Slash kicked in which takes mp every hit to be worth anything in combat. So you have to balance hp and mp potions since both are equally important to the class.

    Thats just how it is on USA anyway.

  4. #54
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    Default Re: Assassins

    Quote Originally Posted by KingChiba View Post
    On USA they don't make the warrior useless. Warriors serve multiple rolls that an Assassin can't.

    Assassins are purely 1 vs 1, Warriors have Halfmoon and Crosshalfmoon which allows them to fight stuff around them.

    Assassins sorely lack Accuracy and don't get a skill that remedies that, Warriors get 2 skills that effect their accuracy.

    Assassins have less HP than Warriors.

    Assassins lack weapon diversity due to only being able to use their skills when using dual weapons.


    So on USA, Warriors fill the roll of the dependable wall in hunts and even in pvp while Assassins fill the roll of the damage dealers and paralysis on mobs/people if they are willing to dump the massive amounts of mp pots necessary to continuously spam Flash Dash.

    Sins are also useless without MP btw cause they rely entirely on having Haste/Light Body kicked in or atleast have Double Slash kicked in which takes mp every hit to be worth anything in combat. So you have to balance hp and mp potions since both are equally important to the class.

    Thats just how it is on USA anyway.
    by the sound of it i think sins should be implemented as usa mir
    warriors are used more on mr for pk than walls etc, no1 uses walls cuz they just arent needed

    sins do sound interesting though and id def get 1 lvled up, just depends if jamie can get files or copy the usa version accuratly enough


    would be nice 2 have some thoughts from jamie on sins, seems we dont really know if they will work until we try, and seems more and more like we should implement them as they are on usa mir as its tried and tested
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur

  5. #55
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    Default Re: Assassins

    Quote Originally Posted by Wacey View Post
    by the sound of it i think sins should be implemented as usa mir
    warriors are used more on mr for pk than walls etc, no1 uses walls cuz they just arent needed

    sins do sound interesting though and id def get 1 lvled up, just depends if jamie can get files or copy the usa version accuratly enough


    would be nice 2 have some thoughts from jamie on sins, seems we dont really know if they will work until we try, and seems more and more like we should implement them as they are on usa mir as its tried and tested
    Aye i actually really liked Assassins, not cause they were the most powerful, but because i had played as a warrior for so many years in Mir and it just felt like a refreshing alternative. They fill the same roll, but fill it in a different way and have to be used differently to be effective.

  6. #56
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    Quote Originally Posted by Wacey View Post
    by the sound of it i think sins should be implemented as usa mir
    warriors are used more on mr for pk than walls etc, no1 uses walls cuz they just arent needed

    sins do sound interesting though and id def get 1 lvled up, just depends if jamie can get files or copy the usa version accuratly enough


    would be nice 2 have some thoughts from jamie on sins, seems we dont really know if they will work until we try, and seems more and more like we should implement them as they are on usa mir as its tried and tested
    u mean ill be on Time doing all the work?? lol.

    ---------

    just read back through, am with Rich here, i dont wanna see a lvl 70 sin 1hitting or even 4hittin say Time, 147wiz in full lord kit.. cos lvl 70 they can only have heaven/devil kit... and they go invisible with extra speed stepped up can kill a wiz over dbl there lvl b4 they know wats hit them... they need hp lower than a tao if not equal to wizzes too... if im in nest and a sin comes up fw shud cain it along with a bliz. the balance o how strong is the hardest bit.

    Merged Together, Try not to double post please
    Last edited by Atrox; 04-03-10 at 02:22 PM. Reason: Double Post
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  7. #57
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    Default Re: Assassins

    All classes need re-balancing. Kit and spells are bugged.
    Warriors are too powerful in all areas. Highest damage, defence, HP.
    Wizards spells are either not working correctly or over-powered. Blizzard should not do the most damage and also cause slow.
    Taoists poison attacks do not help them level.

    With the new server files this can all be addressed, and room for new classes made.
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  8. #58
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    Default Re: Assassins

    Quote Originally Posted by Interwobble View Post
    All classes need re-balancing. Kit and spells are bugged.
    Warriors are too powerful in all areas. Highest damage, defence, HP.
    Wizards spells are either not working correctly or over-powered. Blizzard should not do the most damage and also cause slow.
    Taoists poison attacks do not help them level.

    With the new server files this can all be addressed, and room for new classes made.
    agreed

    i wouldnt say wiz spells are over powered though, they mainly do fk all damage, like u say the only good spell is blizz, but should a mass hit spell really have higher damage than a single hit spell??

    taos are slow 2 lvl but still own

    i play all 3 classes on good high lvl and kit charas and by far the worst off is wiz
    /Rich

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  9. #59
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    Default Re: Assassins

    Quote Originally Posted by Wacey View Post
    agreed

    i wouldnt say wiz spells are over powered though, they mainly do fk all damage, like u say the only good spell is blizz, but should a mass hit spell really have higher damage than a single hit spell??

    taos are slow 2 lvl but still own

    i play all 3 classes on good high lvl and kit charas and by far the worst off is wiz
    blizz does fk all against equal lvls.( people with same lvl.) tao's are the weak ones . i'd be happy to even take 400 hp off a war at my lvl. with 600 mc+ l+9.
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  10. #60
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    Default Re: Assassins

    Quote Originally Posted by MonkeyD.Luffy View Post
    blizz does fk all against equal lvls.( people with same lvl.) tao's are the weak ones . i'd be happy to even take 400 hp off a war at my lvl. with 600 mc+ l+9.
    tao's are weak lol??
    wacey and shadi could prob kill rest of server put 2gether.
    if i get annoyed on time or monkey i log on wacey 2 get revenge! lol

    and anyway, taos can solo any boss lol, y make it so they can do huge chunks of damage against charas 2, taos imo dont need touching other than making poison kills give exp

    i hardly think wars need touchin either, in fights, u c wars and taos, no1 fights on a wiz cuz its pointless, especiallly if ur cursed then the wars eat u.

    but i agree that mc does fk all against charas, maybe amc kit is just 2 much
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur


 
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