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Thread: Pills

  1. #1
    Dragon
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    Default Pills

    whenever you kill a boss they drop exprience pills.. tbh these sucks as say u kill oks and it drops 2 it take up 2 drop spots foran item that gives 1000 exp and another that gives 500 like cmon tbh if you kill oks then ur gonna be a high level meaning 1500 exp will be nothing and it wastes 2 drop spaces.. tbh they should either
    a. be removed
    b. change them to give more exp like 500k exp a pill
    c. change it into like a super apple (does like x3 what one apple does, lasts for only a couple of minute's and is rather rare)

    input & idea's please and thanks

  2. #2
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    penny and i had a discussion about this way back, the idea we came up with isa have the Exp relevent to the level.

    So the pill would give something like 5000exp X Level X Level.

    So a level 10 would get 5000 x 10 x 10 exp = 500kexp

    a level 60 would get 5000 x 60 x 60 exp = 18mil exp

    thoughts? (the numbers could change)
    Last edited by Lone; 01-11-07 at 09:39 PM.

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  3. #3
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    Quote Originally Posted by Lone View Post
    penny and i had a discussion about this way back, the idea we came up with isa have the Exp relevent to the level.

    So the pill would give something like 5000exp X Level X Level.

    So a level 10 would get 5000 x 10 x 10 exp = 500kexp

    a level 60 would get 5000 x 60 x 60 exp = 18mil exp

    thoughts? (the numbers could change)
    Hmm yeh that seems like quite a good idea. Something does have to be done though, cause atm they're totally, utterly pointless!
    Last edited by Lone; 01-11-07 at 09:39 PM.
    /DrDem - Apex

  4. #4
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    i think the idea of making therm like an apple but better would be good.

    i remember penny saying he got this super skull thingy from bokmalord or watever it was back on ragezone ages ago and it gace him like 4k mp and hp and lasted for like 4 hours. as i remeber he was the only person that ever had it drop so it wudnt be stupid if we could have drop rates like that it wud make them super rare and uber useful.

    but the idea of exp x level is good or maybe you could make them give you like xx% exp more for like 1 hour or something.
    Was here on the day of creation.

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  5. #5
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    Quote Originally Posted by D1craig View Post
    i think the idea of making therm like an apple but better would be good.

    i remember penny saying he got this super skull thingy from bokmalord or watever it was back on ragezone ages ago and it gace him like 4k mp and hp and lasted for like 4 hours. as i remeber he was the only person that ever had it drop so it wudnt be stupid if we could have drop rates like that it wud make them super rare and uber useful.

    but the idea of exp x level is good or maybe you could make them give you like xx% exp more for like 1 hour or something.

    im pretty sure those skulls came about from an event (when you created a new character you could go and get one from an NPC - i have a feeling i told penny about it )

    But yeah giving them Uber stats would be good i suppose ^.^

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  6. #6
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    Good idea.. but....
    What the hell are numbers?
    Sakura - LVL 60+ Wizzy // MC 105-190 AC 55-95 AMC 49-90
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    New approach Pineapples FTW!


  7. #7
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    Quote Originally Posted by Garaa View Post
    Good idea.. but....
    What the hell are numbers?
    huh???

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  8. #8
    Dragon
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    Quote Originally Posted by Garaa View Post
    Good idea.. but....
    What the hell are numbers?
    eh?......

  9. #9
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    ooo i got it


    0 1 2 3 4 5 6 7 8 9 <----- Numbers

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  10. #10
    Dragon
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    wha?... im still confused wtf


 
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