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  1. #1
    True Mir Revenger Array
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    Default Boss stat changes and the effects it has on new players

    Hi there, I'm sure you have very valid reasons for making changes to the stats of all the current bosses, but this really discourages new players from being able to get gold and items to build up their kits to balance out against higher lvl players who've been playing longer.

    so not really a bug but just some food for thought when it comes to new players who just joined the server and how much of a Turn-On or Turn-Off the changes can be.
    Last edited by pob1111; 29-12-07 at 12:15 AM.
    Nuff Said!!!

  2. #2
    Chiba
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    Aye, i just started out a few days ago, luckily im persistent and i got some help, but if not for that there would be no way i would have continued to play, this server is currently not very newbie friendly.

  3. #3
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    Default

    Quote Originally Posted by Chiba View Post
    Aye, i just started out a few days ago, luckily im persistent and i got some help, but if not for that there would be no way i would have continued to play, this server is currently not very newbie friendly.
    yeah well all I'm sayign is maybe increase the gold from noob mobs and from the nooby bosses give them a "semi-rare" chance of scoring a HIGH lvl item so they can sell and get a kit or somet.

    Give you an example, Khazard = ROCK HARD BOSS drops a platedRing 1/10 we all know plated ring stats lvl 45 ac/amc/dc/mc/sc2-4
    but khazard drop QuestRing 1/3000 (only omalord and Khazard have 1/3000 chance rest of the bosses are 1/30,000) and it's only 10 levels higher for this ring so lvl 55 AC/amc/DC/MC/SC 4-5 , why can't an Eviltongs drop a quest ring 1/1000 ??? or Evilape or Ghoul ( and not the special ghouls in Goulcave either)
    Last edited by Dave; 28-12-07 at 11:59 PM.
    Nuff Said!!!

  4. #4
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    Harder bosses = more success rate?
    thought you could of woirked that one out dave.
    Im Back

  5. #5
    Just Started Array
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    Default

    Tbh i dno how u all get so rich, i meen i been playing pretty lng now, n not got nuffin, n theres people out there with billions, 2x mir arms etc etc etc

  6. #6
    WickedWizard
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    Quote Originally Posted by deano13 View Post
    Tbh i dno how u all get so rich, i meen i been playing pretty lng now, n not got nuffin, n theres people out there with billions, 2x mir arms etc etc etc
    Gets me n all

  7. #7
    pob1111
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    Quote Originally Posted by Dave View Post
    Hi there, I'm sure you have very valid reasons for making changes to the stats of all the current bosses, but this really discourages new players from being able to get gold and items to build up their kits to balance out against higher lvl players who've been playing longer.

    so not really a bug but just some food for thought when it comes to new players who just joined the server and how much of a Turn-On or Turn-Off the changes can be.

    i am sure this has been done to again try and get the server into group hunting.simply ake a group and allow gold sharing."bobs ya uncle"

  8. #8
    pob1111
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    Quote Originally Posted by Dave View Post
    yeah well all I'm sayign is maybe increase the gold from noob mobs and from the nooby bosses give them a "semi-rare" chance of scoring a HIGH lvl item so they can sell and get a kit or somet.

    Give you an example, Khazard = ROCK HARD BOSS drops a platedRing 1/10 we all know plated ring stats lvl 45 ac/amc/dc/mc/sc2-4
    but khazard drop QuestRing 1/3000 (only omalord and Khazard have 1/3000 chance rest of the bosses are 1/30,000) and it's only 10 levels higher for this ring so lvl 55 AC/amc/DC/MC/SC 4-5 , why can't an Eviltongs drop a quest ring 1/1000 ??? or Evilape or Ghoul ( and not the special ghouls in Goulcave either)
    lol dave how would u no the drop rates?.these are changed all the time..

  9. #9
    dami0n
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    Quote Originally Posted by Dave View Post
    yeah well all I'm sayign is maybe increase the gold from noob mobs and from the nooby bosses give them a "semi-rare" chance of scoring a HIGH lvl item so they can sell and get a kit or somet.

    Give you an example, Khazard = ROCK HARD BOSS drops a platedRing 1/10 we all know plated ring stats lvl 45 ac/amc/dc/mc/sc2-4
    but khazard drop QuestRing 1/3000 (only omalord and Khazard have 1/3000 chance rest of the bosses are 1/30,000) and it's only 10 levels higher for this ring so lvl 55 AC/amc/DC/MC/SC 4-5 , why can't an Eviltongs drop a quest ring 1/1000 ??? or Evilape or Ghoul ( and not the special ghouls in Goulcave either)
    Still wouldnt solve the problem because high lvls would just go and kill the low level mobs. U would have to probably make a seperate cave for players below 40 or smthing

  10. #10
    pob1111
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    Quote Originally Posted by deano13 View Post
    Tbh i dno how u all get so rich, i meen i been playing pretty lng now, n not got nuffin, n theres people out there with billions, 2x mir arms etc etc etc
    try joining a higher level guild that hunts high level boss's.its not all about solo hunting.u can still make some pretty good gold in a group.


 
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