
Originally Posted by
Lone
ok its gonna be a long one! but i want ideas at the end of it.
it would seem that people are getting annoyed at the current beef up of certian mobs.
i was thining about how it used to be pre 1.9mir.
for instance
Mir King - Was a group kill, DC couldnt hit it (its ac was skyhigh)
Kill method = get 1 taoist, 1 wizard, 1 warrior. move to bottom left of slave cave (the sandy map not the cave type map) and work your way into the little outcove that has the 1 space entry.
wizard/taoist make their way to the back outcove and the warrior runs to lure the mirking.
the warrior then runs to the outcove with the mirking on his tail, he stops in the person space and is hidden by the taoist.
taoist then poisons the mirking and the wizard starts bolting.
the wizard and taoist never need to take a hit and if they are a good group neither does the warrior, as the mir king should have his attention being taken by the Tbolt thats constantly hitting it and the firewall that iits walking through + the poison that the taoist keeps casting.
eventally the mob dies no ones used a single HP pot even though the mob can hit for 500 damage per hit.
you have an instant group kill if you increase the AC/REGEN/DC of the mob.
it was similar for the EC
you arrive at the ec you wake it as a wiz and you couldnt cast any spells on it, due to its AMC being so high. and evn if you could hit it you couldnt over come its regen due to the slow cast speed that wizards used to have.
so a taoist could come with the wizard and help by poison killing the mobs but even still it woudl take plenty of time to kill as the poison would only just overcome the regen and the wizzy would only occasionall hit the mob.
call in the warrior suddenly with the warrior hitting with the combo of firewall and poison the mob starts to die nice and fast.
why cant we actually think about the mobs before they are created, if a mob needs to be increased in stats it tends to get an increase accross the board on this server rather than increase certian aspects of the mobs, ie increasing the AMC so that it becomes a warrior boss, or increasing the AC so it becomes a wizard boss.
either way round you then have the ability to go further and be more specific about the drop files.
if you put wiz items in the warrior kill bosses and warrior items in the wiz kill bosses (taoist items in both types) you will increase trades between classes.
also you will finanlly get back to warrior fighting warriors and wizards fighting wizards as it would be either mainly wiz/wars going to the specific bosses.
so you wouldnt need to worry so much about being 1 hit killed by a dc 300 warrior if you a noob wizzy trying to kill the boss.
its just something that i was thinking about whilst reading the countless posts saying the EC has been increased in difficulty (which seemed eaqually difficult for all classes)
if you have any ideas about how to make bosses fairer please do leave any ideas, below.
id prefer this not to turn in to a flame war about who pked who where etc.
another idea i had was to create another version of the mir caves and bosses you have the 55- caves and a 55+ caves
so when you click on the teleport npc the first thing it does is check if you level is above of below 55 and depending on the level depends on which version of the cave maps it shows you. (so you would have the current version of WT but we could create another version of WT temple in its entiriety and then make it a hard wt with harder woomas everywhere.)
we would effectively have doubled the bosses/easy of which you could find them
this leaves noobs the chance to have a go at a boss, but with the opertunity to still buy/sell items to those in towns that have access to the higher level bosses.
im starting to ramble now (well probably about a page ago ) but still.
any ideas on how to make bosses fair for both noobs/vets/high levels and low.
(told you it would be long - sorry)
Lone
*Longest Post Ever*
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