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  1. #1
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    Nov 2007
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    Default How the new Experience system works (Thank you Emily)

    The exp rate was recently altered by Lapta in order to extend the lifetime of the server.
    The current mir software we used has an exp cap of 400,000,000 per level. After level 66 every level following had this cap and it made it very easy to level to 100+.
    To fix this bug Lapta halved the exp required to level for every level and halved the exp each mob gave per kill. This means you kill the exact same number of mobs as before however he was able to make the levels 66-100 exponentially harder to slow down the hardcore levelers.
    People have been confused because last night the exp per mob changed again, this is because when the above changes were made there was a 2x exp event running, therefore when the exp required to level was halved and the exp per mob halved we would have still been at 2x exp. (Regular exp, half the exp required to level).
    Mobs are now giving half the exp as they did in December and leveling requires half as much exp as in December. Thus the exp rates are normal and the bug fixed.
    Stop complaining about the exp being lowered, the exp hasn't changed.

    No idea why this thread was deleted, there's alot of people still under the impression the exp rate has been lowered and I'm just clearing it up for them. If anything this should be made a sticky.
    /Emily

    Level 76 wizard. MC 155-248 - No apple or donations.



  2. #2
    ChaosNCarnage
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    Previously... - Experience needed for level 65-66 and any level above was always 400M (the maximum capped)

    Example.
    So you need 400,000,000 EXP to level from 65-66 and every other level onwards 67 68 69 70+ etc..
    EvilTongs give you 100,000 (100K) EXP.

    This means you need to kill 4,000 EvilTongs to level.

    As it is now... - Player exp Needed is halfed and so is mob exp given.

    Example.
    For level 65-66 you now need 200,000,000 (200M) EXP.
    EvilTongs now give you 50,000 (50K) EXP

    This means you will still need to kill 4,000 EvilTongs to level.

    What does this mean you say????
    Since the CAP for EXP is 400M per level this ALLOWS the higher levels (66+) to be harder to level :P

    Example.
    level 65-66
    Exp required 200M

    Level 66-67
    Exp required 205M

    Level 67-68
    Exp required 210M

    etc... etc...
    Last edited by ChaosNCarnage; 31-01-08 at 12:04 AM.


 

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