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Thread: Event ideas.

  1. #1
    Atrox2
    Guest

    Default Event ideas.

    We need some event ideas. Post on here some ideas Example:
    Name of Event:
    How many players in event?: (Everyone online Or just a certain amount)
    What classes should be allowed to play:
    Explain The Rules and what to do in the event:

    If your idea is taken on by a GM, we shall test it ingame :P, Since us GMs cant keep everyone happy at once, we need to have some ideas from the players themselves too. =)

    If you spam in this thread, i shall close it.

  2. #2
    Strido
    Guest

    Default

    all i can say is never have a prize/reward worth more than 10mil. as events are never available to everyone (ppl offline or busy act.)

  3. #3
    NoPk11
    Guest

    Default

    best events are EXP events / invasions (make the mobs mission mobs so when u die 2 them u cant drop, but they can still drop)

    mass amount of mobs invadin BW or MW would be well cool... and the most fun...

    for example u could have zumas breakin out and into BW... have 1 ZT at each gate set to invade into sz with about 30 zumas with it

    the next day u do the same... but mir king with ZT... they've *joined forces*

    so each gate u got 1x ZT 1x mir king 20x slaves 40x zumas all runnin for sz!

    now and then thro in a omalord / omaking or soemthing

    plenty of mobs around mir 2 make invade... like a mass invasion of 30 DD's would be cool


    personally all these "go find me 10 chestnuts and 3 iron ores" events r stupid ... no offense =s

  4. #4
    True Mir Revenger Array
    Join Date
    Aug 2007
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    1,166

    Default

    or is ther anyway that you can program the mobs to start at the edge of say BichonProvince and head towards BichonCastle and there would be sirens and everything like WWII sirens or sumit just so ppl can leave town if they want.
    Was here on the day of creation.

    The legend that was Rudius.

  5. #5
    NoPk11
    Guest

    Default

    just spawn them at the edge of bichon province, then make them mission mobs to like 330 270(bw sz)... then have a GM shout "TownGaurd: Loads of mobs have been spoted at our outpost at the edge of BichonProvince... they are headin for the town defenses get ready!!!"

    would take em like 2mins 2 walk from edge of bichon to sz so plenty of time for ppl 2 tt and get rdy or go somewhere else if they dont wanna take part

    only thing is... mirking/ZT is alot faster than mobs... so they'd invade 1st... which is actually really fun... as ppl would think rar 1x ZT easy then like 30 zumas come in and ud be like "oh fk" Lol

  6. #6
    Atrox2
    Guest

    Default

    Quote Originally Posted by D1craig View Post
    or is ther anyway that you can program the mobs to start at the edge of say BichonProvince and head towards BichonCastle and there would be sirens and everything like WWII sirens or sumit just so ppl can leave town if they want.
    Nice idea :P That would rock


 

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