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Thread: insect cave

  1. #1
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    Default insect cave

    y has the cash been lowered was a good place to hunt 4 cash and lil exp with out havin to go 4 bosses can it b looked @ now its crap cash and crap exp another worthless place to hunt ><
    Lottie69 taoist level 60+

    Slammin005 wizard level 70+


    Retired from game, just a forum user.
    We are also proud parents to be once again Reece is due may 9th

  2. #2
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    Heh I hoped Dave would forget about this place. There's little point hunting there now but given you could make 1mil in literally 3mins with a good lure I can see why it was nerfed.
    /Emily

    Level 76 wizard. MC 155-248 - No apple or donations.



  3. #3
    Elminster
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    i'd like to see Nat Cave go to good use also, i used to like the layout of this cave and how it links up with omacaves.

    2nd/3rd aint used anymore, and 1st floor is just somewhere to look for omalord.

    Could make this, insect cave, serpent mines.ect new places, simply using old mob skins.
    Wouldn't be too much work and would give us all somewhere new to go

    A spidery/skeletal crypty-ish kinda cave would be nice - with an sneeky CryptLord hanging around.

  4. #4
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    is there any where good left in mir good to hunt ??? i cant seem to find any where bdd mobs to easy lots pkers/vipers takes ages to get to and elite mobs b4 vipers take ages to kill and crap exp we need new GOOD places to hunt ><
    Lottie69 taoist level 60+

    Slammin005 wizard level 70+


    Retired from game, just a forum user.
    We are also proud parents to be once again Reece is due may 9th

  5. #5
    EternalLight
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    your right, i hd also hoped this place would be overlooked as it was a godo place to make cash and not every1 has mc over 200 to make 1 mill in 3 minutes.... i wish i did when i had the chance lol

  6. #6
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    reason it has been changed is because the cash amounts that people on this server have is ridiculous so it scares people off when they see the price of items.
    Was here on the day of creation.

    The legend that was Rudius.

  7. #7
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    thats fine but now only gettin like 500g-2k a mob and that sucks lol mayb like 10-130k and make the mobs a lil harder or its going to b another place no1 huts cuz boss drops crap as well lol
    still no1 has said where a good place to hunt in mirR is .................. and i dont mean boss i mean 4 mobs ect.... like on euro we had vipers was lil bit of a pain to get to but was lots mobs and good exp
    Lottie69 taoist level 60+

    Slammin005 wizard level 70+


    Retired from game, just a forum user.
    We are also proud parents to be once again Reece is due may 9th

  8. #8
    EternalLight
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    psc pt bdd zt. 130+ peopleat any 1 time and only 4 caves the majority of those people use.

    thats 33 people in each cave at once so 4 or 5 people on average on each floor at any 1 time..

    i know it doesnt quite work out correctly but highlights why there is a need for new exp caves and also why there is a such a high percentage of people that pk on site... not enough mobs.

    As for insect cave because the mobs are hard/ take time to kill it wasnt great for the exp even though the mobs themselves have high exp per kill. it was a place to make money if you had the patience and lvl/kit to hunt there...


    so lets look at other places to hunt:

    prajna temple, potentially the best hunting ground on this server due to exp:kill ration not enough mobs though.

    lost ship, good exp but far to few mobs to make it worth while place to hunt if there was twice as many mobs it would be a great place.

    the map leading up to lost ship... utterly pointless its basically a redundent province. why not make it a levellign area.

    bichon mines and all the connecting caves.. pointless low exp mobs with low spawn rates, due to the introduction of noob lvling areas.

    serpent valley, the days of hunting SV and it being a challenge are logn gone.. why not beef up the mobs and the exp?

    prajna cave "what is it good for... absoletely nothing" most people will hunt psc as the 6th floor has the most mobs


    red moon valley nice amount of mobs spawn but the exp makes it pointless

    you get the idea im trying to convey...

    too many redundant maps, just change the strength of existing mobs and change the exp accordingly

    there arent enough mobs worth killing in the areas that people hunt in.

    the exp in places like insect cave and lost ship is too low for the length of time it takes to kill, set against the 4 main caves mentioned at the top of this post.

    so what route do people take when they level this game:

    noob cave- bug cave- poss stone temple- bdd/psc/pc/zt/ then- PT
    so 9 caves out of how many on mir 40? bit of a waste.

    alternative view point:

    to encourage people to make use of more of the caves in mir, reduce the exp in ZT,/bdd/pt/psc/pc/

    remove 10- 15k exp from the mobs that spawn in the above areas. this will change the dynamic of the game..
    Last edited by EternalLight; 16-04-08 at 07:56 AM.

  9. #9
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    U R RIGHT ABOUT ALL THE PLACES TO HUNT THERE IS NO WHERE
    U SAY zt PSC BDD BEST PLACE TO HUNT BUT IF THERE MORE THEN 2 PPL ON ANY FLOOR ALL THE MOBS R DEAD IN ABOUT 5 MIN THEN U HAVE TO W8 AGES 4 A RS
    Lottie69 taoist level 60+

    Slammin005 wizard level 70+


    Retired from game, just a forum user.
    We are also proud parents to be once again Reece is due may 9th

  10. #10
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    there are planty of places u can still make gold, just means now u need start to learn to hunt in grps not solo
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