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  1. #1
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    Default New dungeon idea, to help taoists a bit.

    Had a thought today, taoists always complain that leveling is too hard for them (and after seeing how slowly the high level taoists level I am inclined to agree, between 1~2% per hour solo is a joke). There's almost no motivation for taoists to level with wizards either, as it slows down the wizard dramatically (More than 2x as slow in most dungeons when I level with a taoist).

    Sooo why not add a dungeon with a large number of mobs that have a huge AC/AMC, nearly impossible to hit through conventional means however have relatively low HP (maybe the same amount of hp as the mobs in PSC) and give roughly the same exp as a Zuma.

    It'd make poison the best spell to use in the dungeon and would be a great place for taoists to level in solo, plus if there's a boss at the end (nothing spectacular, just enough to motivate people to go there) it'd make a nice group leveling area.

    I don't think it should be handed to them on a plater, obviously put a few mutantcaptains in there to give them a challenge, but there really is something wrong when in the same time a taoist makes 1% 10 levels lower in pretty decent kit, I can make 10%.
    /Emily

    Level 76 wizard. MC 155-248 - No apple or donations.



  2. #2
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    Yep lol. Only after I started levelling my warrior did I realise how slow levelling was on a tao.

    Last night I did a whole weeks worth of tao levelling in just 1 hunt on my warrior. >.<

    Wicked idea
    /DrDem - Apex

  3. #3
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    Taoists may be hard to level, but once they're leveled up its worth it.

    Email me at: DarkMagneto@hotmail.co.uk

  4. #4
    Max
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    Quote Originally Posted by Internet View Post
    Had a thought today, taoists always complain that leveling is too hard for them (and after seeing how slowly the high level taoists level I am inclined to agree, between 1~2% per hour solo is a joke). There's almost no motivation for taoists to level with wizards either, as it slows down the wizard dramatically (More than 2x as slow in most dungeons when I level with a taoist). I (tao) do alot of leveling with a gr8 hunting partner (wiz) he claims its faster/same leveling cos there are 2 people luring which make the lures much bigger..
    Sooo why not add a dungeon with a large number of mobs that have a huge AC/AMC, nearly impossible to hit through conventional means however have relatively low HP (maybe the same amount of hp as the mobs in PSC) and give roughly the same exp as a Zuma. Do u have any idea how much SC is needed to kill PSC mobs in 1 poisoncloud ?? my tao has 150-170 sc and i dont get the XP if i only use 1 poisoncloud.

    It'd make poison the best spell to use in the dungeon and would be a great place for taoists to level in solo, plus if there's a boss at the end (nothing spectacular, just enough to motivate people to go there) it'd make a nice group leveling area.

    I don't think it should be handed to them on a plater, obviously put a few mutantcaptains in there to give them a challenge, but there really is something wrong when in the same time a taoist makes 1% 10 levels lower in pretty decent kit, I can make 10%. When the new skils drop a bit more im sure taos can catch up soon
    Still a nice idea but mobs with same HP as PSC mobs aint the best of it

    /Maxtao sc150-170 dc 131-169 ac amc 45-70 (pretty decent atm )
    Maxtao 2much sc lev100+
    ****** 190-350dc lev70
    maximus 1-1mc lev60

    Proud member of the illigal APEX

    But a Crusader forever !!

  5. #5
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    Or what about this idea:

    Taos 5Xexp
    Warriors2xexp
    Wizards 1xexp

    Dunno, just a thought

  6. #6
    Amaranth
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    Somewhere for a tao to level using poison cloud is a good idea but it would need to be usable by the majority of taos not just the select few with 200sc.

  7. #7
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    Quote Originally Posted by Amaranth View Post
    Somewhere for a tao to level using poison cloud is a good idea but it would need to be usable by the majority of taos not just the select few with 200sc.
    I dunno, I quite like that idea.
    /Snorkle
    stop complaining!

  8. #8
    EternalLight
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    the pk in that cave would last ages (unless its snorkle doing the killing)

  9. #9
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    class and level specific hunting areas, no pk is another idea tbh. 3 caves for taos, 45-50, 50-55, 60+ with mob adjusted per emily post. same for warriors and wizzies. exp adjusted to class and therefore speed of kill per milamber post. fair for all then iro exp/lvling. no bosses pure exp hunting. 1 hour kick out so no afk or hogging etc. if ppl want to exp hunt then they can, if boss hunt then they can etc

  10. #10
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    further thought, serp mines is not used for owt atm is it? mbe there. or one or two of the redmoon cvae floors which are pretty pointless atm. or natural caves too, does ne1 actually go there?


 
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