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  1. #1
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    Default Question for you taoist's.

    Would you like your SC to be kept the same as it is now, 30 - 70 (avg of 50 total of 100) or more like 45 - 55 (avg of 50 total of 100) but a lot more base?

    Please give me input or i will just do as i feel is right, which you will prob think is wrong.

    /Lapta
    Email - Admin@miremails.com
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    Quote Originally Posted by Soulfoxx View Post
    I have reasonably good MC (36 ish)

  2. #2
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    Default Re: Question for you taoist's.

    I vote for extra base SC but im not a real tao so lets see what they think

  3. #3
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    Default Re: Question for you taoist's.

    As most of the tao spells work on base sc i would like to see more base sc and less top sc

  4. #4
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    Default Re: Question for you taoist's.

    dono what u mean up there but yer ill sacrfice top end stats 4 base sc all day long

  5. #5
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    Default Re: Question for you taoist's.

    More Base Please.

    /Dominatrix
    I_R_SpankU - The Punisher - Rebirth 4 Taoist

  6. #6
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    Default Re: Question for you taoist's.

    more base is a no brainer tbh.

    would be interested in thoughts on unused tao spells too. trap hex was a gem in euro days, as was hiding. unfort here they are not utilised. i'd love to see them back in action again, esp trap hex. mbe you could make the mob in rb lvl cave trappable, as that cave is not very user friendly for taos. also thought a rb summon spell was in the offing too. be nice to have another mass attack spell too, as psn cloud is good, but holyfire is poo. something like a psn/slow field be nice - bit like a wiz flame flield.

    any ideas on a rb pet too which is summonable for all classes and can be fed etc?
    ><

  7. #7
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    Default Re: Question for you taoist's.

    Would prefer more base.
    If you need a pet so badly buy a budgie and moan at that.

    Sylo
    Tatt
    Tatt1
    Tatt2

    Apex Guild & Clan Member

  8. #8
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    Default Re: Question for you taoist's.

    Quote Originally Posted by ecalos View Post
    more base is a no brainer tbh.

    would be interested in thoughts on unused tao spells too. trap hex was a gem in euro days, as was hiding. unfort here they are not utilised. i'd love to see them back in action again, esp trap hex. mbe you could make the mob in rb lvl cave trappable, as that cave is not very user friendly for taos. also thought a rb summon spell was in the offing too. be nice to have another mass attack spell too, as psn cloud is good, but holyfire is poo. something like a psn/slow field be nice - bit like a wiz flame flield.

    any ideas on a rb pet too which is summonable for all classes and can be fed etc?
    Good to see another Taoist with the same thoughts as me ive stated about the same things in another post yesterday. Base sc is important for a tao, and i think it would be nice to have a good look at the base-max stats on items.

    I remember my tao on euro, a lv7 shinsu would make warriors run, its a shame our pets here are only good to slow down an enemy or if its a mob to distract its attention, its not even good for lvling. I know rebirth gives you very nice pets, but something is not right here, i personally think a warrior shouldnt be able to choose the option to buy 5 rb pets, wizards should get defense pets (maybe new version of mirkings with more defense) as wiz have enough firing power. Taoist are the only class that can only level at decent speed when group hunting, or buy strong pets, or poison kill mobs in noob areas.

    The tao became very unusefull, after rebirth another spell (ultimate enhancer) become useless but to annoy ppl.

    Ive played some mir3 servers where group hunting in hard areas was necessary. Without trap hex, revival spell, healing, ac/amc/dc boost the group just couldnt handle the hard areas. When the tao dies the group just couldnt kill off the boss because without poison the boss regens too fast. On mir we have pa and slow.. All these things make the tao more unusefull in groups. Im not telling wars shouldnt have pa and slow but im just telling why taoist became less and less useful.

    Ive also been thinking, maybe it would be cool if there is a cave where you cannot enter with tele/para/revival/pro/clear ring, magic/dc/para/long range mobs, mobs that have a low lv, undead and dead, trap hexable and tameable. A place where mass hiding is important. A place where firewall kan keep mobs away from the front line of warriors.
    I remember the old euro days where reaching zt kr was a very challenging task and only the best guilds could reach that place.

    The places to hunt in mr atm are way too easy, its time a very very challenging cave is introduced, where the 3 heros meet again.

    I would love to see blue shouts: looking for strong tao in our group to cave X.. Really miss that.
    Dont get me wrong, i own a rb1 warrior, and also a nearly rb tao, and used to share a very high lv
    Wiz that i no longer have acces to.

    Ps: sorry for going a little off topic, i just had to write this

  9. #9
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    Default Re: Question for you taoist's.

    Quote Originally Posted by Freddy View Post
    Good to see another Taoist with the same thoughts as me ive stated about the same things in another post yesterday. Base sc is important for a tao, and i think it would be nice to have a good look at the base-max stats on items.

    I remember my tao on euro, a lv7 shinsu would make warriors run, its a shame our pets here are only good to slow down an enemy or if its a mob to distract its attention, its not even good for lvling. I know rebirth gives you very nice pets, but something is not right here, i personally think a warrior shouldnt be able to choose the option to buy 5 rb pets, wizards should get defense pets (maybe new version of mirkings with more defense) as wiz have enough firing power. Taoist are the only class that can only level at decent speed when group hunting, or buy strong pets, or poison kill mobs in noob areas.

    The tao became very unusefull, after rebirth another spell (ultimate enhancer) become useless but to annoy ppl.

    Ive played some mir3 servers where group hunting in hard areas was necessary. Without trap hex, revival spell, healing, ac/amc/dc boost the group just couldnt handle the hard areas. When the tao dies the group just couldnt kill off the boss because without poison the boss regens too fast. On mir we have pa and slow.. All these things make the tao more unusefull in groups. Im not telling wars shouldnt have pa and slow but im just telling why taoist became less and less useful.

    Ive also been thinking, maybe it would be cool if there is a cave where you cannot enter with tele/para/revival/pro/clear ring, magic/dc/para/long range mobs, mobs that have a low lv, undead and dead, trap hexable and tameable. A place where mass hiding is important. A place where firewall kan keep mobs away from the front line of warriors.
    I remember the old euro days where reaching zt kr was a very challenging task and only the best guilds could reach that place.

    The places to hunt in mr atm are way too easy, its time a very very challenging cave is introduced, where the 3 heros meet again.

    I would love to see blue shouts: looking for strong tao in our group to cave X.. Really miss that.
    Dont get me wrong, i own a rb1 warrior, and also a nearly rb tao, and used to share a very high lv
    Wiz that i no longer have acces to.

    Ps: sorry for going a little off topic, i just had to write this
    Very good points
    If you need a pet so badly buy a budgie and moan at that.

    Sylo
    Tatt
    Tatt1
    Tatt2

    Apex Guild & Clan Member

  10. #10
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    Default Re: Question for you taoist's.

    Good post Freddy i totally agree


 
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