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  1. #11
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    Default Re: Ninja / Assassin skills

    a spin attack same area damage as FF but maybe a whirlpool look.(char wont have to spin just the skill).
    Maybe like a deathgrip and pull mob toward you and stun for 1-2 seconds only work on mobs lower or same as the char and not bosses, should agro the mob anyways
    Last edited by lordy; 12-12-11 at 02:40 PM. Reason: my mind

  2. #12
    Just Started Array
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    Jun 2008
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    Default Re: Ninja / Assassin skills

    i would call the Double hit - Attack backstab and the Merge hide i would call hidein shadows maybe give the armour items a grade so it works better (most of this is from old days playing AD&D love it)

  3. #13
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    Nov 2010
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    Default Re: Ninja / Assassin skills

    Am not to sure about assin class.....How wll has it worked on other servers? and how does it stack up against the rest of the class's?


    However what about a PURI spell for wars or wizz's that could say only be used once like every 40 seconds, for a warrior and say every 25 seconds for a wizzy? (just a thought)

  4. #14
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    Dec 2008
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    Default Re: Ninja / Assassin skills

    I think the FF idea by lordy is a good idea and should be lvl 42 or so.

    The stun skill sounds great. Iv never played or no anything about sins but maybe a spell like flame sword but poisons the mob/player that u can use every 20 secs or watever and the poison just minor.

    What about a skill that decreases attack speed of mob/player? tht be possible? and be available lvl 40+.

    I dno just ideas but whats there is great. excited for server!

  5. #15
    Banned Array
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    Aug 2011
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    Default Re: Ninja / Assassin skills

    DARK TAOIST DARK TAOIST DARK TAOIST......
    Also what happened to the Sumo idea?

  6. #16
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    Jan 2011
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    in home! والله
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    Default Re: Ninja / Assassin skills

    Quote Originally Posted by lapta View Post
    Level 32 - Protection Star - Throw a 8 ninja stars hitting anything in the 8 squares around you, and the star
    I'd like to change it name to cloudy undead
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    Mega

  7. #17
    True Mir Revenger Array
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    Aug 2007
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    1,166

    Default Re: Ninja / Assassin skills

    merge sounds very OP taos can go invisible but players can still see them will players be able to see the assasin aswell?

    give them an uber aoe spell jsut for levelling (maybe just a diffrent style of CHM).

    will these be new skills on a new client (better files than these 2.3 files?) if so are you going to be adding lots of new skills for all classes? if not are these assasin skills just guna look the same as the other skills ingame? would be pretty crappy tbh.
    Was here on the day of creation.

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