Just saying, hp/mp regen and especially hp regen is overpowered. i dont think a player is ment to have 40% hp regen. And to those who think im crying: i own both turtle robe and rb para.
Just saying, hp/mp regen and especially hp regen is overpowered. i dont think a player is ment to have 40% hp regen. And to those who think im crying: i own both turtle robe and rb para.
Try killing various (hard) boss's or going ZombieLords, or the mines now they have been changed, you have curse which in turns reduces the attack your gettin from mobs....also no offence but how can you condiser it over powered when a few rb2 or less chars that have killed you?
Also when people have paid 3x para and 10b and a fusion rock etc.....think the 10% is kinda worth it......
/Appie (Apple)
but to my recogning or how its spelt its only 30% not 40% regen
What's so overpowered about HP/MP regen? Is it just because HP regen cancels poison? MP regen doesn't cancel poison and I think HP regen cancelling it is a bug that can't be fixed until we're on the new files.
Other than that I don't see what the problem is, it doesn't make an awful lot of difference if your being hit constantly. It's handy that you don't have to wait around for ages for your HP/MP to regen but I don't see where the word "overpowered" comes from, besides the poison problem.
tbh u shud not be able to get any more than 10% cuz regen is overpowered by a long way once uve got like 20k hp+ u basicaly become invinceable with 20% or more especialy in fights
a tao can not kill som1 with 20% regen for a cpl reasons 20% stops psn and sfb is just fking useless in a fight
take nickbob for example in a fight he can just stand still and out regen nearly any1 person trying to kill him specaily taos nickbob cud go afk next to any tao ingame i think and he shud kill any boss with ease i wuda thought
until regen is fixed u shud be only able to get 10% witch is on armours
rbpararinfs yes its vn1 regen10% and makes it worth having but take it off and put somin else on it instead till regen is fixed maybe mor pr and mr and mayb pa/slow on it normal or somin to make ppl still want 1 but for now max regen shud be 10%
Could be because of your curse, my warrior has over 38k HP and can't tank every boss in game without a good few para hits (SeaLord is my biggest problem, very hard to kill on my own. ZombieLords also seem to be a lot harder now)
Yeahhh I'm pretty awesome ^.^ lol nah it's not quite that simple, yeah i have a fair amount of time before anyone kills me but its mainly due to the amount of HP i have, the regen does stop taoist poison like i said but other than that it doesn't stop any other damage. All regen be it 10% or 40% will work while you are being attacked but even 40% isn't fast enough to beat the damage from another decent stat player.
sealord is for 1 simple reason its agility is awesome and u miss it alot yh boost can tank SL becuz of curse but the fact still is hp regen is buged and overpowered so till its fixed max u shud get on this server is 10%
years ago wen server only been a while u cud get like 50% regen and just become invinceable thats y he removed it so many yrs ago and quite frankly putting it back in was a mistake tbh as its buged and overpowered
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